From bba689310493b3a4c357abcdfdb4c4dd83e9481e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C3=ABl=20Banaan=20Ananas?= Date: Fri, 27 Jan 2012 17:35:30 +0000 Subject: [PATCH] (Tower of Druaga -> The Tower of Druaga) --- src/mame/drivers/mappy.c | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/mame/drivers/mappy.c b/src/mame/drivers/mappy.c index 9cd7baeb8a8..9325db80e29 100644 --- a/src/mame/drivers/mappy.c +++ b/src/mame/drivers/mappy.c @@ -31,8 +31,8 @@ They can be divided in three "families": sprites are 4bpp instead of 2bpp, so the final stage of video generation is a little different as well, though the custom ICs are still the same. Dig Dig II and Motos are almost the same, apart from larger ROMs. - Tower of Druaga also has 4x the amount of sprite color combinations so it's - the most different of the four. + The Tower of Druaga also has 4x the amount of sprite color combinations so + it's the most different of the four. Custom ICs (Super Pacman and Mappy): @@ -117,7 +117,7 @@ Address Dir Data Name Description Mappy memory map ---------------- -Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences. +The Tower of Druaga, Dig Dug 2, Motos are the same, with minor differences. The main difference with Super Pac-Man is the increased video RAM, needed to implement a scrolling tilemap. @@ -154,7 +154,7 @@ Address Dir Data Name Description 111xxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM [2] [1] only half of that space is actually used, because only 2 of the possible 4 I/O chips are present -[2] Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k: +[2] The Tower of Druaga, Dig Dug 2, Motos have 2 128k ROMs instead of 3 64k: 10xxxxxxxxxxxxxx R xxxxxxxx ROM 1D program ROM 11xxxxxxxxxxxxxx R xxxxxxxx ROM 1B program ROM [3] Overlaps the ROM region. Dig Dug 2 reads it. @@ -446,7 +446,7 @@ S: service switch (the one that adds a credit, not the one to enter service mode (c) 1983 NAMCO ALL RIGHTS RESERVED -- Tower of Druaga +- The Tower of Druaga - enter service mode - select sound 19 - press S to display the grid @@ -518,7 +518,7 @@ Notes: 99.99.999.9999.9999.9999 99.99.999.9999.9999.0000 -- Tower of Druaga: keep button 1 pressed while pressing the start button to +- The Tower of Druaga: keep button 1 pressed while pressing the start button to continue the previous game; you can choose which level to start from. - Grobda: when the Level Select dip switch is On, after inserting a coin press @@ -2297,9 +2297,9 @@ GAME( 1983, phozon, 0, phozon, phozon, 0, ROT90, "Namco", "P /* 2x6809, scroling tilemap, 4bpp sprites (Super Pacman type) */ GAME( 1983, mappy, 0, mappy, mappy, 0, ROT90, "Namco", "Mappy (US)", GAME_SUPPORTS_SAVE ) GAME( 1983, mappyj, mappy, mappy, mappy, 0, ROT90, "Namco", "Mappy (Japan)", GAME_SUPPORTS_SAVE ) -GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE ) -GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE ) -GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE ) +GAME( 1984, todruaga, 0, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (New Ver.)", GAME_SUPPORTS_SAVE ) +GAME( 1984, todruagao,todruaga, todruaga, todruaga, 0, ROT90, "Namco", "The Tower of Druaga (Old Ver.)", GAME_SUPPORTS_SAVE ) +GAME( 1984, todruagas,todruaga, todruaga, todruaga, 0, ROT90, "bootleg? (Sidam)", "The Tower of Druaga (Sidam)", GAME_SUPPORTS_SAVE ) GAME( 1985, digdug2, 0, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (New Ver.)", GAME_SUPPORTS_SAVE ) GAME( 1985, digdug2o, digdug2, digdug2, digdug2, digdug2, ROT90, "Namco", "Dig Dug II (Old Ver.)", GAME_SUPPORTS_SAVE ) GAME( 1985, motos, 0, motos, motos, 0, ROT90, "Namco", "Motos", GAME_SUPPORTS_SAVE )