New games added or promoted from NOT_WORKING status

---------------------------------------------------
Super Pacman (v1.2) + Cherry Master (Corsica, v8.31) [Roberto Fresca]
Tetris + Cherry Master (Corsica, v8.01, set 1) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
Tetris + Cherry Master (Corsica, v8.01, set 2) [Roberto Fresca, John Mpampoylas ]
Tetris + Cherry Master (+K, Canada Version, encrypted) [Roberto Fresca, John Mpampoylas ]
This commit is contained in:
Roberto Fresca 2014-06-17 03:05:47 +00:00
parent f783a81ffe
commit b9d4b6371d
2 changed files with 601 additions and 3 deletions

View File

@ -585,6 +585,7 @@ static ADDRESS_MAP_START( cm_map, AS_PROGRAM, 8, goldstar_state )
AM_RANGE(0x0000, 0xcfff) AM_ROM AM_WRITENOP
AM_RANGE(0xd000, 0xd7ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0xd800, 0xdfff) AM_RAM
AM_RANGE(0xe000, 0xe7ff) AM_RAM_WRITE(goldstar_fg_vidram_w) AM_SHARE("fg_vidram")
@ -6360,7 +6361,6 @@ static INPUT_PORTS_START( star100 )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW6:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@ -6596,7 +6596,330 @@ static INPUT_PORTS_START( crazybon ) // to analyze...
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW6:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( cmpacman )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_UP) PORT_NAME("Stop 2 / Big / Up")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CODE(KEYCODE_Z) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Stop 1 / D-UP / Left")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL ) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Stop All / Take / Down")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Stop 3 / Small / Info")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Start / Right")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("Hidden switch for change games")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin B / Coin Service */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Tied to GND and to the hidden switch that change games. (PC0+GND) -+-> PB0 */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Out / Attendant")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Settings")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:!1") /* OK */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Hopper Out Switch" ) PORT_DIPLOCATION("DSW1:!2") /* OK */
PORT_DIPSETTING( 0x02, "Active Low" )
PORT_DIPSETTING( 0x00, "Active High" )
PORT_DIPNAME( 0x04, 0x04, "Payout Mode" ) PORT_DIPLOCATION("DSW1:!3") /* OK */
PORT_DIPSETTING( 0x04, "Payout Switch" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPNAME( 0x08, 0x00, "W-UP '7'" ) PORT_DIPLOCATION("DSW1:!4") /* not checked */
PORT_DIPSETTING( 0x08, "Loss" )
PORT_DIPSETTING( 0x00, "Even" )
PORT_DIPNAME( 0x10, 0x00, "W-UP Pay Rate" ) PORT_DIPLOCATION("DSW1:!5") /* OK */
PORT_DIPSETTING( 0x00, "80%" )
PORT_DIPSETTING( 0x10, "90%" )
PORT_DIPNAME( 0x20, 0x00, "W-UP Game" ) PORT_DIPLOCATION("DSW1:!6") /* OK */
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Bet Max" ) PORT_DIPLOCATION("DSW1:!7,!8") /* OK */
PORT_DIPSETTING( 0x00, "16" )
PORT_DIPSETTING( 0x40, "32" )
PORT_DIPSETTING( 0x80, "64" )
PORT_DIPSETTING( 0xc0, "96" )
PORT_START("DSW2")
PORT_DIPNAME( 0x07, 0x00, "Main Game Pay Rate" ) PORT_DIPLOCATION("DSW2:!1,!2,!3") /* OK */
PORT_DIPSETTING( 0x07, "55%" )
PORT_DIPSETTING( 0x06, "60%" )
PORT_DIPSETTING( 0x05, "65%" )
PORT_DIPSETTING( 0x04, "70%" )
PORT_DIPSETTING( 0x03, "75%" )
PORT_DIPSETTING( 0x02, "80%" )
PORT_DIPSETTING( 0x01, "85%" )
PORT_DIPSETTING( 0x00, "90%" )
PORT_DIPNAME( 0x18, 0x00, "Hopper Limit" ) PORT_DIPLOCATION("DSW2:!4,!5") /* OK */
PORT_DIPSETTING( 0x18, "300" )
