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Fix compile error.
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5acbd72623
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@ -2022,7 +2022,7 @@ static void memory_update_caption(running_machine *machine, HWND wnd)
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const memory_subview_item *subview = memory_view_get_current_subview(info->view[0].view);
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char title[256];
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sprintf(title, "Memory: %s", subview->name);
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sprintf(title, "Memory: %s", subview->name.cstr());
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win_set_window_text_utf8(wnd, title);
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}
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@ -2347,7 +2347,7 @@ static void disasm_update_caption(running_machine *machine, HWND wnd)
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const disasm_subview_item *subview = disasm_view_get_current_subview(info->view[0].view);
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char title[256];
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sprintf(title, "Disassembly: %s", subview->name);
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sprintf(title, "Disassembly: %s", subview->name.cstr());
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win_set_window_text_utf8(wnd, title);
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}
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@ -2587,7 +2587,7 @@ static void console_set_cpu(running_device *device)
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// then update the caption
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if (regsubitem != NULL)
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{
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snprintf(title, ARRAY_LENGTH(title), "Debug: %s - %s", device->machine->gamedrv->name, regsubitem->name);
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snprintf(title, ARRAY_LENGTH(title), "Debug: %s - %s", device->machine->gamedrv->name, regsubitem->name.cstr());
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win_get_window_text_utf8(main_console->wnd, curtitle, ARRAY_LENGTH(curtitle));
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if (strcmp(title, curtitle) != 0)
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win_set_window_text_utf8(main_console->wnd, title);
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