Bulk replace Euro -> Europe in Arcade GAME descriptions (#12420)

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Angelo Salese 2024-06-01 15:50:21 +02:00 committed by GitHub
parent 757f23b9aa
commit b951804a78
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GPG Key ID: B5690EEEBB952194
10 changed files with 84 additions and 84 deletions

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@ -14948,7 +14948,7 @@ Hangs during cutscene after beating Maxim for best ending path (i.e. before real
<description>Heidi (Europe)</description>
<year>2005</year>
<publisher>East Entertainment Media</publisher>
<info name="alt_title" value="Heidi - The Game (Euro Box), Heidi - Das Spiel zum Film (Ger Box)" />
<info name="alt_title" value="Heidi - The Game (Europe Box), Heidi - Das Spiel zum Film (Germany Box)" />
<info name="serial" value="AGB-BHJP-EUR"/>
<part name="cart" interface="gba_cart">
<feature name="slot" value="gba_eeprom_4k" />

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@ -15051,8 +15051,8 @@ GAME( 1996, mpumpkin, 0, cps1_10MHz, mpumpkin, cps_state, init_cps1,
/* Games released on CPS-1 hardware by Mitchell */
GAME( 1995, pang3, 0, pang3, pang3, cps_state, init_pang3, ROT0, "Mitchell", "Pang! 3 (Euro 950601)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pang3r1, pang3, pang3, pang3, cps_state, init_pang3, ROT0, "Mitchell", "Pang! 3 (Euro 950511)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pang3, 0, pang3, pang3, cps_state, init_pang3, ROT0, "Mitchell", "Pang! 3 (Europe 950601)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pang3r1, pang3, pang3, pang3, cps_state, init_pang3, ROT0, "Mitchell", "Pang! 3 (Europe 950511)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pang3j, pang3, pang3, pang3, cps_state, init_pang3, ROT0, "Mitchell", "Pang! 3: Kaitou Tachi no Karei na Gogo (Japan 950511)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, pang3b, pang3, pang3, pang3b, cps_state, init_pang3b, ROT0, "bootleg", "Pang! 3 (bootleg, set 1)", MACHINE_SUPPORTS_SAVE ) // 950511 - based on Euro version
GAME( 1995, pang3b2, pang3, pang3, pang3, cps_state, init_pang3, ROT0, "bootleg", "Pang! 3 (bootleg, set 2)", MACHINE_SUPPORTS_SAVE ) // 950601 - based on Euro version