PORT_DIPSETTING( 0x10, "500" )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x20, 0x00, "100 Odds Sound" ) PORT_DIPLOCATION("DSW2:!6") /* not checked */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Key-In Type" ) PORT_DIPLOCATION("DSW2:!7") /* OK */
PORT_DIPSETTING( 0x40, "A-Type" )
PORT_DIPSETTING( 0x00, "B-Type" )
PORT_DIPNAME( 0x80, 0x00, "Center Super 7 Bet Limit" ) PORT_DIPLOCATION("DSW2:!8") /* related with DSW 4-6 */
PORT_DIPSETTING( 0x80, "Unlimited" )
PORT_DIPSETTING( 0x00, "Limited" )
PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x03, "Key In Rate" ) PORT_DIPLOCATION("DSW3:!1,!2") /* OK */
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40) /* A-Type */
PORT_DIPSETTING( 0x01, "1 Coin/20 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x02, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x03, "1 Coin/100 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00) /* B-Type */
PORT_DIPSETTING( 0x01, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPSETTING( 0x02, "1 Coin/25 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPSETTING( 0x03, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPNAME( 0x0c, 0x0c, "Coin A Rate" ) PORT_DIPLOCATION("DSW3:!3,!4") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0c, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Coin D Rate" ) PORT_DIPLOCATION("DSW3:!5,!6") /* OK */
PORT_DIPSETTING( 0x30, DEF_STR( 5C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10) /* C-Type */
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00) /* D-Type */
PORT_DIPSETTING( 0x10, "1 Coin/10 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPSETTING( 0x20, "1 Coin/25 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPSETTING( 0x30, "1 Coin/50 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPNAME( 0xc0, 0xc0, "Coin C Rate" ) PORT_DIPLOCATION("DSW3:!7,!8") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xc0, "1 Coin/10 Credits" )
PORT_START("DSW4")
PORT_DIPNAME( 0x07, 0x07, "Credit Limit" ) PORT_DIPLOCATION("DSW4:1,2,3") /* not checked */
PORT_DIPSETTING( 0x07, "5,000" )
PORT_DIPSETTING( 0x06, "10,000" )
PORT_DIPSETTING( 0x05, "20,000" )
PORT_DIPSETTING( 0x04, "30,000" )
PORT_DIPSETTING( 0x03, "40,000" )
PORT_DIPSETTING( 0x02, "50,000" )
PORT_DIPSETTING( 0x01, "100,000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x08, 0x08, "Display Of Payout Limit" ) PORT_DIPLOCATION("DSW4:4") /* not working */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Type Of Coin D" ) PORT_DIPLOCATION("DSW4:5") /* OK */
PORT_DIPSETTING( 0x10, "C-Type" )
PORT_DIPSETTING( 0x00, "D-Type" )
PORT_DIPNAME( 0x20, 0x20, "Min. Bet For Bonus Play" ) PORT_DIPLOCATION("DSW4:6") /* OK */
PORT_DIPSETTING( 0x20, "16 Bet" )
PORT_DIPSETTING( 0x00, "8 Bet" )
PORT_DIPNAME( 0x40, 0x40, "Reel Speed" ) PORT_DIPLOCATION("DSW4:7") /* OK */
PORT_DIPSETTING( 0x40, DEF_STR( Low ) )
PORT_DIPSETTING( 0x00, DEF_STR( High ) )
PORT_DIPNAME( 0x80, 0x80, "Hopper Out By Coin A" ) PORT_DIPLOCATION("DSW4:8") /* not checked */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW5")
PORT_DIPNAME( 0x01, 0x00, "Display Of Doll On Demo" ) PORT_DIPLOCATION("DSW5:1") /* not working */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Coin In Limit" ) PORT_DIPLOCATION("DSW5:2,3") /* not checked */
PORT_DIPSETTING( 0x06, "1,000" )
PORT_DIPSETTING( 0x04, "5,000" )
PORT_DIPSETTING( 0x02, "10,000" )
PORT_DIPSETTING( 0x00, "20,000" )
PORT_DIPNAME( 0x18, 0x18, "Condition For 3 Kind Of Bonus" ) PORT_DIPLOCATION("DSW5:4,5") /* not checked */
PORT_DIPSETTING( 0x18, "12-7-1" )
PORT_DIPSETTING( 0x10, "9-5-1" )
PORT_DIPSETTING( 0x08, "6-3-1" )
PORT_DIPSETTING( 0x00, "3-2-1" )
PORT_DIPNAME( 0x20, 0x00, "Display Of Doll At All Fr. Bonus" ) PORT_DIPLOCATION("DSW5:6") /* not checked */
PORT_DIPSETTING( 0x20, DEF_STR( Low ) )
