Merge pull request #1260 from mamehaze/setadditions

new clones (NOT WORKING)   Jungler (Subelectro, bootleg on Scramble hardware) [Andrew Welburn]
This commit is contained in:
R. Belmont 2016-08-18 22:09:08 -04:00 committed by GitHub
commit b8831a4513
4 changed files with 80 additions and 1 deletions

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@ -7268,6 +7268,15 @@ DRIVER_INIT_MEMBER( galaxian_state, froggrs )
DRIVER_INIT_MEMBER(galaxian_state,jungsub)
{
/* todo, decrypt program rom */
// seems slightly address dependent based on text strings
/* video extensions */
common_init(&galaxian_state::scramble_draw_bullet, &galaxian_state::scramble_draw_background, nullptr, nullptr);
}
/*************************************
*
* ROM definitions
@ -11484,6 +11493,39 @@ ROM_START( superbon )
ROM_LOAD( "82s123.6e", 0x0000, 0x0020, BAD_DUMP CRC(9b87f90d) SHA1(d11ac5e4a6057301ea2a9cbb404c2b978eb4c1dc) )
ROM_END
ROM_START( jungsub )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "J1.2B", 0x0000, 0x1000, CRC(15735d45) SHA1(3546154dcd3cf9ce47e921b9b687c00b3b550ccb) )
ROM_LOAD( "J2.2D", 0x1000, 0x1000, CRC(7147a43d) SHA1(3f82da4b61626737f02e32db75c437cafcd5e5e3) )
ROM_LOAD( "J3.3B", 0x2000, 0x1000, CRC(f65484ee) SHA1(b971a9c857813f0c83f5d73a2a3842d91569170d) )
ROM_LOAD( "JC4.3D", 0x3000, 0x1000, CRC(16d23732) SHA1(ca4327709f1af5d4c97ae64e377022055595c215) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "J13.1C", 0x0000, 0x0800, CRC(414b011e) SHA1(2f714ce4266f192ff4e86c347f90811bcc896429) )
ROM_LOAD( "J14.1D", 0x0800, 0x0800, CRC(1f8c6a58) SHA1(e07ae7e4968ac8ec3c22a30ebd1e9f75abeec776) )
/* There is twice as much GFX data here as an original 'Jungler'
This appears to be because the Rally X / Jungler hardware supports both X and Y tile flipping, a feature
which Jungler needs. Galaxian / Scramble hardware does not support tile flipping.
Adding flipped copies of all the tiles would require 4x ROM capacity (normal, Flip X, Flip Y, Flip XY)
but instead of doing this Subelectro worked out which tiles needed flipped copies and managed to squeeze
them into twice the space instead. Unfortunately this means constructing data to replace the bad rom
is NOT a process that can be automated. */
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "J9.4B", 0x0000, 0x0800, CRC(230e6b60) SHA1(9f0dd68bf760567f0e56455ac72e819b3e677743) )
ROM_LOAD( "J10.4C", 0x0800, 0x0800, CRC(4b32a431) SHA1(701a4e2dfa7686de50bdec7c7f9182192ec25159) )
ROM_LOAD( "JC11.4D", 0x1000, 0x0800, BAD_DUMP CRC(5dee4e2d) SHA1(86b98e55602ef2a740f978bb2fcc4b3f81fcc61a) ) // rom is bad, dump entirely garbage
ROM_LOAD( "JC12.4F", 0x1800, 0x0800, CRC(6de4827a) SHA1(ffd04abb9f64f88adea81892caa919f84c68ced5) )
ROM_REGION( 0x0020, "cpuprom", 0 )
ROM_LOAD( "KAP.CPU", 0x0000, 0x0020, CRC(27efa693) SHA1(b2ad3b52c254193a7492fe5e6785c167326ce866) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "PROM.6E", 0x0000, 0x0020, CRC(2430f47c) SHA1(f7725f4768cb57717feb18891766642f6d7cbcde) )
ROM_END
/*************************************
*
@ -11740,6 +11782,9 @@ GAME( 198?, bomber, scramble, scramble, scramble, galaxian_state, scram
GAME( 1981, atlantis, 0, theend, atlantis, galaxian_state, atlantis, ROT90, "Comsoft", "Battle of Atlantis (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1981, atlantis2, atlantis, theend, atlantis, galaxian_state, atlantis, ROT90, "Comsoft", "Battle of Atlantis (set 2)", MACHINE_SUPPORTS_SAVE )
// Konami L-1200-2 base board with custom Subelectro 113 rom board
GAME( 1981, jungsub, jungler, scramble, scramble, galaxian_state, jungsub, ROT90, "bootleg (Subelectro)", "Jungler (Subelectro, bootleg on Scramble hardware)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
/* Scorpion hardware; based on Scramble but with a 3rd AY-8910 and a speech chip */
GAME( 1982, scorpion, 0, scorpion, scorpion, galaxian_state, scorpion, ROT90, "Zaccaria", "Scorpion (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)
GAME( 1982, scorpiona, scorpion, scorpion, scorpion, galaxian_state, scorpion, ROT90, "Zaccaria", "Scorpion (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE)

