astrocde.c: Made Space Zap black & white. It uses an overlay for colors, the MAME artwork team will probably take care of that part. [hap]

This commit is contained in:
Michaël Banaan Ananas 2011-03-20 00:54:01 +00:00
parent 7fb7271485
commit b8d0cbb1ad
3 changed files with 28 additions and 10 deletions

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@ -104,6 +104,7 @@
DIP locations verified for:
- seawolf2 (manual)
- wow (manual)
- spacezap (manual)
- gorf (manual)
- robby (manual)
- profpac (manual)
@ -119,6 +120,7 @@
#include "sound/samples.h"
#include "sound/astrocde.h"
#include "sound/ay8910.h"
#include "tenpindx.lh"
#include "gorf.lh"
@ -835,7 +837,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( spacezap )
PORT_START("P1HANDLE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // manual says this dip is unused on cocktail cabs
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
PORT_SERVICE( 0x08, IP_ACTIVE_LOW )
@ -844,19 +846,19 @@ static INPUT_PORTS_START( spacezap )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2HANDLE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Aim Up")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Aim Down")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Aim Left")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL PORT_NAME("P2 Aim Right")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "JU:1" )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P3HANDLE")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Aim Up") PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Aim Down") PORT_CODE(KEYCODE_DOWN)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Aim Left") PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("P1 Aim Right") PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("JU:2")
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
@ -1381,6 +1383,9 @@ static MACHINE_CONFIG_DERIVED( spacezap, astrocade_base )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(spacezap_map)
MCFG_CPU_IO_MAP(port_map_mono_pattern)
/* video hardware */
MCFG_PALETTE_INIT(astrocde_bw)
MACHINE_CONFIG_END
@ -1821,7 +1826,7 @@ GAME( 1978, seawolf2, 0, seawolf2, seawolf2, seawolf2, ROT0, "Midway", "Sea
/* 91354 CPU board + 90700 game board + 91356 RAM board */
GAME( 1980, ebases, 0, ebases, ebases, ebases, ROT0, "Midway", "Extra Bases", GAME_SUPPORTS_SAVE )
/* 91354 CPU board + 90706 game board + 91356 RAM board + 91355 pattern board */
/* 91354 CPU board + 90706 game board + 91356 RAM board + 91355 pattern board. Has B/W monitor and color overlay */
GAME( 1980, spacezap, 0, spacezap, spacezap, spacezap, ROT0, "Midway", "Space Zap", GAME_SUPPORTS_SAVE )
/* 91354 CPU board + 90708 game board + 91356 RAM board + 91355 pattern board + 91397 memory board */

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@ -27,6 +27,7 @@ extern UINT8 astrocade_video_config;
extern UINT8 astrocade_sparkle[4];
PALETTE_INIT( astrocde );
PALETTE_INIT( astrocde_bw );
PALETTE_INIT( profpac );
VIDEO_START( astrocde );

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@ -167,6 +167,18 @@ PALETTE_INIT( astrocde )
}
PALETTE_INIT( astrocde_bw )
{
int i;
PALETTE_INIT_CALL(astrocde);
// B/W: set whole palette to luma only
for (i = 16; i < 512; i++)
palette_set_color(machine, i, palette_get_color(machine, i & 15));
}
PALETTE_INIT( profpac )
{
/* Professor Pac-Man uses a more standard 12-bit RGB palette layout */