exprraid.c: Correct regions and copyrights. - NW

This commit is contained in:
Brian Troha 2012-11-05 02:24:04 +00:00
parent 06ef1786bd
commit bca0bb9c66
2 changed files with 75 additions and 75 deletions

View File

@ -17,9 +17,9 @@ Main CPU: ( DECO CPU-16 )
1803-1803 DSW 1
2100-2100 Sound latch write
2800-2801 Protection
3800-3800 VBlank ( bootleg 1 only )
3800-3800 VBlank ( bootleg 2 only )
4000-ffff ROM
ffc0-ffc0 VBlank ( bootleg 2 only )
ffc0-ffc0 VBlank ( bootleg 3 only )
Sound Cpu: ( 6809 )
0000-1fff RAM
@ -57,7 +57,61 @@ sign is intact, however Credit is spelt incorrectly.
Stephh's notes (based on the games M6502 code and some tests) :
1) 'exprraid'
1) 'exprrada'
- "@ 1986 DATA EAST CORPORATION" + no code to display the Warning screen (World)
- Same way to code number of enemies in "shoot" stages as in 'exprraidu'
(code at 5ce4) and same ingame bug :
5CF4: AD 03 18 lda $1803
5CF7: 49 FF eor #$FF
5CF9: 4A lsr a
5CFA: 4A lsr a
5CFB: 4A lsr a
5CFC: 29 06 and #$06
Correct code shall be :
5CFC: 29 03 and #$03
You'll notice by looking at the tables that there are sometimes
more enemies than in 'exprraidu'.
- Time for each wagon on "shoot" stage is determined by the level
(see code at 0x6834 where location 0x0e is level number-1).
This time is also supposed to be determined by "Difficulty"
settings (DSW1 bits 3 and 4).
There is however an ingame bug that reads DSW1 bits 4 and 5 :
683B: AD 03 18 lda $1803
683E: 49 FF eor #$FF
6840: 4A lsr a
6841: 4A lsr a
6842: 4A lsr a
6843: 4A lsr a
6844: 29 03 and #$03
So Time is also determined by "Demo Sound" setting because of
extra "lsr a" instruction at 0x6843 !
Correct code shall be :
6843: EA nop
Fortunately, table at 0x685f is filled with 0x30 so you'll
always have 30 seconds to "clear" the wagon (which is more
than the time you have in 'exprraid').
For the locomotive, time is always set to 0x20 = 20 seconds
(which is again more than the time you have in 'exprraid').
- "Bonus lives" routine starts at 0xe49b.
- Coinage related stuff starts at 0xe78e.
Coinage tables :
* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
- At the beginning of each level, you have text in lower case
which doesn't give you any hints to pass the level nor advice.
- In this version, you always have 5 wagons for the "shoot" stages.
- Continue play is always available but score is reset to 0.
2) 'exprraidu'
- "@ 1986 DATA EAST USA, INC." (US)
- Number of enemies on "shoot" stages is determined by the level
@ -104,61 +158,7 @@ Stephh's notes (based on the games M6502 code and some tests) :
for the "shoot" stages instead of 5.
- Continue play is always available and score is NOT reset to 0.
2) 'exprrada'
- "@ 1986 DATA EAST CORPORATION" + no code to display the Warning screen (World)
- Same way to code number of enemies in "shoot" stages as in 'exprraid'
(code at 5ce4) and same ingame bug :
5CF4: AD 03 18 lda $1803
5CF7: 49 FF eor #$FF
5CF9: 4A lsr a
5CFA: 4A lsr a
5CFB: 4A lsr a
5CFC: 29 06 and #$06
Correct code shall be :
5CFC: 29 03 and #$03
You'll notice by looking at the tables that there are sometimes
more enemies than in 'exprraid'.
- Time for each wagon on "shoot" stage is determined by the level
(see code at 0x6834 where location 0x0e is level number-1).