PORT_DIPSETTING( 0x00, DEF_STR( High ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW5:7") /* listed as unused */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode For Disp. Of Doll" ) PORT_DIPLOCATION("DSW5:8") /* not working */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( cmtetris )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CODE(KEYCODE_X) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Stop 2 / Big / Right")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Stop 1 / D-UP")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP_ALL ) PORT_CODE(KEYCODE_V) PORT_CODE(KEYCODE_UP) PORT_NAME("Stop All / Take / Up")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Stop 3 / Small / Info / Left")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Start / Down")
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("Hidden switch for Cherry Master")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("Hidden switch for Tetris")
PORT_BIT( 0x0c, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) /* Coin Service (tied to PPI u34 PB3 to also coin Tetris game) */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) /* Coin A */
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* Tied to GND and to the hidden switch that change games. (PC0+GND) -+-> (PB0|PB1) */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Key Out / Attendant")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Settings")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:!1") /* OK */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Hopper Out Switch" ) PORT_DIPLOCATION("DSW1:!2") /* OK */
PORT_DIPSETTING( 0x02, "Active Low" )
PORT_DIPSETTING( 0x00, "Active High" )
PORT_DIPNAME( 0x04, 0x04, "Payout Mode" ) PORT_DIPLOCATION("DSW1:!3") /* OK */
PORT_DIPSETTING( 0x04, "Payout Switch" )
PORT_DIPSETTING( 0x00, "Automatic" )
PORT_DIPNAME( 0x08, 0x00, "W-UP '7'" ) PORT_DIPLOCATION("DSW1:!4") /* not checked */
PORT_DIPSETTING( 0x08, "Loss" )
PORT_DIPSETTING( 0x00, "Even" )
PORT_DIPNAME( 0x10, 0x00, "W-UP Pay Rate" ) PORT_DIPLOCATION("DSW1:!5") /* OK */
PORT_DIPSETTING( 0x00, "80%" )
PORT_DIPSETTING( 0x10, "90%" )
PORT_DIPNAME( 0x20, 0x00, "W-UP Game" ) PORT_DIPLOCATION("DSW1:!6") /* OK */
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Bet Max" ) PORT_DIPLOCATION("DSW1:!7,!8") /* OK */
PORT_DIPSETTING( 0x00, "16" )
PORT_DIPSETTING( 0x40, "32" )
PORT_DIPSETTING( 0x80, "64" )
PORT_DIPSETTING( 0xc0, "96" )
PORT_START("DSW2")
PORT_DIPNAME( 0x07, 0x00, "Main Game Pay Rate" ) PORT_DIPLOCATION("DSW2:!1,!2,!3") /* OK */
PORT_DIPSETTING( 0x07, "35%" )
PORT_DIPSETTING( 0x06, "40%" )
PORT_DIPSETTING( 0x05, "45%" )
PORT_DIPSETTING( 0x04, "50%" )
PORT_DIPSETTING( 0x03, "55%" )
PORT_DIPSETTING( 0x02, "60%" )
PORT_DIPSETTING( 0x01, "65%" )
PORT_DIPSETTING( 0x00, "70%" )
PORT_DIPNAME( 0x18, 0x00, "Hopper Limit" ) PORT_DIPLOCATION("DSW2:!4,!5") /* OK */
PORT_DIPSETTING( 0x18, "300" )
PORT_DIPSETTING( 0x10, "500" )
PORT_DIPSETTING( 0x08, "1000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x20, 0x00, "100 Odds Sound" ) PORT_DIPLOCATION("DSW2:!6") /* not checked */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Key-In Type" ) PORT_DIPLOCATION("DSW2:!7") /* OK */
PORT_DIPSETTING( 0x40, "A-Type" )
PORT_DIPSETTING( 0x00, "B-Type" )
PORT_DIPNAME( 0x80, 0x00, "Center Super 7 Bet Limit" ) PORT_DIPLOCATION("DSW2:!8") /* related with DSW 4-6 */
PORT_DIPSETTING( 0x80, "Unlimited" )
PORT_DIPSETTING( 0x00, "Limited" )
PORT_START("DSW3")
PORT_DIPNAME( 0x03, 0x03, "Key In Rate" ) PORT_DIPLOCATION("DSW3:1,2") /* OK */
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40) /* A-Type */
PORT_DIPSETTING( 0x01, "1 Coin/20 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x02, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x03, "1 Coin/100 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x40)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00) /* B-Type */
