mirror of
https://github.com/holub/mame
synced 2025-06-06 21:03:47 +03:00
UWP builds again but by no means working (nw)
This commit is contained in:
parent
0f877e08b3
commit
bcabf45f08
@ -68,6 +68,8 @@ project ("osd_" .. _OPTIONS["osd"])
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MAME_DIR .. "src/osd/uwp/video.h",
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MAME_DIR .. "src/osd/uwp/window.cpp",
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MAME_DIR .. "src/osd/uwp/window.h",
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MAME_DIR .. "src/osd/windows/winutf8.cpp",
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MAME_DIR .. "src/osd/windows/winutf8.h",
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MAME_DIR .. "src/osd/modules/osdwindow.cpp",
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MAME_DIR .. "src/osd/modules/osdwindow.h",
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MAME_DIR .. "src/osd/windows/winmain.cpp",
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@ -76,8 +78,6 @@ project ("osd_" .. _OPTIONS["osd"])
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MAME_DIR .. "src/osd/modules/render/drawnone.h",
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MAME_DIR .. "src/osd/uwp/uwpcompat.cpp",
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MAME_DIR .. "src/osd/uwp/uwpcompat.h",
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MAME_DIR .. "src/osd/uwp/uwpmain.cpp",
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MAME_DIR .. "src/osd/uwp/uwpmain.h",
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MAME_DIR .. "src/osd/osdepend.h",
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}
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@ -8,8 +8,6 @@
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#include "input_module.h"
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#if defined(OSD_WINDOWS)
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// MAME headers
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#include "emu.h"
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#include "osdepend.h"
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@ -151,4 +149,3 @@ void windows_osd_interface::customize_input_type_list(simple_list<input_type_ent
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}
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}
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#endif
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@ -25,8 +25,6 @@
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#ifdef OSD_SDL
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// forward declaration
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struct SDL_Window;
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#elif defined(OSD_UWP)
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#include <Agile.h>
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#endif
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#undef min
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#undef max
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@ -138,15 +136,13 @@ public:
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virtual void update() = 0;
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virtual void destroy() = 0;
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#if defined(OSD_WINDOWS) || defined(OSD_UWP)
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virtual bool win_has_menu() = 0;
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#endif
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#ifdef OSD_WINDOWS
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virtual bool win_has_menu() = 0;
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HDC m_dc; // only used by GDI renderer!
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int m_resize_state;
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#elif defined(OSD_UWP)
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virtual bool win_has_menu() = 0;
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Platform::Agile<Windows::UI::Core::CoreWindow^> m_window;
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#endif
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render_primitive_list *m_primlist;
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osd_window_config m_win_config;
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@ -228,7 +228,7 @@ int renderer_bgfx::create()
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#ifdef OSD_WINDOWS
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winSetHwnd(win->platform_window<HWND>());
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#elif defined(OSD_UWP)
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winrtSetWindow(AsInspectable(win->m_window.Get()));
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winrtSetWindow(win->platform_window<IInspectable*>());
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#else
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sdlSetWindow(win->platform_window<SDL_Window*>());
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#endif
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@ -279,7 +279,7 @@ int renderer_bgfx::create()
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#ifdef OSD_WINDOWS
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m_framebuffer = m_targets->create_backbuffer(win->platform_window<HWND>(), m_width[win->m_index], m_height[win->m_index]);
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#elif defined(OSD_UWP)
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m_framebuffer = m_targets->create_backbuffer(&win->m_window, m_width[win->m_index], m_height[win->m_index]);
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m_framebuffer = m_targets->create_backbuffer(win->platform_window<IInspectable*>(), m_width[win->m_index], m_height[win->m_index]);
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#else
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m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(win->platform_window<SDL_Window*>()), m_width[win->m_index], m_height[win->m_index]);
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#endif
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@ -920,7 +920,7 @@ bool renderer_bgfx::update_dimensions()
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#ifdef OSD_WINDOWS
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m_framebuffer = m_targets->create_backbuffer(win->platform_window<HWND>(), width, height);
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#elif defined(OSD_UWP)
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m_framebuffer = m_targets->create_backbuffer(&win->m_window, width, height);
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m_framebuffer = m_targets->create_backbuffer(win->platform_window<IInspectable*>(), width, height);
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#else
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m_framebuffer = m_targets->create_backbuffer(sdlNativeWindowHandle(win->platform_window<SDL_Window*>()), width, height);
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#endif
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@ -29,7 +29,7 @@ render_primitive_list *renderer_none::get_primitives()
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#if defined(OSD_WINDOWS)
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GetClientRect(win->platform_window<HWND>(), &client);
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#elif defined(OSD_UWP)
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auto bounds = win->m_window->Bounds;
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auto bounds = std::static_pointer_cast<uwp_window_info>(win)->uwp_window()->Bounds;
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client.left = bounds.Left;
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client.right = bounds.Right;
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client.top = bounds.Top;
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@ -1,186 +0,0 @@
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// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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//============================================================
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//
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// main.c - Win32 main program
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//
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//============================================================
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// standard windows headers
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <tchar.h>
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#include <stdlib.h>
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#include <vector>
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#include <string>
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#include "uwpmain.h"
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#include <wrl\client.h>
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#undef interface
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using namespace Windows::ApplicationModel;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Input;
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using namespace Windows::System;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace MameUWP;
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Platform::Array<Platform::String^>^ g_command_args;
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// The main function is only used to initialize our IFrameworkView class.