This time is also supposed to be determined by "Difficulty"
settings (DSW1 bits 3 and 4).
There is however an ingame bug that reads DSW1 bits 4 and 5 :
683B: AD 03 18 lda $1803
683E: 49 FF eor #$FF
6840: 4A lsr a
6841: 4A lsr a
6842: 4A lsr a
6843: 4A lsr a
6844: 29 03 and #$03
So Time is also determined by "Demo Sound" setting because of
extra "lsr a" instruction at 0x6843 !
Correct code shall be :
6843: EA nop
Fortunately, table at 0x685f is filled with 0x30 so you'll
always have 30 seconds to "clear" the wagon (which is more
than the time you have in 'exprraid').
For the locomotive, time is always set to 0x20 = 20 seconds
(which is again more than the time you have in 'exprraid').
- "Bonus lives" routine starts at 0xe49b.
- Coinage related stuff starts at 0xe78e.
Coinage tables :
* 0xe7dc : COIN1 - 0xe7e4 : COIN2 (Mode 1)
* 0xe7ec : COIN1 - 0xe7f4 : COIN2 (Mode 2)
- At the beginning of each level, you have text in lower case
which doesn't give you any hints to pass the level nor advice.
- In this version, you always have 5 wagons for the "shoot" stages.
- Continue play is always available but score is reset to 0.
3) 'wexpressb'
3) 'wexpressb1'
- "@ 1986 DATA EAST CORPORATION" + no code to display the Warning screen (World)
- This version is based on 'exprrada' so all comments also fit
@ -172,10 +172,10 @@ Stephh's notes (based on the games M6502 code and some tests) :
- "@ 1986 DATA EAST CORPORATION" + extra code to display the Warning screen (Japan)
- Modified Warning screen
- This version is heavily based on 'exprrada' (even if I think
- This version is heavily based on 'exprrad' (even if I think
that there shall exist a "better" Japan undumped version)
so all comments also fit for this set. The main difference is
the way protection is bypassed (in a different way than 'wexpress'
the way protection is bypassed (in a different way than 'wexpressb1'
as reads from 0x2801 only occur when a life is lost).
The other difference is that you can NOT continue a game.
- "Bonus lives" routine starts at 0xe4e5.
@ -189,15 +189,15 @@ Stephh's notes (based on the games M6502 code and some tests) :
- "@ 1986 DATA EAST CORPORATION" + extra code to display the Warning screen (Japan)
- Original Warning screen
- "CREDIT" misspelled to "CRDDIT".
- This version is heavily based on 'exprrada' (even if I think
- This version is heavily based on 'exprrad' (even if I think
that there shall exist a "better" Japan undumped version)
so all comments also fit for this set. The main difference is
the way protection is bypassed (in a different way than 'wexpress'
but also in a different way than 'wexpressb' as reads from 0x2801
the way protection is bypassed (in a different way than 'wexpressb1'
but also in a different way than 'wexpressb2' as reads from 0x2801
occur when you lose a life but also on "shoot" stages).
The other difference is that you can NOT continue a game as in 'wexpressb'.
- "Bonus lives" routine starts at 0xe4e5 (same as 'wexpressb')
- Coinage related stuff starts at 0xe7d8 (same as 'wexpressb').
The other difference is that you can NOT continue a game as in 'wexpressb2'.
- "Bonus lives" routine starts at 0xe4e5 (same as 'wexpressb2')
- Coinage related stuff starts at 0xe7d8 (same as 'wexpressb2').
