Various clean-ups of dec8 HW, added irq ack mechanism to Shackled, Last Mission and Captain Silver (they were commented out before) and hooked up SCREEN_RAW_PARAMS to all games in the driver [Angelo Salese]

This commit is contained in:
Angelo Salese 2012-11-14 18:40:56 +00:00
parent 3cc0807692
commit bbdb1f169f
2 changed files with 64 additions and 72 deletions

View File

@ -458,7 +458,7 @@ WRITE8_MEMBER(dec8_state::ghostb_bank_w)
membank("bank1")->set_entry(data >> 4);
if ((data&1)==0) m_maincpu->set_input_line(M6809_IRQ_LINE, CLEAR_LINE);
if (data & 2) m_nmi_enable =1; else m_nmi_enable = 0;
m_nmi_enable = (data & 2) >> 1;
flip_screen_set(data & 0x08);
}
@ -533,10 +533,6 @@ WRITE8_MEMBER(dec8_state::oscar_int_w)
/* Used by Shackled, Last Mission, Captain Silver */
WRITE8_MEMBER(dec8_state::shackled_int_w)
{
#if 0
/* This is correct, but the cpus in Shackled need an interleave of about 5000!
With lower interleave CPU 0 misses an interrupt at the start of the game
(The last interrupt has not finished and been ack'd when the new one occurs */
switch (offset)
{
case 0: /* CPU 2 - IRQ acknowledge */
@ -554,23 +550,6 @@ WRITE8_MEMBER(dec8_state::shackled_int_w)
m_subcpu->set_input_line(M6809_IRQ_LINE, ASSERT_LINE);
return;
}
#endif
switch (offset)
{
case 0: /* CPU 2 - IRQ acknowledge */
return;
case 1: /* CPU 1 - IRQ acknowledge */
return;
case 2: /* i8751 - FIRQ acknowledge */
return;
case 3: /* IRQ 1 */
m_maincpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE);
return;
case 4: /* IRQ 2 */
m_subcpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE);
return;
}
}
/******************************************************************************/
@ -2025,6 +2004,16 @@ void dec8_state::machine_reset()
}
}
// MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
/* TODO: These are raw guesses, only to get ~57,41 Hz, assume to be the same as dec0 */
#define DEC8_PIXEL_CLOCK XTAL_20MHz/4
#define DEC8_HTOTAL 256+74
#define DEC8_HBEND 0
#define DEC8_HBSTART 256
#define DEC8_VTOTAL 264
#define DEC8_VBEND 8
#define DEC8_VBSTART 256-8
static MACHINE_CONFIG_START( lastmisn, dec8_state )
@ -2038,8 +2027,8 @@ static MACHINE_CONFIG_START( lastmisn, dec8_state )
MCFG_CPU_ADD("audiocpu", M6502, 1500000)
MCFG_CPU_PROGRAM_MAP(ym3526_s_map)
/* NMIs are caused by the main CPU */
MCFG_QUANTUM_TIME(attotime::from_hz(12000))
MCFG_QUANTUM_TIME(attotime::from_hz(12000))
/* video hardware */
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
@ -2048,10 +2037,11 @@ static MACHINE_CONFIG_START( lastmisn, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_lastmisn)
MCFG_GFXDECODE(shackled)
@ -2085,8 +2075,9 @@ static MACHINE_CONFIG_START( shackled, dec8_state )
MCFG_CPU_ADD("audiocpu", M6502, 1500000)
MCFG_CPU_PROGRAM_MAP(ym3526_s_map)
/* NMIs are caused by the main CPU */
MCFG_QUANTUM_TIME(attotime::from_hz(4800))
// MCFG_QUANTUM_TIME(attotime::from_hz(100000))
MCFG_QUANTUM_PERFECT_CPU("maincpu") // needs heavy sync, otherwise one of the two CPUs will miss an irq and makes the game to hang
/* video hardware */
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
@ -2095,10 +2086,11 @@ static MACHINE_CONFIG_START( shackled, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_shackled)
MCFG_GFXDECODE(shackled)
@ -2142,10 +2134,11 @@ static MACHINE_CONFIG_START( gondo, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_gondo)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2190,10 +2183,11 @@ static MACHINE_CONFIG_START( garyoret, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_garyoret)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2241,10 +2235,11 @@ static MACHINE_CONFIG_START( ghostb, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_ghostb)
MCFG_SCREEN_VBLANK_DRIVER(dec8_state, screen_eof_dec8)
@ -2281,8 +2276,8 @@ static MACHINE_CONFIG_START( csilver, dec8_state )
MCFG_CPU_ADD("audiocpu", M6502, XTAL_12MHz/8) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(csilver_s_map)
/* NMIs are caused by the main CPU */
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
MCFG_QUANTUM_TIME(attotime::from_hz(6000))
/* video hardware */
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
@ -2291,10 +2286,11 @@ static MACHINE_CONFIG_START( csilver, dec8_state )
deco_karnovsprites_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_lastmisn)
MCFG_GFXDECODE(shackled)
@ -2346,10 +2342,11 @@ static MACHINE_CONFIG_START( oscar, dec8_state )
deco_mxc06_device::set_gfx_region(*device, 1);
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_oscar)
MCFG_GFXDECODE(oscar)
@ -2387,10 +2384,11 @@ static MACHINE_CONFIG_START( srdarwin, dec8_state )
MCFG_BUFFERED_SPRITERAM8_ADD("spriteram")
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_srdarwin)
MCFG_GFXDECODE(srdarwin)
@ -2437,10 +2435,11 @@ static MACHINE_CONFIG_START( cobracom, dec8_state )
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(58)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
// MCFG_SCREEN_REFRESH_RATE(58)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529) /* 58Hz, 529ms Vblank duration */)
// MCFG_SCREEN_SIZE(32*8, 32*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_RAW_PARAMS(DEC8_PIXEL_CLOCK, DEC8_HTOTAL, DEC8_HBEND, DEC8_HBSTART, DEC8_VTOTAL, DEC8_VBEND, DEC8_VBSTART)
MCFG_SCREEN_UPDATE_DRIVER(dec8_state, screen_update_cobracom)
MCFG_GFXDECODE(cobracom)