PORT_DIPSETTING( 0x01, "1 Coin/10 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPSETTING( 0x02, "1 Coin/25 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPSETTING( 0x03, "1 Coin/50 Credits" ) PORT_CONDITION("DSW2",0x40,EQUALS,0x00)
PORT_DIPNAME( 0x0c, 0x0c, "Coin A Rate" ) PORT_DIPLOCATION("DSW3:3,4") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0c, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x30, 0x30, "Coin D Rate" ) PORT_DIPLOCATION("DSW3:5,6") /* OK */
PORT_DIPSETTING( 0x30, DEF_STR( 5C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10) /* C-Type */
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x10)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_5C ) ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00) /* D-Type */
PORT_DIPSETTING( 0x10, "1 Coin/10 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPSETTING( 0x20, "1 Coin/25 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPSETTING( 0x30, "1 Coin/50 Credits" ) PORT_CONDITION("DSW4",0x10,EQUALS,0x00)
PORT_DIPNAME( 0xc0, 0xc0, "Coin C Rate" ) PORT_DIPLOCATION("DSW3:7,8") /* OK */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xc0, "1 Coin/10 Credits" )
PORT_START("DSW4")
PORT_DIPNAME( 0x07, 0x07, "Credit Limit" ) PORT_DIPLOCATION("DSW4:1,2,3") /* not checked */
PORT_DIPSETTING( 0x07, "5,000" )
PORT_DIPSETTING( 0x06, "10,000" )
PORT_DIPSETTING( 0x05, "20,000" )
PORT_DIPSETTING( 0x04, "30,000" )
PORT_DIPSETTING( 0x03, "40,000" )
PORT_DIPSETTING( 0x02, "50,000" )
PORT_DIPSETTING( 0x01, "100,000" )
PORT_DIPSETTING( 0x00, "Unlimited" )
PORT_DIPNAME( 0x08, 0x08, "Display Of Payout Limit" ) PORT_DIPLOCATION("DSW4:4") /* not working */
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Type Of Coin D" ) PORT_DIPLOCATION("DSW4:5") /* OK */
PORT_DIPSETTING( 0x10, "C-Type" )
PORT_DIPSETTING( 0x00, "D-Type" )
PORT_DIPNAME( 0x20, 0x20, "Min. Bet For Bonus Play" ) PORT_DIPLOCATION("DSW4:6") /* OK */
PORT_DIPSETTING( 0x20, "16 Bet" )
PORT_DIPSETTING( 0x00, "8 Bet" )
PORT_DIPNAME( 0x40, 0x40, "Reel Speed" ) PORT_DIPLOCATION("DSW4:7") /* OK */
PORT_DIPSETTING( 0x40, DEF_STR( Low ) )
PORT_DIPSETTING( 0x00, DEF_STR( High ) )
PORT_DIPNAME( 0x80, 0x80, "Hopper Out By Coin A" ) PORT_DIPLOCATION("DSW4:8") /* not checked */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW5")
PORT_DIPNAME( 0x01, 0x00, "Display Of Doll On Demo" ) PORT_DIPLOCATION("DSW5:1") /* not working */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, "Coin In Limit" ) PORT_DIPLOCATION("DSW5:2,3") /* not checked */
PORT_DIPSETTING( 0x06, "1,000" )
PORT_DIPSETTING( 0x04, "5,000" )
PORT_DIPSETTING( 0x02, "10,000" )
PORT_DIPSETTING( 0x00, "20,000" )
PORT_DIPNAME( 0x18, 0x18, "Condition For 3 Kind Of Bonus" ) PORT_DIPLOCATION("DSW5:4,5") /* not checked */
PORT_DIPSETTING( 0x18, "12-7-1" )
PORT_DIPSETTING( 0x10, "9-5-1" )
PORT_DIPSETTING( 0x08, "6-3-1" )
PORT_DIPSETTING( 0x00, "3-2-1" )
PORT_DIPNAME( 0x20, 0x00, "Display Of Doll At All Fr. Bonus" ) PORT_DIPLOCATION("DSW5:6") /* not checked */
PORT_DIPSETTING( 0x20, DEF_STR( Low ) )
PORT_DIPSETTING( 0x00, DEF_STR( High ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW5:7") /* listed as unused */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode For Disp. Of Doll" ) PORT_DIPLOCATION("DSW5:8") /* not working */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@ -12779,6 +13102,268 @@ ROM_START( wcherry )
ROM_END
/****************************** Stealth Sets ******************************/
/*
Super PacMan 2.1 + Cherry Master (Corsica, ver 8.31)
stealth game...
The game runs in the blue old cherry master hardware,
with a daughterboard placed in the Z80 socket.
You can switch the games pulsing a hidden input.
Hidden Switch:
One wire goes to edge connector 35+36 (solder side),
carrying GND, and putting PPI (u34) pin 14 (PC0) to GND.
