default to upright 4:3 layout

This commit is contained in:
Michaël Banaan Ananas 2013-11-18 20:43:44 +00:00
parent 0d99a0d583
commit b960725430

View File

@ -48,6 +48,25 @@
</disk>
</element>
<view name="Upright (4:3), Shifter-R">
<screen index="0">
<bounds left="0" top="0" right="640" bottom="480" />
</screen>
<bezel element="shifter" inputtag="INPUTS" inputmask="0x00002000">
<bounds x="606" y="414" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
<view name="Upright (4:3), Shifter-L">
<screen index="0">
<bounds left="0" top="0" right="640" bottom="480" />
</screen>
<bezel element="shifter" inputtag="INPUTS" inputmask="0x00002000">
<bounds x="2" y="414" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
<!-- Super Chase (Deluxe/Cockpit cab) used a widescreen monitor, see http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=1118 -->
<view name="Deluxe (16:9), Shifter-R">
@ -69,23 +88,4 @@
</bezel>
</view>
<view name="Upright (4:3), Shifter-R">
<screen index="0">
<bounds left="0" top="0" right="640" bottom="480" />
</screen>
<bezel element="shifter" inputtag="INPUTS" inputmask="0x00002000">
<bounds x="606" y="414" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
<view name="Upright (4:3), Shifter-L">
<screen index="0">
<bounds left="0" top="0" right="640" bottom="480" />
</screen>
<bezel element="shifter" inputtag="INPUTS" inputmask="0x00002000">
<bounds x="2" y="414" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
</mamelayout>