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@ -1007,6 +1007,35 @@ ROM_END
// uses dipswitches
ROM_START( nzeroteam ) /* V33 SYSTEM TYPE_B hardware, uses SEI333 (AKA COPX-D3) for protection */
ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */
ROM_LOAD16_BYTE("SEIBU_1.U0224", 0x000000, 0x80000, CRC(ce1bcaf4) SHA1(1c340575e440b716caca8605cc5e1221060e3714) )
ROM_LOAD16_BYTE("SEIBU_2.U0226", 0x000001, 0x80000, CRC(03f6e32d) SHA1(5363f20d515ff84346aa15f7b9d95c5805d81285) )
ROM_REGION( 0x20000, "math", 0 ) /* SEI333 (AKA COPX-D3) data */
ROM_LOAD( "copx-d3.bin", 0x00000, 0x20000, CRC(fa2cf3ad) SHA1(13eee40704d3333874b6e3da9ee7d969c6dc662a) ) /* Not from this set, but same data as Zero Team 2000 & Raiden II New */
ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */
ROM_LOAD( "SEIBU_3.U01019", 0x000000, 0x08000, CRC(7ec1fbc3) SHA1(48299d6530f641b18764cc49e283c347d0918a47) ) /* Same as some of other Zero Team sets */
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x0000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 ) /* chars */
ROM_LOAD16_BYTE( "SEIBU_5.U0616", 0x000000, 0x010000, CRC(ce68ba3c) SHA1(52830533711ec906bf4fe9d06e065ec80b25b4da) )
ROM_LOAD16_BYTE( "SEIBU_6.U0617", 0x000001, 0x010000, CRC(cf44aea7) SHA1(e8d622fd5c10133fa563402daf0690fdff297f94) )
ROM_REGION( 0x400000, "gfx2", 0 ) /* background gfx */
ROM_LOAD( "back-1", 0x000000, 0x100000, CRC(8b7f9219) SHA1(3412b6f8a4fe245e521ddcf185a53f2f4520eb57) ) /* Same as "MUSHA BACK-1" of other Zero Team sets */
ROM_LOAD( "back-2", 0x100000, 0x080000, CRC(ce61c952) SHA1(52a843c8ba428b121fab933dd3b313b2894d80ac) ) /* Same as "MUSHA BACK-2" of other Zero Team sets */
ROM_REGION32_LE( 0x800000, "gfx3", 0 ) /* sprite gfx (encrypted) */
ROM_LOAD32_WORD( "obj-1", 0x000000, 0x200000, CRC(45be8029) SHA1(adc164f9dede9a86b96a4d709e9cba7d2ad0e564) ) /* Same as "MUSHA OBJ-1" of other Zero Team sets */
ROM_LOAD32_WORD( "obj-2", 0x000002, 0x200000, CRC(cb61c19d) SHA1(151a2ce9c32f3321a974819e9b165dddc31c8153) ) /* Same as "MUSHA OBJ-2" of other Zero Team sets */
ROM_REGION( 0x100000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "SEIBU_4.U099", 0x00000, 0x40000, CRC(48be32b1) SHA1(969d2191a3c46871ee8bf93088b3cecce3eccf0c) ) /* Same as other Zero Team sets */
ROM_END
ROM_START( nzeroteama ) /* V33 SYSTEM TYPE_B hardware, uses SEI333 (AKA COPX-D3) for protection */
ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */
ROM_LOAD16_BYTE("prg1", 0x000000, 0x80000, CRC(3c7d9410) SHA1(25f2121b6c2be73f11263934266901ed5d64d2ee) )
ROM_LOAD16_BYTE("prg2", 0x000001, 0x80000, CRC(6cba032d) SHA1(bf5d488cd578fff09e62e3650efdee7658033e3f) )