The other goes to edge connector 8 (solder side): PPI pin 18 (PB0)
*/
ROM_START( cmpacman )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "corsica_v8.31_pacman_old_board.bin", 0x0000, 0x10000, CRC(f69cbe75) SHA1(08446eb005b6c7ed24489fd664df14b20a41e3eb) )
ROM_REGION( 0x18000, "gfx1", 0 )
ROM_LOAD( "c_m_pacman_rom7.u16", 0x00000, 0x8000, CRC(c53273a4) SHA1(d359e65c31ef5253f1e9a3b67db8851a8d1262d1) )
ROM_LOAD( "c_m_pacman_rom6.u11", 0x08000, 0x8000, CRC(013bff64) SHA1(65f2808480970a756b642ddd1a64c10b89ea3b3e) )
ROM_LOAD( "c_m_pacman_rom5.u4", 0x10000, 0x8000, CRC(03298f22) SHA1(32c99da82afff6d38333a9998802c497d6f49fab) )
ROM_REGION( 0x8000, "gfx2", 0 )
ROM_LOAD( "4.u15", 0x0000, 0x2000, CRC(8607ffd9) SHA1(9bc94715554aa2473ae2ed249a47f29c7886b3dc) )
ROM_LOAD( "3.u10", 0x2000, 0x2000, CRC(c32367be) SHA1(ff217021b9c58e23b2226f8b0a7f5da966225715) )
ROM_LOAD( "2.u14", 0x4000, 0x2000, CRC(6dfcb188) SHA1(22430429c798954d9d979e62699b58feae7fdbf4) )
ROM_LOAD( "1.u9", 0x6000, 0x2000, CRC(9678ead2) SHA1(e80aefa98b2363fe9e6b2415762695ace272e4d3) )
ROM_REGION( 0x10000, "user1", 0 )
ROM_LOAD( "8.u53", 0x0000, 0x10000, CRC(e92443d3) SHA1(4b6ca4521841610054165f085ae05510e77af191) )
/* proms taken from cmv4, probably wrong */
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "82s129.u84", 0x0000, 0x0100, CRC(0489b760) SHA1(78f8632b17a76335183c5c204cdec856988368b0) )
ROM_LOAD( "82s129.u79", 0x0100, 0x0100, CRC(21eb5b19) SHA1(9b8425bdb97f11f4855c998c7792c3291fd07470) )
ROM_REGION( 0x100, "proms2", 0 )
ROM_LOAD( "82s129.u46", 0x0000, 0x0100, CRC(50ec383b) SHA1(ae95b92bd3946b40134bcdc22708d5c6b0f4c23e) )
ROM_END
/*
Tetris + Cherry Master (Corsica, ver 8.01)
stealth game...
The game runs in the blue old cherry master hardware,
with some mods...
You can switch the games pulsing their respective hidden buttons.
Hidden Switch:
One wire goes to edge connector 35+36 (solder side), putting PPI (u34)
pin 14 (PC0) to GND (needed to get the switch working).
One button adds GND to the edge connector 8 (solder side):
PPI pin 18 (PB0), to switch to Tetris game.
The other button, adds GND to the edge connector 7 (solder side):
PPI pin 19 (PB1), to switch to Cherry Master game.
*/
ROM_START( cmtetris )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "tetris_cm_v8.01.u81", 0x0000, 0x10000, CRC(3f67dcb2) SHA1(00aa1dcfd14f9b3e130ad31462cd7c9873e9a990) )
ROM_REGION( 0x18000, "gfx1", 0 )
ROM_LOAD( "7__cmtetris.u16", 0x00000, 0x8000, CRC(2f5c94bd) SHA1(d99bcaa788f8abf5c75b29572d53be109b20c4bb) )
ROM_LOAD( "6__cmtetris.u11", 0x08000, 0x8000, CRC(dac50071) SHA1(7d1c8ec0d81897fe2155578d8c7455dc07104899) )
ROM_LOAD( "5__cmtetris.u4", 0x10000, 0x8000, CRC(9d67e265) SHA1(62eba137d881789c70121d5c07b5247684b917dd) )
ROM_REGION( 0x8000, "gfx2", 0 )
ROM_LOAD( "4.u15", 0x0000, 0x2000, CRC(8607ffd9) SHA1(9bc94715554aa2473ae2ed249a47f29c7886b3dc) )
ROM_LOAD( "3.u10", 0x2000, 0x2000, CRC(c32367be) SHA1(ff217021b9c58e23b2226f8b0a7f5da966225715) )
ROM_LOAD( "2.u14", 0x4000, 0x2000, CRC(6dfcb188) SHA1(22430429c798954d9d979e62699b58feae7fdbf4) )
ROM_LOAD( "1.u9", 0x6000, 0x2000, CRC(9678ead2) SHA1(e80aefa98b2363fe9e6b2415762695ace272e4d3) )
ROM_REGION( 0x10000, "user1", 0 )
ROM_LOAD( "8.u53", 0x0000, 0x10000, CRC(e92443d3) SHA1(4b6ca4521841610054165f085ae05510e77af191) )
/* proms taken from cmv4, probably wrong */
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "82s129.u84", 0x0000, 0x0100, CRC(0489b760) SHA1(78f8632b17a76335183c5c204cdec856988368b0) )
ROM_LOAD( "82s129.u79", 0x0100, 0x0100, CRC(21eb5b19) SHA1(9b8425bdb97f11f4855c998c7792c3291fd07470) )
ROM_REGION( 0x100, "proms2", 0 )
ROM_LOAD( "82s129.u46", 0x0000, 0x0100, CRC(50ec383b) SHA1(ae95b92bd3946b40134bcdc22708d5c6b0f4c23e) )
ROM_END
/*
Tetris + Cherry Master (Corsica, ver 8.01)
stealth game...