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@ -265,7 +265,6 @@ static void srdarwin_draw_sprites( running_machine& machine, bitmap_ind16 &bitma
UINT32 dec8_state::screen_update_cobracom(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
flip_screen_set(m_bg_control[0] >> 7);
machine().device<deco_bac06_device>("tilegen1")->deco_bac06_pf_draw(machine(),bitmap,cliprect,TILEMAP_DRAW_OPAQUE, 0x00, 0x00, 0x00, 0x00);
@ -301,7 +300,6 @@ VIDEO_START_MEMBER(dec8_state,cobracom)
m_game_uses_priority = 0;
machine().device<deco_bac06_device>("tilegen1")->set_colmask(0x3);
machine().device<deco_bac06_device>("tilegen2")->set_colmask(0x3);
}
/******************************************************************************/
@ -371,7 +369,6 @@ VIDEO_START_MEMBER(dec8_state,oscar)
m_game_uses_priority = 1;
machine().device<deco_bac06_device>("tilegen1")->set_colmask(0x7);
}
/******************************************************************************/
@ -413,7 +410,7 @@ TILE_GET_INFO_MEMBER(dec8_state::get_lastmisn_tile_info)
int tile = m_bg_data[offs + 1] + (m_bg_data[offs] << 8);
int color = tile >> 12;
if (color > 7 && m_game_uses_priority)
if (color & 8 && m_game_uses_priority)
tileinfo.category = 1;
else
tileinfo.category = 0;
@ -464,7 +461,7 @@ UINT32 dec8_state::screen_update_srdarwin(screen_device &screen, bitmap_ind16 &b
m_bg_tilemap->set_scrollx(0, (m_scroll2[0] << 8) + m_scroll2[1]);
m_bg_tilemap->draw(bitmap, cliprect, TILEMAP_DRAW_LAYER1, 0);
srdarwin_draw_sprites(machine(), bitmap, cliprect, 0); //* (srdarwin37b5gre)
srdarwin_draw_sprites(machine(), bitmap, cliprect, 0);
m_bg_tilemap->draw(bitmap, cliprect, TILEMAP_DRAW_LAYER0, 0);
srdarwin_draw_sprites(machine(), bitmap, cliprect, 1);
m_fix_tilemap->draw(bitmap, cliprect, 0, 0);
@ -476,10 +473,7 @@ TILE_GET_INFO_MEMBER(dec8_state::get_srdarwin_fix_tile_info)
int tile = m_videoram[tile_index];
int color = 0; /* ? */
if (color > 1)
tileinfo.category = 1;
else
tileinfo.category = 0;
tileinfo.category = 0;
SET_TILE_INFO_MEMBER(
0,
@ -488,7 +482,6 @@ TILE_GET_INFO_MEMBER(dec8_state::get_srdarwin_fix_tile_info)
0);
}
//AT: improved priority and fixed stage 4+ crashes caused by bank overflow
TILE_GET_INFO_MEMBER(dec8_state::get_srdarwin_tile_info)
{
int tile = m_bg_data[2 * tile_index + 1] + (m_bg_data[2 * tile_index] << 8);
@ -564,7 +557,7 @@ TILE_GET_INFO_MEMBER(dec8_state::get_gondo_tile_info)
int tile = m_bg_data[offs + 1] + (m_bg_data[offs] << 8);
int color = tile>> 12;
if (color > 7 && m_game_uses_priority)
if (color & 8 && m_game_uses_priority)
tileinfo.category = 1;
else
tileinfo.category = 0;