@ -1035,6 +1064,7 @@ ROM_START( nzeroteam ) /* V33 SYSTEM TYPE_B hardware, uses SEI333 (AKA COPX-D3)
ROM_LOAD( "6.pcm", 0x00000, 0x40000, CRC(48be32b1) SHA1(969d2191a3c46871ee8bf93088b3cecce3eccf0c) ) /* Same as other Zero Team sets */
ROM_END
// uses a 93c46a eeprom
ROM_START( zerotm2k ) /* V33 SYSTEM TYPE_C VER2 hardware, uses SEI333 (AKA COPX-D3) for protection */
ROM_REGION( 0x100000, "maincpu", 0 ) /* v30 main cpu */
@ -1073,7 +1103,8 @@ GAME( 1996, r2dx_v33, 0, rdx_v33, rdx_v33, r2dx_v33_state, rdx_v33
GAME( 1996, r2dx_v33_r2, r2dx_v33, rdx_v33, rdx_v33, r2dx_v33_state, rdx_v33, ROT270, "Seibu Kaihatsu", "Raiden II New / Raiden DX (newer V33 PCB) (Raiden II EEPROM)", MACHINE_SUPPORTS_SAVE)
// 'V33 system type_b' - uses V33 CPU, COPX-D3 external protection rom, but still has the proper sound system, DSW for settings
GAME( 1997, nzeroteam, zeroteam, nzerotea, nzerotea, r2dx_v33_state, nzerotea, ROT0, "Seibu Kaihatsu (Haoyunlai Trading Company license)", "New Zero Team (V33 SYSTEM TYPE_B hardware)", MACHINE_SUPPORTS_SAVE) // license text translated from title screen
GAME( 1997, nzeroteam, zeroteam, nzerotea, nzerotea, r2dx_v33_state, nzerotea, ROT0, "Seibu Kaihatsu", "New Zero Team (V33 SYSTEM TYPE_B hardware)", MACHINE_SUPPORTS_SAVE)
GAME( 1997, nzeroteama,zeroteam, nzerotea, nzerotea, r2dx_v33_state, nzerotea, ROT0, "Seibu Kaihatsu (Haoyunlai Trading Company license)", "New Zero Team (V33 SYSTEM TYPE_B hardware, China?)", MACHINE_SUPPORTS_SAVE) // license text translated from title screen
// 'V33 SYSTEM TYPE_C' - uses V33 CPU, basically the same board as TYPE_C VER2
// there is a version of New Zero Team on "V33 SYSTEM TYPE_C" board with EEPROM rather than dipswitches like Zero Team 2000

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@ -267,6 +267,7 @@ public:
DECLARE_DRIVER_INIT(ghostmun);
DECLARE_DRIVER_INIT(froggrs);
DECLARE_DRIVER_INIT(warofbugg);
DECLARE_DRIVER_INIT(jungsub);
TILE_GET_INFO_MEMBER(bg_get_tile_info);
virtual void video_start() override;
DECLARE_PALETTE_INIT(galaxian);

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@ -12647,6 +12647,7 @@ gteikokb // bootleg
gteikoku // (c) Irem
jumpbug // (c) 1981 Rock-ola
jumpbugb // (c) 1981 Sega
jungsub // bootleg
kamakazi3 // Video Games (UK) Ltd., hack or bootleg?
kingball // (c) 1980 Namco
kingballj // (c) 1980 Namco
@ -31140,6 +31141,7 @@ r2dtank // (c) 1980 Sigma Ent. Inc.
@source:r2dx_v33.cpp
nzeroteam // (c) 1997 Seibu Kaihatsu
nzeroteama //
r2dx_v33 // (c) 1996 Seibu Kaihatsu
r2dx_v33_r2 // (c) 1996 Seibu Kaihatsu
zerotm2k // (c) 2000 Seibu Kaihatsu