The game runs in the blue old cherry master hardware,
with some mods... The program is shuffled in banks of 0x1000.
You can switch the games pulsing their respective hidden buttons.
The Tetris game is different to the one in cmtetris set.
Hidden Switch:
One wire goes to edge connector 35+36 (solder side), putting PPI (u34)
pin 14 (PC0) to GND (needed to get the switch working).
One button adds GND to the edge connector 8 (solder side):
PPI pin 18 (PB0), to switch to Tetris game.
The other button, adds GND to the edge connector 7 (solder side):
PPI pin 19 (PB1), to switch to Cherry Master game.
*/
ROM_START( cmtetrsa )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "cm89-tetri-9.u81", 0x10000, 0x10000, CRC(75e0c101) SHA1(6dc4f7c43f0f4e21d621f3c42cb1709d6b730c53) )
/*
Need checks and fixes
3800+ --> 5800+
9800+ --> 3800+
*/
// ROM_COPY( "maincpu", 0x1c000, 0x0000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x16000, 0x1000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x14000, 0x2000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x1a000, 0x3000, 0x1000 ) /* src-dest-size ok (some calls to high 5xxx appear here, maybe split in 0x800?) */
// ROM_COPY( "maincpu", 0x15000, 0x4000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x11000, 0x6000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x13000, 0x8000, 0x1000 ) /* src-dest-size ok */
// ROM_COPY( "maincpu", 0x17000, 0x5000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x10000, 0x7000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x18000, 0x9000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x19000, 0xa000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x12000, 0xb000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x1b000, 0xc000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x1d000, 0xd000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x1e000, 0xe000, 0x1000 ) /* src-dest-size */
// ROM_COPY( "maincpu", 0x1f000, 0xf000, 0x1000 ) /* src-dest-size */
ROM_COPY( "maincpu", 0x1c000, 0x0000, 0x0800 ) /* src-dest-size */ // #01
ROM_COPY( "maincpu", 0x19800, 0x0800, 0x0800 ) /* src-dest-size */ // #02
ROM_COPY( "maincpu", 0x16000, 0x1000, 0x0800 ) /* src-dest-size */ // #03
ROM_COPY( "maincpu", 0x17800, 0x1800, 0x0800 ) /* src-dest-size */ // #04
ROM_COPY( "maincpu", 0x14000, 0x2000, 0x0800 ) /* src-dest-size */ // #05
ROM_COPY( "maincpu", 0x1c800, 0x2800, 0x0800 ) /* src-dest-size */ // #06
ROM_COPY( "maincpu", 0x1a000, 0x3000, 0x0800 ) /* src-dest-size */ // #07
ROM_COPY( "maincpu", 0x18800, 0x3800, 0x0800 ) /* src-dest-size */ // #08
ROM_COPY( "maincpu", 0x10000, 0x4000, 0x0800 ) /* src-dest-size */ // #09
ROM_COPY( "maincpu", 0x15000, 0x4800, 0x0800 ) /* src-dest-size */ // #10
ROM_COPY( "maincpu", 0x14800, 0x5000, 0x0800 ) /* src-dest-size */ // #11
ROM_COPY( "maincpu", 0x1a800, 0x5800, 0x0800 ) /* src-dest-size */ // #12
ROM_COPY( "maincpu", 0x11000, 0x6000, 0x0800 ) /* src-dest-size */ // #13
ROM_COPY( "maincpu", 0x11800, 0x6800, 0x0800 ) /* src-dest-size */ // #14