- Coinage tables (same as 'wexpressb') :
* 0xe826 : COIN1 - 0xe82e : COIN2 (Mode 1)
* 0xe836 : COIN1 - 0xe83e : COIN2 (Mode 2)
@ -535,8 +535,8 @@ MACHINE_CONFIG_END
ROM_START( exprraid )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "cz01-5a.16b", 0x4000, 0x4000, CRC(dc8f9fba) SHA1(cae6af54fc0081d606b6884e8873aed356a37ba9) )
ROM_LOAD( "cz00-5.15a", 0x8000, 0x8000, CRC(a81290bc) SHA1(ddb0acda6124427bee691f9926c41fda27ed816e) )
ROM_LOAD( "cz01-2e.16b", 0x4000, 0x4000, CRC(a0ae6756) SHA1(7f7ec1efddbb62e9d201c6013bca8ab72c3f75f6) )
ROM_LOAD( "cz00-4e.15a", 0x8000, 0x8000, CRC(910f6ccc) SHA1(1dbf164a7add9335d90ee07b6db9a162a28e407b) )
ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the sub cpu */
ROM_LOAD( "cz02-1.2a", 0x8000, 0x8000, CRC(552e6112) SHA1(f8412a63cab0aa47321d602f69bf534426c6aa5d) )
@ -572,10 +572,10 @@ ROM_START( exprraid )
ROM_LOAD( "pal16r4a.5e", 0x0200, 0x0104, CRC(9a8766a7) SHA1(5f84ad9e633daeb14531ef527827ef3d9b269437) )
ROM_END
ROM_START( exprraida )
ROM_START( exprraidu )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "cz01-2e.16b", 0x4000, 0x4000, CRC(a0ae6756) SHA1(7f7ec1efddbb62e9d201c6013bca8ab72c3f75f6) )
ROM_LOAD( "cz00-4e.15a", 0x8000, 0x8000, CRC(910f6ccc) SHA1(1dbf164a7add9335d90ee07b6db9a162a28e407b) )
ROM_LOAD( "cz01-5a.16b", 0x4000, 0x4000, CRC(dc8f9fba) SHA1(cae6af54fc0081d606b6884e8873aed356a37ba9) )
ROM_LOAD( "cz00-5.15a", 0x8000, 0x8000, CRC(a81290bc) SHA1(ddb0acda6124427bee691f9926c41fda27ed816e) )
ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the sub cpu */
ROM_LOAD( "cz02-1.2a", 0x8000, 0x8000, CRC(552e6112) SHA1(f8412a63cab0aa47321d602f69bf534426c6aa5d) )
@ -855,8 +855,8 @@ DRIVER_INIT_MEMBER(exprraid_state,wexpressb3)
}
GAME( 1986, exprraid, 0, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East USA", "Express Raider (US, rev 5)", GAME_SUPPORTS_SAVE )
GAME( 1986, exprraida, exprraid, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East USA", "Express Raider (US, rev 4)", GAME_SUPPORTS_SAVE )
GAME( 1986, exprraid, 0, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East Corporation", "Express Raider (World, Rev 4)", GAME_SUPPORTS_SAVE )
GAME( 1986, exprraidu, exprraid, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East USA", "Express Raider (US, rev 5)", GAME_SUPPORTS_SAVE )
GAME( 1986, exprraidi, exprraid, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East Corporation", "Express Raider (Italy)", GAME_SUPPORTS_SAVE )
GAME( 1986, wexpress, exprraid, exprraid, exprraid, exprraid_state, exprraid, ROT0, "Data East Corporation", "Western Express (Japan, rev 4)", GAME_SUPPORTS_SAVE )
GAME( 1986, wexpressb1,exprraid, exprraid, exprraid, exprraid_state, wexpressb, ROT0, "bootleg", "Western Express (bootleg set 1)", GAME_SUPPORTS_SAVE )

View File

@ -5426,8 +5426,8 @@ shootoutb // bootleg
sidepckt // (c) 1986 Data East Corporation
sidepcktj // (c) 1986 Data East Corporation
sidepcktb // bootleg
exprraid // (c) 1986 Data East USA (US)
exprraida // (c) 1986 Data East USA (US)
exprraid // (c) 1986 Data East Corporation
exprraidu // (c) 1986 Data East USA (US)
exprraidi // (c) 1986 Data East Corporation PCB manufactured by Gecas under license
wexpress // (c) 1986 Data East Corporation
wexpressb1 // bootleg