nbmj9195.cpp: correct dip switches for jituroku and mjanbari (MT05559 and MT 05577) [kamilz]

This commit is contained in:
Ivan Vangelista 2017-02-18 09:11:02 +01:00
parent 777947797f
commit bb2d62f037

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@ -950,75 +950,6 @@ static INPUT_PORTS_START( janbari )
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( mjanbari )
// I don't have manual for this game.
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 1-3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 1-5" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Character Display Test" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "DIPSW 2-3" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 2-4" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "DIPSW 2-5" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 2-6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DIPSW 2-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DIPSW 2-8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // COIN OUT
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET ) // MEMORY RESET
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE2 ) // ANALYZER
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Credit Clear") PORT_CODE(KEYCODE_4) // CREDIT CLEAR
PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) // TEST
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) // COIN1
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) // COIN2
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) // SERVICE
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( mmehyou )
// I don't have manual for this game.
@ -1358,9 +1289,9 @@ static INPUT_PORTS_START( mjlaman )
PORT_INCLUDE( nbmjcontrols )
INPUT_PORTS_END
static INPUT_PORTS_START( pachiten )
static INPUT_PORTS_START( pachiten ) // mjanbari has the same dips, see MT05577
PORT_START("DSWA")
PORT_DIPNAME( 0x07, 0x07, "Game Out" )
PORT_DIPNAME( 0x07, 0x07, "Game Out" ) PORT_DIPLOCATION("DSWA:1,2,3")
PORT_DIPSETTING( 0x07, "90% (Easy)" )
PORT_DIPSETTING( 0x06, "85%" )
PORT_DIPSETTING( 0x05, "80%" )
@ -1369,43 +1300,43 @@ static INPUT_PORTS_START( pachiten )
PORT_DIPSETTING( 0x02, "65%" )
PORT_DIPSETTING( 0x01, "60%" )
PORT_DIPSETTING( 0x00, "55% (Hard)" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x00, "Last Chance" )
PORT_DIPNAME( 0x10, 0x00, "Last Chance" ) PORT_DIPLOCATION("DSWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Last chance needs 1credit" )
PORT_DIPNAME( 0x20, 0x20, "Last chance needs 1credit" ) PORT_DIPLOCATION("DSWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Character Display Test" )
PORT_DIPNAME( 0x40, 0x40, "Character Display Test" ) PORT_DIPLOCATION("DSWA:7") // Marked as not used on the dip sheet
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" )
PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("DSWA:8") // Marked as not used on the dip sheet
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWB:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 2-2" ) PORT_DIPLOCATION("DSWB:2") // Marked as test mode / game mode on the dip sheet, doesn't seem to work.
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Bet1 Only" )
PORT_DIPNAME( 0x04, 0x04, "Bet1 Only" ) PORT_DIPLOCATION("DSWB:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" )
PORT_DIPNAME( 0x18, 0x18, "Bet Min" ) PORT_DIPLOCATION("DSWB:4,5")
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x60, 0x00, "Bet Max" )
PORT_DIPNAME( 0x60, 0x00, "Bet Max" ) PORT_DIPLOCATION("DSWB:6,7")
PORT_DIPSETTING( 0x60, "8" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x20, "12" )
PORT_DIPSETTING( 0x00, "20" )
PORT_DIPNAME( 0x80, 0x80, "Score Pool" )
PORT_DIPNAME( 0x80, 0x80, "Score Pool" ) PORT_DIPLOCATION("DSWB:8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
@ -1952,33 +1883,32 @@ INPUT_PORTS_END
static INPUT_PORTS_START( jituroku )
// I don't have manual for this game.
// DSWA sheet available at MameTesters (MT05559)
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, "DIPSW 1-1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "DIPSW 1-2" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSWA:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSWA:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "DIPSW 1-4" )
PORT_DIPNAME( 0x08, 0x00, "Game Sounds" ) PORT_DIPLOCATION("DSWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "DIPSW 1-6" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "DIPSW 1-7" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "DIPSW 1-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSWA:5") // On / Off don't match dip sheet?
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPNAME( 0xe0, 0x80, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSWA:6,7,8")
PORT_DIPSETTING( 0xe0, "1 (Easiest)" )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0xa0, "3" )
PORT_DIPSETTING( 0x80, "4 (Normal)" )
PORT_DIPSETTING( 0x60, "5" )
PORT_DIPSETTING( 0x40, "6" )
PORT_DIPSETTING( 0x20, "7" )
PORT_DIPSETTING( 0x00, "8 (Hardest)" )
PORT_START("DSWB")
PORT_DIPNAME( 0x01, 0x01, "DIPSW 2-1" )
@ -3505,7 +3435,7 @@ GAME( 1992, mjuraden, 0, mjuraden, mjuraden, nbmj9195_state, nbmj9195, RO
GAME( 1992, koinomp, 0, koinomp, koinomp, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu", "Mahjong Koi no Magic Potion (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, patimono, 0, patimono, patimono, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu", "Mahjong Pachinko Monogatari (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, janbari, 0, janbari, janbari, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu / Yubis / AV Japan", "Mahjong Janjan Baribari (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, mjanbari, janbari, janbari, mjanbari, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu / Yubis / AV Japan", "Medal Mahjong Janjan Baribari [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, mjanbari, janbari, janbari, pachiten, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu / Yubis / AV Japan", "Medal Mahjong Janjan Baribari [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1992, mmehyou, 0, mmehyou, mmehyou, nbmj9195_state, nbmj9195, ROT0, "Nichibutsu / Kawakusu", "Medal Mahjong Circuit no Mehyou [BET] (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, ultramhm, 0, ultramhm, ultramhm, nbmj9195_state, nbmj9195, ROT0, "Apple", "Ultra Maru-hi Mahjong (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1993, gal10ren, 0, gal10ren, gal10ren, nbmj9195_state, nbmj9195, ROT0, "Fujic", "Mahjong Gal 10-renpatsu (Japan)", MACHINE_SUPPORTS_SAVE )