some notes on how things connect (nw)

This commit is contained in:
David Haywood 2014-06-03 13:55:01 +00:00
parent d740f275ef
commit bc7a66a8df

View File

@ -14,14 +14,72 @@
Additional PCB (todo, ascii layout)
--------------------------
|
|
--------------------------------------------------------------------------------------------------------------|
| |
| CN1 (20 pin) |
| KENSEI MOGURA
| 9401-TS280
| TOGO JAPAN
|
Jamma (on CPS board)
(connection) (unusual use) (unusual use) (connection)
--------------------------------|----|----|----------------|----------------|
GND |GROUND | 1 | A | GROUND | GND |
GND |GROUND | 2 | B | GROUND | GND |
+5 |+5VDC | 3 | C | +5VDC | +5 |
+5 |+5VDC | 4 | D | +5VDC | +5 |
n/c |-5VDC | 5 | E | -5VDC | n/c |
+12 |+12VDC | 6 | F | +12VDC | +12 |
n/c |KEY SLOT | 7 | H | KEY SLOT | n/c |
ACK (to CN2) |COIN COUNTER 1 | 8 | J | COIN COUNTER 2 | ST4 (to CN2) |
ST2 (to CN2) |COIN LOCK 1 | 9 | K | COIN LOCK 2 | ST3 (to CN2) |
SPK+ |SPEAKER + | 10 | L | SPEAKER - | SPK- |
n/c |N/C | 11 | M | N/C | n/c |
VR |VIDEO RED | 12 | N | VIDEO GREEN | VG |
VB |VIDEO BLUE | 13 | O | VIDEO SYNC | VSYNC |
VGnd |VIDEO GROUND | 14 | R | SERVICE SWITCH | D9 (from CN2) |
n/c |TEST SWITCH | 15 | S | TILT SWITCH | n/c |
n/c |COIN 1 | 16 | T | COIN 2 | n/c |
REQ (from CN2) |P1 START | 17 | U | P2 START | LVm (from CN2) |
D8 (from CN2) |P1 UP | 18 | V | P2 UP | D4 (from CN2) |
D7 (from CN2) |P1 DOWN | 19 | W | P2 DOWN | D3 (from CN2) |
D6 (from CN2) |P1 LEFT | 20 | X | P2 LEFT | D2 (from CN2) |
D5 (from CN2) |P1 RIGHT | 21 | Y | P2 RIGHT | D1 (from CN2) |
n/c |P1 B1 | 22 | Z | P2 B1 | n/c |
n/c |P1 B2 | 23 | a | P2 B2 | n/c |
n/c |P1 B3 | 24 | b | P2 B3 | n/c |
n/c |N/C | 25 | c | N/C | n/c |
n/c |N/C | 26 | d | N/C | n/c |
GND |GROUND | 27 | e | GROUND | GND |
GND |GROUND | 28 | f | GROUND | GND |
----------------|------------------------------------------|----------------|
CN2 - 20 pin connector, goes from DRIVE PCB to the JAMMA on CPS board
ST4 | 1
ST3 | 2
ST2 | 3
ACK | 4
n/c | 5
LVm | 6
REQ | 7
D9 | 8
D8 | 9
D7 | 10
D6 | 11
D5 | 12
D4 | 13
D3 | 14
D2 | 15
D1 | 16
GND | 17
+12 | 18
+5 | 19
GND | 20
*/
// note: I've kept this code out of cps1.c as there is likely to be a substantial amount of game specific code here ones all the extra hardware is emulated