diff --git a/src/mame/drivers/namcos21.cpp b/src/mame/drivers/namcos21.cpp index a32a7ef7ab0..60f47f106e0 100644 --- a/src/mame/drivers/namcos21.cpp +++ b/src/mame/drivers/namcos21.cpp @@ -765,33 +765,6 @@ static INPUT_PORTS_START( winrungp ) PORT_DIPSETTING( 0x00, "4M" ) INPUT_PORTS_END -static const gfx_layout tile_layout = -{ - 16,16, - RGN_FRAC(1,4), /* number of tiles */ - 8, /* bits per pixel */ - { /* plane offsets */ - 0,1,2,3,4,5,6,7 - }, - { /* x offsets */ - 0*8,RGN_FRAC(1,4)+0*8,RGN_FRAC(2,4)+0*8,RGN_FRAC(3,4)+0*8, - 1*8,RGN_FRAC(1,4)+1*8,RGN_FRAC(2,4)+1*8,RGN_FRAC(3,4)+1*8, - 2*8,RGN_FRAC(1,4)+2*8,RGN_FRAC(2,4)+2*8,RGN_FRAC(3,4)+2*8, - 3*8,RGN_FRAC(1,4)+3*8,RGN_FRAC(2,4)+3*8,RGN_FRAC(3,4)+3*8 - }, - { /* y offsets */ - 0*32,1*32,2*32,3*32, - 4*32,5*32,6*32,7*32, - 8*32,9*32,10*32,11*32, - 12*32,13*32,14*32,15*32 - }, - 8*64 /* sprite offset */ -}; - -static GFXDECODE_START( gfx_namcos21 ) - GFXDECODE_ENTRY( "gfx1", 0x000000, tile_layout, 0x1000, 0x10 ) -GFXDECODE_END - WRITE8_MEMBER( namcos21_state::namcos2_sound_bankselect_w ) { m_audiobank->set_entry(data>>4);