ROM_COPY( "maincpu", 0x1b000, 0x7000, 0x0800 ) /* src-dest-size */ // #15
ROM_COPY( "maincpu", 0x1f000, 0x7800, 0x0800 ) /* src-dest-size */ // #16
ROM_COPY( "maincpu", 0x1f800, 0x8000, 0x0800 ) /* src-dest-size */ // #17
ROM_COPY( "maincpu", 0x13800, 0x8800, 0x0800 ) /* src-dest-size */ // #18
ROM_COPY( "maincpu", 0x19000, 0x9000, 0x0800 ) /* src-dest-size */ // #19
ROM_COPY( "maincpu", 0x1b800, 0x9800, 0x0800 ) /* src-dest-size */ // #20
ROM_COPY( "maincpu", 0x12000, 0xa000, 0x0800 ) /* src-dest-size */ // #21
ROM_COPY( "maincpu", 0x10800, 0xa800, 0x0800 ) /* src-dest-size */ // #22
ROM_COPY( "maincpu", 0x18000, 0xb000, 0x0800 ) /* src-dest-size */ // #23
ROM_COPY( "maincpu", 0x12800, 0xb800, 0x0800 ) /* src-dest-size */ // #24
ROM_COPY( "maincpu", 0x13000, 0xc000, 0x0800 ) /* src-dest-size */ // #25
ROM_REGION( 0x18000, "gfx1", 0 )
ROM_LOAD( "cm89-tetri-7.u16", 0x00000, 0x8000, CRC(2f5c94bd) SHA1(d99bcaa788f8abf5c75b29572d53be109b20c4bb) )
ROM_LOAD( "cm89-tetri-6.u11", 0x08000, 0x8000, CRC(dac50071) SHA1(7d1c8ec0d81897fe2155578d8c7455dc07104899) )
ROM_LOAD( "cm89-tetri-5.u4", 0x10000, 0x8000, CRC(9d67e265) SHA1(62eba137d881789c70121d5c07b5247684b917dd) )
ROM_REGION( 0x8000, "gfx2", 0 )
ROM_LOAD( "cm89-tetri-4.u15", 0x0000, 0x2000, CRC(8607ffd9) SHA1(9bc94715554aa2473ae2ed249a47f29c7886b3dc) )
ROM_LOAD( "cm89-tetri-3.u10", 0x2000, 0x2000, CRC(c32367be) SHA1(ff217021b9c58e23b2226f8b0a7f5da966225715) )
ROM_LOAD( "cm89-tetri-2.u14", 0x4000, 0x2000, CRC(6dfcb188) SHA1(22430429c798954d9d979e62699b58feae7fdbf4) )
ROM_LOAD( "cm89-tetri-1.u9", 0x6000, 0x2000, CRC(9678ead2) SHA1(e80aefa98b2363fe9e6b2415762695ace272e4d3) )
ROM_REGION( 0x10000, "user1", 0 )
ROM_LOAD( "cm89-tetri-8.u53", 0x0000, 0x10000, CRC(e92443d3) SHA1(4b6ca4521841610054165f085ae05510e77af191) )
/* proms taken from cmv4, probably wrong */
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "82s129.u84", 0x0000, 0x0100, CRC(0489b760) SHA1(78f8632b17a76335183c5c204cdec856988368b0) )
ROM_LOAD( "82s129.u79", 0x0100, 0x0100, CRC(21eb5b19) SHA1(9b8425bdb97f11f4855c998c7792c3291fd07470) )
ROM_REGION( 0x100, "proms2", 0 )
ROM_LOAD( "82s129.u46", 0x0000, 0x0100, CRC(50ec383b) SHA1(ae95b92bd3946b40134bcdc22708d5c6b0f4c23e) )
ROM_END
/*
Tetris + Cherry Master (+K, Canada Version, encrypted)
stealth game...
The game runs in the blue old cherry master hardware,
with a daughterboard placed in the Z80 socket.
Daughterboard specs:
Silkscreened: AMUS89 REV.0
1x Zilog Z0840006PSC (Z80 CPU)
1x Lattice A444A12 (PLCC68)
1x Unknown DIL-24 IC marked 3567 HX881(1) 9620.
1x AM27C512 for program, labeled '9'.
1x HM6116LP-3
1x C358C (dual oper amplifier)
1x 12.000 MHz. crystal.
1x 3.579545 MHz. crystal.
About the unknown IC....
HX881 is known as U3567, U3567 is a YM2413 clone.
YM2413 is 18 pins, but the SOP package is 24 pins.
Because of the dual amp, this might support it being a sound chip.
Probably tracing pin connections to the HX881 will confirm it.
You can switch the games pulsing their respective hidden buttons.
Hidden Switch:
Unknown, yet...