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@ -12539,8 +12539,8 @@ GAME( 1993, ecofghtru1, ecofghtr, cps2, ecofghtr, cps2_state, init_ecofghtr
GAME( 1993, uecology, ecofghtr, cps2, ecofghtr, cps2_state, init_ecofghtr, ROT0, "Capcom", "Ultimate Ecology (Japan 931203)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ecofghtra, ecofghtr, cps2, ecofghtr, cps2_state, init_ecofghtr, ROT0, "Capcom", "Eco Fighters (Asia 931203)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ecofghtrh, ecofghtr, cps2, ecofghtr, cps2_state, init_ecofghtr, ROT0, "Capcom", "Eco Fighters (Hispanic 931203)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtod, 0, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (Euro 940412)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodr1, ddtod, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (Euro 940113)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtod, 0, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (Europe 940412)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodr1, ddtod, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (Europe 940113)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodu, ddtod, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (USA 940125)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodur1, ddtod, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (USA 940113)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodj, ddtod, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Tower of Doom (Japan 940412)", MACHINE_SUPPORTS_SAVE )
@ -12559,12 +12559,12 @@ GAME( 1994, ssf2tur1, ssf2t, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1994, ssf2xj, ssf2t, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Super Street Fighter II X: Grand Master Challenge (Japan 940311)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ssf2xjr1, ssf2t, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Super Street Fighter II X: Grand Master Challenge (Japan 940223)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ssf2xjr1r, ssf2t, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avsp, 0, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (Euro 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avsp, 0, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (Europe 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avspu, avsp, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (USA 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avspj, avsp, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (Japan 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avspa, avsp, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (Asia 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avsph, avsp, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Alien vs. Predator (Hispanic 940520)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlk, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Darkstalkers: The Night Warriors (Euro 940705)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlk, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Darkstalkers: The Night Warriors (Europe 940705)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlku, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Darkstalkers: The Night Warriors (USA 940818)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlkur1, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Darkstalkers: The Night Warriors (USA 940705)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlka, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Darkstalkers: The Night Warriors (Asia 940705)", MACHINE_SUPPORTS_SAVE )
@ -12572,14 +12572,14 @@ GAME( 1994, dstlkh, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1994, vampj, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire: The Night Warriors (Japan 940705)", MACHINE_SUPPORTS_SAVE ) // Partial update set? Only rom 04 is "B" revision
GAME( 1994, vampja, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire: The Night Warriors (Japan 940705 alt)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, vampjr1, dstlk, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire: The Night Warriors (Japan 940630)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdest, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Ring of Destruction: Slammasters II (Euro 940902)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdest, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Ring of Destruction: Slammasters II (Europe 940902)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdesta, ringdest, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Ring of Destruction: Slammasters II (Asia 940831)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdesth, ringdest, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Ring of Destruction: Slammasters II (Hispanic 940902)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdestb, ringdest, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Ring of Destruction: Slammasters II (Brazil 940902)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, smbomb, ringdest, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Super Muscle Bomber: The International Blowout (Japan 940831)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, smbombr1, ringdest, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Super Muscle Bomber: The International Blowout (Japan 940808)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwar, 0, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Euro 941024)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwarr1, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Euro 941011)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwar, 0, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Europe 941024)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwarr1, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Europe 941011)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwaru, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (USA 941024)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwaru1, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (USA 940920)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwarb, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Brazil 941024)", MACHINE_SUPPORTS_SAVE )
@ -12587,8 +12587,8 @@ GAME( 1994, pgear, armwar, cps2, cps2_3p3b, cps2_state, init_cps2,
GAME( 1994, pgearr1, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Powered Gear: Strategic Variant Armor Equipment (Japan 940916)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwara, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Asia 941024)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwarar1, armwar, cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "Capcom", "Armored Warriors (Asia 940920)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcota, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Euro 950331)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotar1, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Euro 950105)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcota, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Europe 950331)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotar1, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Europe 950105)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotau, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (USA 950105)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotab, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Brazil 950331)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotah, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Hispanic 950331)", MACHINE_SUPPORTS_SAVE )
@ -12601,7 +12601,7 @@ GAME( 1994, xmcotajr, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1994, xmcotaa, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Asia 950105)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotaar1, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Asia 941219)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotaar2, xmcota, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men: Children of the Atom (Asia 941217)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarr, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Night Warriors: Darkstalkers' Revenge (Euro 950316)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarr, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Night Warriors: Darkstalkers' Revenge (Europe 950316)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarru, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Night Warriors: Darkstalkers' Revenge (USA 950406)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarrh, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Night Warriors: Darkstalkers' Revenge (Hispanic 950403)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarrb, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Night Warriors: Darkstalkers' Revenge (Brazil 950403)", MACHINE_SUPPORTS_SAVE )
