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https://github.com/holub/mame
synced 2025-10-05 16:50:57 +03:00
Revert fixing variable names
Play it safe.
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155bb1b250
commit
b9fec20184
@ -462,7 +462,7 @@ public:
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TILE_GET_INFO_MEMBER(get_sfbonus_reel4_tile_info);
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virtual void machine_reset();
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virtual void video_start();
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void draw_reel_layer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int category);
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void draw_reel_layer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int catagory);
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UINT32 screen_update_sfbonus(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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};
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@ -929,7 +929,7 @@ void sfbonus_state::video_start()
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}
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void sfbonus_state::draw_reel_layer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int category)
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void sfbonus_state::draw_reel_layer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect, int catagory)
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{
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int zz;
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int i;
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@ -1021,38 +1021,38 @@ void sfbonus_state::draw_reel_layer(screen_device &screen, bitmap_ind16 &bitmap,
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if (rowenable2==0)
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{
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m_reel_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),3);
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m_reel_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),3);
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}
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if (rowenable==0)
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{
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m_reel_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),3);
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m_reel_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),3);
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}
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if (rowenable2==0x1)
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{
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m_reel2_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),2);
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m_reel2_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),2);
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}
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if (rowenable==0x1)
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{
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m_reel2_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),2);
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m_reel2_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),2);
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}
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if (rowenable2==0x2)
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{
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m_reel3_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),1);
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m_reel3_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),1);
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}
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if (rowenable==0x2)
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{
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m_reel3_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),1);
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m_reel3_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),1);
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}
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if (rowenable2==0x3)
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{
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m_reel4_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),4);
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m_reel4_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),4);
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}
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if (rowenable==0x3)
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{
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m_reel4_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(category),4);
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m_reel4_tilemap->draw(screen, *m_temp_reel_bitmap, clip, TILEMAP_DRAW_CATEGORY(catagory),4);
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}
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@ -481,7 +481,7 @@ void tia_video_device::draw_sprite_helper(UINT8* p, UINT8 *col, struct player_gf
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void tia_video_device::draw_missile_helper(UINT8* p, UINT8* col, int horz, int skipdelay, int latch, int start,
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UINT8 RESMP, UINT8 ENAM, UINT8 NUSIZ, UINT8 COLUMN)
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UINT8 RESMP, UINT8 ENAM, UINT8 NUSIZ, UINT8 COLUM)
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{
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int num = nusiz[NUSIZ & 7][0];
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int skp = nusiz[NUSIZ & 7][2];
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@ -508,27 +508,27 @@ void tia_video_device::draw_missile_helper(UINT8* p, UINT8* col, int horz, int s
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if ( horz >= 0 )
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{
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if ( horz < 156 ) {
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p[(horz + 1) % 160] = COLUMN >> 1;
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col[(horz + 1) % 160] = COLUMN >> 1;
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p[(horz + 1) % 160] = COLUM >> 1;
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col[(horz + 1) % 160] = COLUM >> 1;
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}
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p[horz % 160] = COLUMN >> 1;
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col[horz % 160] = COLUMN >> 1;
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p[horz % 160] = COLUM >> 1;
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col[horz % 160] = COLUM >> 1;
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}
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break;
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case 2:
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case 3:
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if ( horz >= 0 )
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{
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p[horz % 160] = COLUMN >> 1;
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col[horz % 160] = COLUMN >> 1;
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p[horz % 160] = COLUM >> 1;
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col[horz % 160] = COLUM >> 1;
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}
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break;
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}
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} else {
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if ( horz >= 0 )
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{
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p[horz % 160] = COLUMN >> 1;
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col[horz % 160] = COLUMN >> 1;
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p[horz % 160] = COLUM >> 1;
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col[horz % 160] = COLUM >> 1;
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}
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}
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}
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@ -66,7 +66,7 @@ protected:
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virtual void device_reset();
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void draw_sprite_helper(UINT8* p, UINT8 *col, struct player_gfx *gfx, UINT8 GRP, UINT8 COLUP, UINT8 REFP);
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void draw_missile_helper(UINT8* p, UINT8* col, int horz, int skipdelay, int latch, int start, UINT8 RESMP, UINT8 ENAM, UINT8 NUSIZ, UINT8 COLUMN);
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void draw_missile_helper(UINT8* p, UINT8* col, int horz, int skipdelay, int latch, int start, UINT8 RESMP, UINT8 ENAM, UINT8 NUSIZ, UINT8 COLUM);
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void draw_playfield_helper(UINT8* p, UINT8* col, int horz, UINT8 COLU, UINT8 REFPF);
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void draw_ball_helper(UINT8* p, UINT8* col, int horz, UINT8 ENAB);
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void drawS0(UINT8* p, UINT8* col);
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