*/
ROM_START( cmtetrsb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "9__canada_daughterboard.bin", 0x0000, 0x10000, CRC(9810b853) SHA1(cf1216414f93cc78c7c9e5a3998e8b162692e05e) )
ROM_REGION( 0x30000, "gfx1", 0 )
ROM_LOAD( "rom7.u16", 0x00000, 0x10000, CRC(51498501) SHA1(7ac92129b449f7d4407f847c6200bf278c196c02) )
ROM_LOAD( "rom6.u11", 0x10000, 0x10000, CRC(8b113a3c) SHA1(aa24edd672c05a06f476286b343f8b1a40d5f0c9) )
ROM_LOAD( "rom5.u4", 0x20000, 0x10000, CRC(c3de5ce1) SHA1(2945c8e336c6d8638899b798fbe79c5757941fd8) )
ROM_REGION( 0x8000, "gfx2", 0 )
ROM_LOAD( "rom4.u15", 0x0000, 0x2000, CRC(8607ffd9) SHA1(9bc94715554aa2473ae2ed249a47f29c7886b3dc) )
ROM_LOAD( "rom3.u10", 0x2000, 0x2000, CRC(c32367be) SHA1(ff217021b9c58e23b2226f8b0a7f5da966225715) )
ROM_LOAD( "rom2.u14", 0x4000, 0x2000, CRC(6dfcb188) SHA1(22430429c798954d9d979e62699b58feae7fdbf4) )
ROM_LOAD( "rom1.u9", 0x6000, 0x2000, CRC(9678ead2) SHA1(e80aefa98b2363fe9e6b2415762695ace272e4d3) )
ROM_REGION( 0x10000, "user1", 0 )
ROM_LOAD( "rom8.u53", 0x0000, 0x10000, CRC(e92443d3) SHA1(4b6ca4521841610054165f085ae05510e77af191) )
/* proms taken from cmv4, probably wrong */
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "82s129.u84", 0x0000, 0x0100, CRC(0489b760) SHA1(78f8632b17a76335183c5c204cdec856988368b0) )
ROM_LOAD( "82s129.u79", 0x0100, 0x0100, CRC(21eb5b19) SHA1(9b8425bdb97f11f4855c998c7792c3291fd07470) )
ROM_REGION( 0x100, "proms2", 0 )
ROM_LOAD( "82s129.u43", 0x0000, 0x0100, CRC(50ec383b) SHA1(ae95b92bd3946b40134bcdc22708d5c6b0f4c23e) )
ROM_END
/*********************************************************************************************************************/
DRIVER_INIT_MEMBER(goldstar_state,goldstar)
@ -13521,6 +14106,7 @@ GAME( 198?, cmv801, 0, cm, cmv801, goldstar_state, cm,
// most of these are almost certainly bootlegs, with added features, hacked payouts etc. identifying which are
// the original, unmodified dyna versions is almost impossible due to lack of documentation from back in the day,
// even original boards almost always run modified sets
@ -13626,8 +14212,15 @@ GAME( 1999, unkch3, unkch1, unkch, unkch, goldstar_state, unkch3,
GAME( 1999, unkch4, unkch1, unkch, unkch, goldstar_state, unkch4, ROT0, "bootleg", "Grand Cherry Master (bootleg of Super Cherry Master)", GAME_NOT_WORKING|GAME_NO_SOUND ) // by 'toy system' hungary
/* possible stealth sets:
/* Stealth sets.
These have hidden games inside that can be switched to avoid inspections, police or whatever purposes)... */
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */
GAME( 198?, cmpacman, 0, cm, cmpacman, goldstar_state, cm, ROT0, "<unknown>", "Super Pacman (v1.2) + Cherry Master (Corsica, v8.31)", 0 ) /* need to press K to switch between games... */
GAME( 198?, cmtetris, 0, cm, cmtetris, goldstar_state, cm, ROT0, "<unknown>", "Tetris + Cherry Master (Corsica, v8.01, set 1)", 0 ) /* need to press K/L to switch between games... */
GAME( 198?, cmtetrsa, 0, cm, cmtetris, goldstar_state, cm, ROT0, "<unknown>", "Tetris + Cherry Master (Corsica, v8.01, set 2)", GAME_NOT_WORKING) // seems banked...
GAME( 198?, cmtetrsb, 0, cm, cmtetris, goldstar_state, cm, ROT0, "<unknown>", "Tetris + Cherry Master (+K, Canada Version, encrypted)", GAME_NOT_WORKING) // different Tetris game
/* other possible stealth sets:
- cmv4a ---> see the 1fxx zone. put a bp in 1f9f to see the loop.
*/

View File

@ -11404,6 +11404,11 @@ scherrym // (c) 2001? Dyna Electronics
star100 // (c) 199? Sang Ho
crazybon // (c) 199? Sang Ho
cmpacman
cmtetris
cmtetrsa
cmtetrsb
// STG?
queen