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Merge pull request #60 from mbcoguno/libsdl2-osx
SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]
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b868138445
@ -506,10 +506,10 @@ else
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# files (header files are #include "SDL/something.h", so the extra "/SDL"
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# files (header files are #include "SDL/something.h", so the extra "/SDL"
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# causes a significant problem)
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# causes a significant problem)
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INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
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INCPATH += `$(SDL_CONFIG) --cflags | sed 's:/SDL::'`
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CCOMFLAGS += -DNO_SDL_GLEXT
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CCOMFLAGS += -DNO_SDL_GLEXT
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# Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
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# Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
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LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread -framework OpenGL
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LIBS += `$(SDL_CONFIG) --libs | sed 's/-lSDLmain//'` -lpthread -framework Cocoa -framework OpenGL
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DEFS += -DMACOSX_USE_LIBSDL
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DEFS += -DMACOSX_USE_LIBSDL
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endif # MACOSX_USE_LIBSDL
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endif # MACOSX_USE_LIBSDL
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