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[Platform::MTAThread]
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int main(Platform::Array<Platform::String^>^ args)
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{
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g_command_args = args;
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auto direct3DApplicationSource = ref new Direct3DApplicationSource();
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CoreApplication::Run(direct3DApplicationSource);
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return 0;
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}
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IFrameworkView^ Direct3DApplicationSource::CreateView()
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{
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return ref new App();
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}
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App::App() :
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m_windowClosed(false),
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m_windowVisible(true)
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{
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}
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// The first method called when the IFrameworkView is being created.
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void App::Initialize(CoreApplicationView^ applicationView)
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{
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// Register event handlers for app lifecycle. This example includes Activated, so that we
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// can make the CoreWindow active and start rendering on the window.
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applicationView->Activated +=
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ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
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CoreApplication::Suspending +=
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ref new EventHandler<SuspendingEventArgs^>(this, &App::OnSuspending);
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CoreApplication::Resuming +=
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ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
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}
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// Called when the CoreWindow object is created (or re-created).
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void App::SetWindow(CoreWindow^ window)
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{
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window->SizeChanged +=
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ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
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window->VisibilityChanged +=
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ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
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window->Closed +=
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ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
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DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
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currentDisplayInformation->DpiChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
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currentDisplayInformation->OrientationChanged +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
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DisplayInformation::DisplayContentsInvalidated +=
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ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDisplayContentsInvalidated);
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}
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// Initializes scene resources, or loads a previously saved app state.
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void App::Load(Platform::String^ entryPoint)
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{
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}
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// This method is called after the window becomes active.
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void App::Run()
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{
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// parse config and cmdline options
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// DWORD result;
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{
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/* winrt_options options;
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winrt_osd_interface osd(options);
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char exe_path[MAX_PATH];
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GetModuleFileNameA(NULL, exe_path, MAX_PATH);
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char* args[2] = { exe_path, (char*)"-verbose" };
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osd.register_options();
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cli_frontend frontend(options, osd);
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result = frontend.execute(ARRAY_LENGTH(args), args);*/
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}
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}
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// Required for IFrameworkView.
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// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
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// class is torn down while the app is in the foreground.
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void App::Uninitialize()
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{
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}
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// Application lifecycle event handlers.
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void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
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{
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// Run() won't start until the CoreWindow is activated.
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}
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void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
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{
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// Save app state asynchronously after requesting a deferral. Holding a deferral
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// indicates that the application is busy performing suspending operations. Be
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// aware that a deferral may not be held indefinitely. After about five seconds,
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// the app will be forced to exit.
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SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
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//create_task([this, deferral]()
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//{
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// //m_deviceResources->Trim();
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// // Insert your code here.
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// deferral->Complete();
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//});
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}
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void App::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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{
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// Restore any data or state that was unloaded on suspend. By default, data
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// and state are persisted when resuming from suspend. Note that this event
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// does not occur if the app was previously terminated.
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// Insert your code here.
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}
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// Window event handlers.
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void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
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{
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}
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void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
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{
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m_windowVisible = args->Visible;
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}
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void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
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{
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m_windowClosed = true;
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}
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// DisplayInformation event handlers.
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void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
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{
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}
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void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
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{
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}
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void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args)
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{
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}
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@ -1,52 +0,0 @@
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// license:BSD-3-Clause
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// copyright-holders:Brad Hughes
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//============================================================
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//
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// uwpmain.h - Universal Windows Paltform
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//
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//============================================================
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#pragma once
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namespace MameUWP
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{
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// Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events.
