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https://github.com/holub/mame
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some notes on how things connect (nw)
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@ -14,14 +14,72 @@
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Additional PCB (todo, ascii layout)
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--------------------------
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--------------------------------------------------------------------------------------------------------------|
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| CN1 (20 pin) |
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| KENSEI MOGURA
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| 9401-TS280
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| TOGO JAPAN
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Jamma (on CPS board)
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(connection) (unusual use) (unusual use) (connection)
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--------------------------------|----|----|----------------|----------------|
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GND |GROUND | 1 | A | GROUND | GND |
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GND |GROUND | 2 | B | GROUND | GND |
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+5 |+5VDC | 3 | C | +5VDC | +5 |
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+5 |+5VDC | 4 | D | +5VDC | +5 |
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n/c |-5VDC | 5 | E | -5VDC | n/c |
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+12 |+12VDC | 6 | F | +12VDC | +12 |
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n/c |KEY SLOT | 7 | H | KEY SLOT | n/c |
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ACK (to CN2) |COIN COUNTER 1 | 8 | J | COIN COUNTER 2 | ST4 (to CN2) |
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ST2 (to CN2) |COIN LOCK 1 | 9 | K | COIN LOCK 2 | ST3 (to CN2) |
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SPK+ |SPEAKER + | 10 | L | SPEAKER - | SPK- |
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n/c |N/C | 11 | M | N/C | n/c |
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VR |VIDEO RED | 12 | N | VIDEO GREEN | VG |
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VB |VIDEO BLUE | 13 | O | VIDEO SYNC | VSYNC |
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VGnd |VIDEO GROUND | 14 | R | SERVICE SWITCH | D9 (from CN2) |
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n/c |TEST SWITCH | 15 | S | TILT SWITCH | n/c |
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n/c |COIN 1 | 16 | T | COIN 2 | n/c |
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REQ (from CN2) |P1 START | 17 | U | P2 START | LVm (from CN2) |
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D8 (from CN2) |P1 UP | 18 | V | P2 UP | D4 (from CN2) |
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D7 (from CN2) |P1 DOWN | 19 | W | P2 DOWN | D3 (from CN2) |
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D6 (from CN2) |P1 LEFT | 20 | X | P2 LEFT | D2 (from CN2) |
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D5 (from CN2) |P1 RIGHT | 21 | Y | P2 RIGHT | D1 (from CN2) |
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n/c |P1 B1 | 22 | Z | P2 B1 | n/c |
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n/c |P1 B2 | 23 | a | P2 B2 | n/c |
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n/c |P1 B3 | 24 | b | P2 B3 | n/c |
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n/c |N/C | 25 | c | N/C | n/c |
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n/c |N/C | 26 | d | N/C | n/c |
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GND |GROUND | 27 | e | GROUND | GND |
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GND |GROUND | 28 | f | GROUND | GND |
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----------------|------------------------------------------|----------------|
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CN2 - 20 pin connector, goes from DRIVE PCB to the JAMMA on CPS board
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ST4 | 1
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ST3 | 2
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ST2 | 3
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ACK | 4
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n/c | 5
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LVm | 6
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REQ | 7
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D9 | 8
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D8 | 9
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D7 | 10
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D6 | 11
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D5 | 12
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D4 | 13
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D3 | 14
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D2 | 15
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D1 | 16
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GND | 17
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+12 | 18
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+5 | 19
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GND | 20
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*/
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// note: I've kept this code out of cps1.c as there is likely to be a substantial amount of game specific code here ones all the extra hardware is emulated
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