@ -12610,13 +12610,13 @@ GAME( 1995, vhuntj, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1995, vhuntjr1s, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, vhuntjr1, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Hunter: Darkstalkers' Revenge (Japan 950307)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, vhuntjr2, nwarr, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Hunter: Darkstalkers' Revenge (Japan 950302)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybots, 0, cps2, cybots, cps2_state, init_cps2, ROT0, "Capcom", "Cyberbots: Fullmetal Madness (Euro 950424)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybots, 0, cps2, cybots, cps2_state, init_cps2, ROT0, "Capcom", "Cyberbots: Fullmetal Madness (Europe 950424)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybotsu, cybots, cps2, cybots, cps2_state, init_cps2, ROT0, "Capcom", "Cyberbots: Fullmetal Madness (USA 950424)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybotsj, cybots, cps2, cybots, cps2_state, init_cps2, ROT0, "Capcom", "Cyberbots: Fullmetal Madness (Japan 950420)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfa, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Euro 950727)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar1, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Euro 950718)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar2, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Euro 950627)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar3, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Euro 950605)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfa, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Europe 950727)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar1, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Europe 950718)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar2, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Europe 950627)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfar3, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (Europe 950605)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfau, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha: Warriors' Dreams (USA 950627)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfza, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero (Asia 950627)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfzar1, sfa, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero (Asia 950605)", MACHINE_SUPPORTS_SAVE )
@ -12631,7 +12631,7 @@ GAME( 1995, mmancp2u, megaman, cps2, cps2_2p3b, cps2_state, init_cps2,
GAME( 1995, mmancp2ur1, megaman, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mmancp2ur2, megaman, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Mega Man: The Power Battle (CPS2, USA 950925, SAMPLE Version)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, rmancp2j, megaman, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Rockman: The Power Battle (CPS2, Japan 950922)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, msh, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Euro 951024)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, msh, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Europe 951024)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshu, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (USA 951024)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshj, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Japan 951117)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshjr1, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Japan 951024)", MACHINE_SUPPORTS_SAVE )
@ -12639,7 +12639,7 @@ GAME( 1995, msha, msh, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1995, mshh, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Hispanic 951117)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshb, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Brazil 951117)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshbr1, msh, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes (Brazil 951024)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xx, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Euro 960104)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xx, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Europe 960104)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxu, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (USA 951207)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxa, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Asia 960104)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxar1, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Asia 951207)", MACHINE_SUPPORTS_SAVE )
@ -12648,10 +12648,10 @@ GAME( 1996, 19xxjr1, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2,
GAME( 1996, 19xxjr2, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Japan 951207)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxh, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Hispanic 951218)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxb, 19xx, cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "Capcom", "19XX: The War Against Destiny (Brazil 951218)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsom, 0, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Euro 960619)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr1, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Euro 960223)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr2, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Euro 960209)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr3, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Euro 960208)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsom, 0, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Europe 960619)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr1, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Europe 960223)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr2, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Europe 960209)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomr3, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Europe 960208)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomu, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (USA 960619)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomur1, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (USA 960209)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomj, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Japan 960619)", MACHINE_SUPPORTS_SAVE )
@ -12661,7 +12661,7 @@ GAME( 1996, ddsoma, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2,
GAME( 1996, ddsomar1, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Asia 960208)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomh, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Hispanic 960223)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomb, ddsom, cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "Capcom", "Dungeons & Dragons: Shadow over Mystara (Brazil 960223)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfa2, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 2 (Euro 960229)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfa2, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 2 (Europe 960229)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfa2u, sfa2, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 2 (USA 960430)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfa2ur1, sfa2, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 2 (USA 960306)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfz2j, sfa2, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero 2 (Japan 960430)", MACHINE_SUPPORTS_SAVE )
@ -12676,7 +12676,7 @@ GAME( 1996, sfz2alr1, sfz2al, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1996, sfz2alj, sfz2al, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero 2 Alpha (Japan 960805)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfz2alh, sfz2al, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero 2 Alpha (Hispanic 960813)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfz2alb, sfz2al, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Zero 2 Alpha (Brazil 960813)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, spf2t, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Capcom", "Super Puzzle Fighter II Turbo (Euro 960529)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, spf2t, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Capcom", "Super Puzzle Fighter II Turbo (Europe 960529)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, spf2tu, spf2t, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Capcom", "Super Puzzle Fighter II Turbo (USA 960620)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, spf2xj, spf2t, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Capcom", "Super Puzzle Fighter II X (Japan 960531)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, spf2ta, spf2t, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Capcom", "Super Puzzle Fighter II Turbo (Asia 960529)", MACHINE_SUPPORTS_SAVE )
