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https://github.com/holub/mame
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rm gblight clone, implementation was identical to gbpocket
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@ -11,6 +11,7 @@
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TODO list:
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- Do correct lcd stat timing
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- Add Game Boy Light (Japan, 1997) - does it differ from gbpocket?
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Timers
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@ -881,11 +882,6 @@ ROM_START( gbpocket )
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ROM_LOAD( "mgb_boot.bin", 0x0000, 0x0100, CRC(e6920754) SHA1(4e68f9da03c310e84c523654b9026e51f26ce7f0) )
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ROM_END
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ROM_START( gblight )
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ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASEFF )
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/* ROM_LOAD( "gbl_boot.bin", 0x0000, 0x0100, NO_DUMP ) */
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ROM_END
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ROM_START( gbcolor )
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ROM_REGION( 0x800, "maincpu", 0 )
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ROM_LOAD( "gbc_boot.1", 0x0000, 0x0100, CRC(779ea374) SHA1(e4b40c9fd593a97a1618cfb2696f290cf9596a62) ) /* Bootstrap code part 1 */
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@ -901,7 +897,6 @@ ROM_END
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CONS( 1990, gameboy, 0, 0, gameboy, gameboy, driver_device, 0, "Nintendo", "Game Boy", GAME_SUPPORTS_SAVE )
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CONS( 1994, supergb, gameboy, 0, supergb, gameboy, driver_device, 0, "Nintendo", "Super Game Boy", GAME_SUPPORTS_SAVE )
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CONS( 1996, gbpocket, gameboy, 0, gbpocket, gameboy, driver_device, 0, "Nintendo", "Game Boy Pocket", GAME_SUPPORTS_SAVE )
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CONS( 1997, gblight, gameboy, 0, gbpocket, gameboy, driver_device, 0, "Nintendo", "Game Boy Light", GAME_SUPPORTS_SAVE )
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CONS( 1998, gbcolor, gameboy, 0, gbcolor, gameboy, driver_device, 0, "Nintendo", "Game Boy Color", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE )
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/* Sound is not 100% yet, it generates some sounds which could be ok. Since we're lacking a real
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@ -65,7 +65,6 @@ dendy // Dendy (Classic russian famiclone)
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gameboy // Nintendo Game Boy Handheld
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supergb // Nintendo Super Game Boy SNES Cartridge
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gbpocket // Nintendo Game Boy Pocket Handheld
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gblight // Nintendo Game Boy Light Handheld
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gbcolor // Nintendo Game Boy Color Handheld
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gba // Nintendo Game Boy Advance Handheld
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snes // Nintendo Super Nintendo NTSC
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