render/bgfx: Fix incorrect swapping of red and blue components of screen tint

This commit is contained in:
AJR 2019-12-31 15:19:17 -05:00
parent 30c3511b79
commit baa8533413

View File

@ -77,7 +77,7 @@ void bgfx_chain_entry::submit(int view, chain_manager::screen_prim &prim, textur
const uint8_t r = (uint8_t)std::round(prim.m_prim->color.r * 255);
const uint8_t g = (uint8_t)std::round(prim.m_prim->color.g * 255);
const uint8_t b = (uint8_t)std::round(prim.m_prim->color.b * 255);
tint = (a << 24) | (r << 16) | (g << 8) | b;
tint = (a << 24) | (b << 16) | (g << 8) | r;
}
bgfx::TransientVertexBuffer buffer;