@ -12686,8 +12686,8 @@ GAME( 1996, megaman2a, megaman2, cps2, cps2_2p3b, cps2_state, init_cps2,
GAME( 1996, rockman2j, megaman2, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Rockman 2: The Power Fighters (Japan 960708)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, megaman2h, megaman2, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Mega Man 2: The Power Fighters (Hispanic 960712)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, qndream, 0, cps2, qndream, cps2_state, init_cps2, ROT0, "Capcom", "Quiz Nanairo Dreams: Nijiirochou no Kiseki (Japan 960826)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsf, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Euro 961004)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfr1, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Euro 960910)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsf, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Europe 961004)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfr1, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Europe 960910)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfu, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (USA 961023)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfur1, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (USA 961004)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfur2, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (USA 960910)", MACHINE_SUPPORTS_SAVE )
@ -12701,16 +12701,16 @@ GAME( 1996, xmvsfar2, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1996, xmvsfar3, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Asia 960910)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfh, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Hispanic 961004)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfb, xmvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "X-Men Vs. Street Fighter (Brazil 961023)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcir, 0, cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "Capcom", "Battle Circuit (Euro 970319)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcir, 0, cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "Capcom", "Battle Circuit (Europe 970319)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcira, batcir, cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "Capcom", "Battle Circuit (Asia 970319)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcirj, batcir, cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "Capcom", "Battle Circuit (Japan 970319)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsav, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Euro 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsav, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Europe 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavu, vsav, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (USA 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavj, vsav, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Japan 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsava, vsav, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Asia 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavh, vsav, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Hispanic 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavb, vsav, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior: The Lord of Vampire (Brazil 970519)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsf, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Euro 970625)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsf, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Europe 970625)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfu, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (USA 970827)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfu1, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (USA 970625)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfj, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Japan 970707)", MACHINE_SUPPORTS_SAVE )
@ -12721,8 +12721,8 @@ GAME( 1997, mshvsfa, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1997, mshvsfa1, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Asia 970620)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfb, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Brazil 970827)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfb1, mshvsf, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Super Heroes Vs. Street Fighter (Brazil 970625)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub, 0, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Euro 971017)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub1, csclub, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Euro 970722)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub, 0, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Europe 971017)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub1, csclub, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Europe 970722)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, cscluba, csclub, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Asia 970722)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclubj, csclub, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Japan 970722)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclubjy, csclub, cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "Capcom", "Capcom Sports Club (Japan 970722, yellow case)", MACHINE_SUPPORTS_SAVE )
@ -12734,8 +12734,8 @@ GAME( 1997, sgemfh, sgemf, cps2, cps2_2p3b, cps2_state, init_cps2,
GAME( 1997, vhunt2, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Hunter 2: Darkstalkers Revenge (Japan 970929)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vhunt2r1, vhunt2, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Hunter 2: Darkstalkers Revenge (Japan 970913)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsav2, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Vampire Savior 2: The Lord of Vampire (Japan 970913)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvsc, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscr1, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Euro 980112)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvsc, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Europe 980123)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscr1, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Europe 980112)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscu, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (USA 980123)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscur1, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (USA 971222)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscj, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123)", MACHINE_SUPPORTS_SAVE )
@ -12745,7 +12745,7 @@ GAME( 1998, mvsca, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2,
GAME( 1998, mvscar1, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvsch, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Hispanic 980123)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscb, mvsc, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, sfa3, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 3 (Euro 980904)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, sfa3, 0, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 3 (Europe 980904)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, sfa3u, sfa3, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 3 (USA 980904)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, sfa3ur1, sfa3, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 3 (USA 980629)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, sfa3us, sfa3, cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "Capcom", "Street Fighter Alpha 3 (USA 980616, SAMPLE Version)", MACHINE_SUPPORTS_SAVE )
@ -12776,22 +12776,22 @@ GAME( 2000, mmatrixj, mmatrix, cps2, cps2_2p1b, cps2_state, init_cps2, RO
// Games released on CPS-2 hardware by Mitchell
GAME( 2000, mpang, 0, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Euro 001010)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpangr1, mpang, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Euro 000925)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpang, 0, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Europe 001010)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpangr1, mpang, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Europe 000925)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpangu, mpang, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (USA 001010)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpangj, mpang, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Japan 001011)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, mpanga, mpang, cps2, cps2_2p1b, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Mighty! Pang (Asia 001010)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, pzloop2, 0, cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "Mitchell (Capcom license)", "Puzz Loop 2 (Euro 010302)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, pzloop2, 0, cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "Mitchell (Capcom license)", "Puzz Loop 2 (Europe 010302)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, pzloop2j, pzloop2, cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "Mitchell (Capcom license)", "Puzz Loop 2 (Japan 010226)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, pzloop2jr1, pzloop2, cps2, pzloop2, cps2_state, init_pzloop2, ROT0, "Mitchell (Capcom license)", "Puzz Loop 2 (Japan 010205)", MACHINE_SUPPORTS_SAVE )
