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fix sprite-sprite priorities in spinlbrk (mantis #02060)
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@ -815,8 +815,8 @@ VIDEO_UPDATE( spinlbrk )
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/* we use the priority buffer so sprites are drawn front to back */
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/* we use the priority buffer so sprites are drawn front to back */
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,0,-1);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,0,-1);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,0, 0);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,0, 0);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,1,-1);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,1, 0);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,1, 0);
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turbofrc_draw_sprites(screen->machine,bitmap,cliprect,1,-1);
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return 0;
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return 0;
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}
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}
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