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add some info and promoted quizf1 to working
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@ -22,6 +22,10 @@ Notes:
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selection moves too fast with the clock set at 16 MHz. It's still fast at
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selection moves too fast with the clock set at 16 MHz. It's still fast at
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8 MHz, but at least it's usable.
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8 MHz, but at least it's usable.
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To do:
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- Risky Challenge / Gussun Oyoyo use a raster effect to split the screen at the line water
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*****************************************************************************/
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*****************************************************************************/
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#include "driver.h"
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#include "driver.h"
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@ -1200,7 +1204,7 @@ GAME( 1992, bbmanw, 0, bbmanw, bbmanw, 0, ROT0, "Irem", "Bom
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GAME( 1992, bbmanwj, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem", "Bomber Man World (Japan)", GAME_NO_COCKTAIL )
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GAME( 1992, bbmanwj, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem", "Bomber Man World (Japan)", GAME_NO_COCKTAIL )
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GAME( 1992, newapunk, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem America", "New Atomic Punk - Global Quest (US)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, newapunk, bbmanw, bbmanw, bbmanwj, 0, ROT0, "Irem America", "New Atomic Punk - Global Quest (US)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL )
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GAME( 1992, bomblord, bbmanw, bomblord, bbmanw, bomblord, ROT0, "bootleg", "Bomber Lord (bootleg)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL | GAME_NOT_WORKING )
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GAME( 1992, bomblord, bbmanw, bomblord, bbmanw, bomblord, ROT0, "bootleg", "Bomber Lord (bootleg)", GAME_IMPERFECT_SOUND | GAME_NO_COCKTAIL | GAME_NOT_WORKING )
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GAME( 1992, quizf1, 0, quizf1, quizf1, quizf1, ROT0, "Irem", "Quiz F-1 1,2finish", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_NO_COCKTAIL )
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GAME( 1992, quizf1, 0, quizf1, quizf1, quizf1, ROT0, "Irem", "Quiz F-1 1,2finish", GAME_NO_COCKTAIL )
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GAME( 1993, riskchal, 0, riskchal, riskchal, 0, ROT0, "Irem", "Risky Challenge", GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, riskchal, 0, riskchal, riskchal, 0, ROT0, "Irem", "Risky Challenge", GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, gussun, riskchal, riskchal, riskchal, 0, ROT0, "Irem", "Gussun Oyoyo (Japan)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, gussun, riskchal, riskchal, riskchal, 0, ROT0, "Irem", "Gussun Oyoyo (Japan)", GAME_IMPERFECT_GRAPHICS )
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GAME( 1993, matchit2, 0, matchit2, matchit2, 0, ROT0, "Tamtex", "Match It II", GAME_NO_COCKTAIL )
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GAME( 1993, matchit2, 0, matchit2, matchit2, 0, ROT0, "Tamtex", "Match It II", GAME_NO_COCKTAIL )
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