GAME( 2001, choko, 0, cps2, choko, cps2_state, init_cps2, ROT0, "Mitchell (Capcom license)", "Janpai Puzzle Choukou (Japan 010820)", MACHINE_SUPPORTS_SAVE )
// Games released on CPS-2 hardware by Eighting/Raizing
GAME( 2000, dimahoo, 0, cps2, cps2_2p3b, cps2_state, init_cps2, ROT270, "Eighting / Raizing (Capcom license)", "Dimahoo (Euro 000121)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, dimahoo, 0, cps2, cps2_2p3b, cps2_state, init_cps2, ROT270, "Eighting / Raizing (Capcom license)", "Dimahoo (Europe 000121)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, dimahoou, dimahoo, cps2, cps2_2p3b, cps2_state, init_cps2, ROT270, "Eighting / Raizing (Capcom license)", "Dimahoo (USA 000121)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, gmahou, dimahoo, cps2, cps2_2p3b, cps2_state, init_cps2, ROT270, "Eighting / Raizing (Capcom license)", "Great Mahou Daisakusen (Japan 000121)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, 1944, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Eighting / Raizing (Capcom license)", "1944: The Loop Master (Euro 000620)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, 1944, 0, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Eighting / Raizing (Capcom license)", "1944: The Loop Master (Europe 000620)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, 1944j, 1944, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Eighting / Raizing (Capcom license)", "1944: The Loop Master (Japan 000620)", MACHINE_SUPPORTS_SAVE )
GAME( 2000, 1944u, 1944, cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "Eighting / Raizing (Capcom license)", "1944: The Loop Master (USA 000620)", MACHINE_SUPPORTS_SAVE )
@ -12804,22 +12804,22 @@ GAME( 2001, progeara, progear, cps2, cps2_2p3b, cps2_state, init_cps2, RO
// Phoenix bootleg sets
GAME( 1993, ddtodd, ddtod, dead_cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "bootleg", "Dungeons & Dragons: Tower of Doom (Euro 940412 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ddtodd, ddtod, dead_cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "bootleg", "Dungeons & Dragons: Tower of Doom (Europe 940412 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ecofghtrd, ecofghtr, dead_cps2, ecofghtr, cps2_state, init_ecofghtr, ROT0, "bootleg", "Eco Fighters (World 931203 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ssf2ud, ssf2, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Super Street Fighter II: The New Challengers (USA 930911 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ssf2tbd, ssf2, dead_cps2comm, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Super Street Fighter II: The Tournament Battle (World 931119 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwar1d, armwar, dead_cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "bootleg", "Armored Warriors (Euro 941011 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avspd, avsp, dead_cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "bootleg", "Alien vs. Predator (Euro 940520 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, armwar1d, armwar, dead_cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "bootleg", "Armored Warriors (Europe 941011 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, avspd, avsp, dead_cps2, cps2_3p3b, cps2_state, init_cps2, ROT0, "bootleg", "Alien vs. Predator (Europe 940520 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, dstlku1d, dstlk, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Darkstalkers: The Night Warriors (USA 940705 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdstd, ringdest, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Ring of Destruction: Slammasters II (Euro 940902 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ringdstd, ringdest, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Ring of Destruction: Slammasters II (Europe 940902 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ssf2tad, ssf2t, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, ssf2xjr1d, ssf2t, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotar1d, xmcota, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "X-Men: Children of the Atom (Euro 950105 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1994, xmcotar1d, xmcota, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "X-Men: Children of the Atom (Europe 950105 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, mshud, msh, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Marvel Super Heroes (USA 951024 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybotsud, cybots, dead_cps2, cybots, cps2_state, init_cps2, ROT0, "bootleg", "Cyberbots: Fullmetal Madness (USA 950424 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, cybotsjd, cybots, dead_cps2, cybots, cps2_state, init_cps2, ROT0, "bootleg", "Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, nwarrud, nwarr, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Night Warriors: Darkstalkers' Revenge (USA 950406 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfad, sfa, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Street Fighter Alpha: Warriors' Dreams (Euro 950727 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1995, sfad, sfa, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Street Fighter Alpha: Warriors' Dreams (Europe 950727 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, 19xxd, 19xx, dead_cps2, cps2_2p2b, cps2_state, init_cps2, ROT270, "bootleg", "19XX: The War Against Destiny (USA 951207 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, ddsomud, ddsom, dead_cps2, cps2_4p4b, cps2_state, init_cps2, ROT0, "bootleg", "Dungeons & Dragons: Shadow over Mystara (USA 960619 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, gigaman2, megaman2, gigaman2, cps2_2p3b, cps2_state, init_gigaman2, ROT0, "bootleg", "Giga Man 2: The Power Fighters (bootleg of Mega Man 2: The Power Fighters)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE ) // Different layer offsets and sound system
@ -12830,11 +12830,11 @@ GAME( 1996, spf2td, spf2t, dead_cps2, cps2_2p2b, cps2_state, init_cps
GAME( 1996, spf2xjd, spf2t, dead_cps2, cps2_2p2b, cps2_state, init_cps2, ROT0, "bootleg", "Super Puzzle Fighter II X (Japan 960531 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, sfz2ald, sfz2al, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Street Fighter Zero 2 Alpha (Asia 960826 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, xmvsfu1d, xmvsf, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "X-Men Vs. Street Fighter (USA 961004 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcird, batcir, dead_cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "bootleg", "Battle Circuit (Euro 970319 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub1d, csclub, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Capcom Sports Club (Euro 970722 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, batcird, batcir, dead_cps2, cps2_4p2b, cps2_state, init_cps2, ROT0, "bootleg", "Battle Circuit (Europe 970319 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, csclub1d, csclub, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Capcom Sports Club (Europe 970722 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, mshvsfu1d, mshvsf, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Marvel Super Heroes Vs. Street Fighter (USA 970625 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, sgemfd, sgemf, dead_cps2, cps2_2p3b, cps2_state, init_cps2, ROT0, "bootleg", "Super Gem Fighter: Mini Mix (USA 970904 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavd, vsav, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Vampire Savior: The Lord of Vampire (Euro 970519 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsavd, vsav, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Vampire Savior: The Lord of Vampire (Europe 970519 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vhunt2d, vhunt2, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Vampire Hunter 2: Darkstalkers Revenge (Japan 970913 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, vsav2d, vsav2, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Vampire Savior 2: The Lord of Vampire (Japan 970913 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, mvscud, mvsc, dead_cps2, cps2_2p6b, cps2_state, init_cps2, ROT0, "bootleg", "Marvel Vs. Capcom: Clash of Super Heroes (USA 980123 Phoenix Edition) (bootleg)", MACHINE_SUPPORTS_SAVE )

View File

@ -4186,12 +4186,12 @@ ROM_END
/* Red Earth / Warzard */
// 961121
GAME( 1996, redearth, 0, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961121)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, redearth, 0, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Europe 961121)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, warzard, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961121)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, redearthn, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Asia 961121, NO CD)", MACHINE_SUPPORTS_SAVE )
// 961023
GAME( 1996, redearthr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Euro 961023)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, redearthr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Europe 961023)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, warzardr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Warzard (Japan 961023)", MACHINE_SUPPORTS_SAVE )
GAME( 1996, redearthnr1, redearth, redearth, cps3_re, cps3_state, init_redearth, ROT0, "Capcom", "Red Earth (Asia 961023, NO CD)", MACHINE_SUPPORTS_SAVE )
@ -4204,7 +4204,7 @@ GAME( 1996, redearthnr1, redearth, redearth, cps3_re, cps3_state, init_redeart
// not dumped
// 970204
GAME( 1997, sfiii, 0, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Euro 970204)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, sfiii, 0, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Europe 970204)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, sfiiiu, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (USA 970204)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, sfiiia, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Asia 970204)", MACHINE_SUPPORTS_SAVE )
GAME( 1997, sfiiij, sfiii, sfiii, cps3, cps3_state, init_sfiii, ROT0, "Capcom", "Street Fighter III: New Generation (Japan 970204)", MACHINE_SUPPORTS_SAVE )
@ -4226,21 +4226,21 @@ GAMEL(1997, sfiii2n, sfiii2, sfiii2, cps3, cps3_state, init_sfiii2,
/* JoJo's Venture / JoJo no Kimyou na Bouken */
// 990128
GAME( 1998, jojo, 0, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990128)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojo, 0, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Europe 990128)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojou, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990128)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojoa, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990128)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojoj, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990128)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojon, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990128, NO CD)", MACHINE_SUPPORTS_SAVE )
// 990108
GAME( 1998, jojor1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 990108)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojor1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Europe 990108)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojour1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 990108)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojoar1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990108)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojojr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 990108)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojonr1, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 990108, NO CD)", MACHINE_SUPPORTS_SAVE )
// 981202
GAME( 1998, jojor2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Euro 981202)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojor2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Europe 981202)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojour2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (USA 981202)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojoar2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo's Venture (Asia 981202)", MACHINE_SUPPORTS_SAVE )
GAME( 1998, jojojr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo, ROT0, "Capcom", "JoJo no Kimyou na Bouken (Japan 981202)", MACHINE_SUPPORTS_SAVE )
@ -4249,13 +4249,13 @@ GAME( 1998, jojonr2, jojo, jojo, cps3_jojo, cps3_state, init_jojo,
/* Street Fighter III 3rd Strike: Fight for the Future */
// 990608
GAME( 1999, sfiii3, 0, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990608)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3, 0, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Europe 990608)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3u, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990608)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3j, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3n, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD)", MACHINE_SUPPORTS_SAVE )
// 990512
GAME( 1999, sfiii3r1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Euro 990512)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3r1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Europe 990512)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3ur1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (USA 990512)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3jr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, sfiii3nr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3, ROT0, "Capcom", "Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD)", MACHINE_SUPPORTS_SAVE )
@ -4263,20 +4263,20 @@ GAME( 1999, sfiii3nr1, sfiii3, sfiii3, cps3, cps3_state, init_sfiii3,
/* JoJo's Bizarre Adventure / JoJo no Kimyou na Bouken: Mirai e no Isan */
// 991015
GAME( 1999, jojoba, 0, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 991015, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojoba, 0, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Europe 991015, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojoban, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 991015, NO CD)", MACHINE_SUPPORTS_SAVE )
// 990927
GAME( 1999, jojobar1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobar1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Europe 990927)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobajr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobanr1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobaner1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990927, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobaner1, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Europe 990927, NO CD)", MACHINE_SUPPORTS_SAVE )
// 990913
GAME( 1999, jojobar2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobar2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Europe 990913)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobajr2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobanr2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobaner2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Euro 990913, NO CD)", MACHINE_SUPPORTS_SAVE )
GAME( 1999, jojobaner2, jojoba, jojoba, cps3_jojo, cps3_state, init_jojoba, ROT0, "Capcom", "JoJo's Bizarre Adventure (Europe 990913, NO CD)", MACHINE_SUPPORTS_SAVE )
// bootlegs, hold START1 during bootup to change games

View File

@ -345,18 +345,18 @@ ROM_END
GAME( 1991, dlair2, 0, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Euro v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_319e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_319s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.19)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_318, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.18)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Euro v3.17)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Euro v3.16)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_317e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.17)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_316e, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.16)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_315, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.15)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_315s, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Spanish v3.15)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_314, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.14)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Euro v3.12)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_312, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (Europe v3.12)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_300, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v3.00)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_211, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.11)", MACHINE_IS_SKELETON )
GAME( 1991, dlair2_200, dlair2, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Leland Corporation", "Dragon's Lair 2: Time Warp (US v2.00, AMOA prototype)", MACHINE_IS_SKELETON )
GAME( 1991, spacea91, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (US v1.3)", MACHINE_IS_SKELETON )
GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Euro v1.3)", MACHINE_IS_SKELETON )
GAME( 1991, spacea91_13e, spaceace, dlair2, dlair2, dlair2_state, empty_init, ROT0, "Cinematronics (Leland Corporation license)", "Space Ace (DL2 Conversion) (Europe v1.3)", MACHINE_IS_SKELETON )

View File

@ -644,7 +644,7 @@ void boogwing_state::init_boogwing()
memcpy(dst, src, 0x100000);
}
GAME( 1992, boogwing, 0, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (Euro v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, boogwing, 0, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (Europe v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, boogwingu, boogwing, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (USA v1.7, 92.12.14)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, boogwinga, boogwing, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "Boogie Wings (Asia v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1992, ragtime, boogwing, boogwing, boogwing, boogwing_state, init_boogwing, ROT0, "Data East Corporation", "The Great Ragtime Show (Japan v1.5, 92.12.07)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -453,8 +453,8 @@ void dietgo_state::init_dietgo()
} // Anonymous namespace
GAME( 1992, dietgo, 0, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Euro v1.1 1992.09.26 v3)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgoe, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Euro v1.1 1992.09.26 v2)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgoea, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Euro v1.1 1992.08.04)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgo, 0, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Europe v1.1 1992.09.26 v3)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgoe, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Europe v1.1 1992.09.26 v2)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgoea, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Europe v1.1 1992.08.04)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgou, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (USA v1.1 1992.09.26)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, dietgoj, dietgo, dietgo, dietgo, dietgo_state, init_dietgo, ROT0, "Data East Corporation", "Diet Go Go (Japan v1.1 1992.09.26)", MACHINE_SUPPORTS_SAVE )

View File

@ -659,7 +659,7 @@ void pktgaldx_state::driver_init()
} // anonymous namespace
GAME( 1992, pktgaldx, 0, pktgaldx, pktgaldx, pktgaldx_state, driver_init, ROT0, "Data East Corporation", "Pocket Gal Deluxe (Euro v3.00)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, pktgaldx, 0, pktgaldx, pktgaldx, pktgaldx_state, driver_init, ROT0, "Data East Corporation", "Pocket Gal Deluxe (Europe v3.00)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, pktgaldxj, pktgaldx, pktgaldx, pktgaldx, pktgaldx_state, driver_init, ROT0, "Data East Corporation (Nihon System license)", "Pocket Gal Deluxe (Japan v3.00)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, pktgaldxa, pktgaldx, pktgaldx, pktgaldx, pktgaldx_state, driver_init, ROT0, "Data East Corporation", "Pocket Gal Deluxe (Asia v3.00)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, pktgaldxb, pktgaldx, pktgaldxb, pktgaldx, pktgaldxb_state, empty_init, ROT0, "bootleg (Data West)", "Pocket Gal Deluxe (Euro v3.00, bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1993, pktgaldxb, pktgaldx, pktgaldxb, pktgaldx, pktgaldxb_state, empty_init, ROT0, "bootleg (Data West)", "Pocket Gal Deluxe (Europe v3.00, bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )

View File

@ -5307,7 +5307,7 @@ ROM_END
/* Capcom ZN1 */
GAME( 1995, coh1000c, 0, coh1000c, zn, zn1_state, empty_init, ROT0, "Capcom", "ZN1", MACHINE_IS_BIOS_ROOT )
GAME( 1995, ts2, coh1000c, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Takara", "Battle Arena Toshinden 2 (Euro 951124)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, ts2, coh1000c, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Takara", "Battle Arena Toshinden 2 (Europe 951124)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, ts2u, ts2, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Takara", "Battle Arena Toshinden 2 (USA 951124)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, ts2ua, ts2, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Takara", "Battle Arena Toshinden 2 (USA 951124, 32Mb mask ROMs)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, ts2j, ts2, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Takara", "Battle Arena Toshinden 2 (Japan 951124)", MACHINE_IMPERFECT_SOUND )
@ -5316,7 +5316,7 @@ GAME( 1996, starglad, coh1000c, coh1000c, zn6b, zn1_state, empty_ini
GAME( 1996, stargladj, starglad, coh1000c, zn6b, zn1_state, empty_init, ROT0, "Capcom", "Star Gladiator Episode I: Final Crusade (Japan 960627)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, glpracr, coh1000c, coh1000c, zn, glpracr_state, empty_init, ROT0, "Tecmo", "Gallop Racer (English Ver 10.17.K)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, glpracrj, glpracr, coh1000c, zn, glpracr_state, empty_init, ROT0, "Tecmo", "Gallop Racer (Japanese Ver 9.01.12)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, sfex, coh1000c, coh1002c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX (Euro 961219)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, sfex, coh1000c, coh1002c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX (Europe 961219)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, sfexu, sfex, coh1002c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX (USA 961219)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, sfexa, sfex, coh1002c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX (Asia 961219)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, sfexj, sfex, coh1002c, zn6b, zn1_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX (Japan 961130)", MACHINE_IMPERFECT_SOUND )
@ -5327,12 +5327,12 @@ GAME( 1997, sfexpj1, sfexp, coh1002c, zn6b, zn1_state, empty_ini
/* Capcom ZN2 */
GAME( 1997, coh3002c, 0, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "ZN2", MACHINE_IS_BIOS_ROOT )
GAME( 1997, rvschool, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Rival Schools: United By Fate (Euro 971117)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, rvschool, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Rival Schools: United By Fate (Europe 971117)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, rvschoolu, rvschool, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Rival Schools: United By Fate (USA 971117)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, rvschoola, rvschool, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Rival Schools: United By Fate (Asia 971117)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, jgakuen, rvschool, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, jgakuen1, rvschool, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Shiritsu Justice Gakuen: Legion of Heroes (Japan 971117)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, sfex2, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 (Euro 980312)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, sfex2, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 (Europe 980312)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, sfex2u, sfex2, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 (USA 980526)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, sfex2u1, sfex2, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 (USA 980312)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, sfex2a, sfex2, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 (Asia 980312)", MACHINE_IMPERFECT_SOUND )
@ -5342,16 +5342,16 @@ GAME( 1998, plsmaswd, coh3002c, coh3002c, zn6b, zn2_state, empty_init, R
GAME( 1998, plsmaswda, plsmaswd, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Plasma Sword: Nightmare of Bilstein (Asia 980316)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, stargld2, plsmaswd, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Star Gladiator 2: Nightmare of Bilstein (Japan 980316)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, tgmj, coh3002c, coh3002c, tgm, zn2_state, empty_init, ROT0, "Arika / Capcom", "Tetris: The Grand Master (Japan 980710)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromn, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (Euro 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromn, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (Europe 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromnu, techromn, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (USA 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromna, techromn, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (Asia 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, kikaioh, techromn, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Choukou Senki Kikaioh (Japan 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2p, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (Euro 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2p, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (Europe 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2pu, sfex2p, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (USA 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2pa, sfex2p, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (Asia 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2ph, sfex2p, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (Hispanic 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, sfex2pj, sfex2p, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom / Arika", "Street Fighter EX2 Plus (Japan 990611)", MACHINE_IMPERFECT_SOUND )
GAME( 1999, strider2, coh3002c, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider 2 (Euro 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) // random hangs / crashes
GAME( 1999, strider2, coh3002c, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider 2 (Europe 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) // random hangs / crashes
GAME( 1999, strider2u, strider2, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider 2 (USA 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
GAME( 1999, strider2a, strider2, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider 2 (Asia 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )
GAME( 1999, shiryu2, strider2, coh3002c, zn, zn2_state, empty_init, ROT0, "Capcom", "Strider Hiryu 2 (Japan 991213)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING )

View File

@ -803,9 +803,9 @@ ROM_END
GAME( 1989, twcup90, 0, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (World set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90a, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Euro set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90b, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Euro set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90c, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Euro set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90a, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Europe set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90b, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Europe set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90c, twcup90, wc90, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (Europe set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1989, twcup90t, twcup90, wc90t, wc90, wc90_state, empty_init, ROT0, "Tecmo", "Tecmo World Cup '90 (trackball set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 199?, pac90, puckman, pac90, pac90, wc90_state, empty_init, ROT90, "bootleg (Macro)", "Pac-Man (bootleg on World Cup '90 hardware)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) // made by Mike Coates etc.