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ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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public:
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App();
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// IFrameworkView Methods.
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virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
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virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
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virtual void Load(Platform::String^ entryPoint);
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virtual void Run();
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virtual void Uninitialize();
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protected:
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// Application lifecycle event handlers.
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void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
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void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
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void OnResuming(Platform::Object^ sender, Platform::Object^ args);
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// Window event handlers.
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
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void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
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// DisplayInformation event handlers.
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void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
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private:
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bool m_windowClosed;
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bool m_windowVisible;
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};
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}
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ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
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{
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public:
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virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
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};
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@ -65,11 +65,14 @@ bool windows_osd_interface::video_init()
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windows_options &options = downcast<windows_options &>(machine().options());
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for (int index = 0; index < video_config.numscreens; index++)
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{
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win_window_info::create(machine(), index, m_monitor_module->pick_monitor(options, index), &windows[index]);
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uwp_window_info::create(machine(), index, m_monitor_module->pick_monitor(options, index), &windows[index]);
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}
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if (video_config.mode != VIDEO_MODE_NONE)
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osd_common_t::s_window_list.front()->platform_window<Platform::Agile<CoreWindow^>>()->Activate();
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{
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auto win = std::static_pointer_cast<uwp_window_info>(osd_common_t::s_window_list.front());
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win->uwp_window()->Activate();
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}
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return true;
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}
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@ -243,7 +243,7 @@ void windows_osd_interface::window_exit()
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CloseHandle(ui_pause_event);
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}
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win_window_info::win_window_info(
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uwp_window_info::uwp_window_info(
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running_machine &machine,
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int index,
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std::shared_ptr<osd_monitor_info> monitor,
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@ -273,11 +273,11 @@ win_window_info::win_window_info(
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m_prescale = video_config.prescale;
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}
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POINT win_window_info::s_saved_cursor_pos = { -1, -1 };
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POINT uwp_window_info::s_saved_cursor_pos = { -1, -1 };
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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void win_window_info::capture_pointer()
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void uwp_window_info::capture_pointer()
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{
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RECT bounds;
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GetClientRect(platform_window<HWND>(), &bounds);
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@ -286,12 +286,12 @@ void win_window_info::capture_pointer()
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ClipCursor(&bounds);
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}
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void win_window_info::release_pointer()
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void uwp_window_info::release_pointer()
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{
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ClipCursor(nullptr);
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}
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void win_window_info::hide_pointer()
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void uwp_window_info::hide_pointer()
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{
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GetCursorPos(&s_saved_cursor_pos);
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@ -299,7 +299,7 @@ void win_window_info::hide_pointer()
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ShowCursor(TRUE);
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}
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void win_window_info::show_pointer()
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void uwp_window_info::show_pointer()
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{
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if (s_saved_cursor_pos.x != -1 || s_saved_cursor_pos.y != -1)
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{
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@ -313,29 +313,29 @@ void win_window_info::show_pointer()
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#else
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CoreCursor^ win_window_info::s_cursor = nullptr;
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CoreCursor^ uwp_window_info::s_cursor = nullptr;
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void win_window_info::capture_pointer()
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void uwp_window_info::capture_pointer()
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{
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platform_window<Platform::Agile<CoreWindow^>>()->SetPointerCapture();
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uwp_window()->SetPointerCapture();
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}
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void win_window_info::release_pointer()
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void uwp_window_info::release_pointer()
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{
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platform_window<Platform::Agile<CoreWindow^>>()->ReleasePointerCapture();
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uwp_window()->ReleasePointerCapture();
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}
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void win_window_info::hide_pointer()
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void uwp_window_info::hide_pointer()
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{
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auto window = platform_window<Platform::Agile<CoreWindow^>>();
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win_window_info::s_cursor = window->PointerCursor;
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auto window = uwp_window();
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uwp_window_info::s_cursor = window->PointerCursor;
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window->PointerCursor = nullptr;
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}
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void win_window_info::show_pointer()
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void uwp_window_info::show_pointer()
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{
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auto window = platform_window<Platform::Agile<CoreWindow^>>();
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window->PointerCursor = win_window_info::s_cursor;
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auto window = uwp_window();
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window->PointerCursor = uwp_window_info::s_cursor;
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}
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#endif
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@ -357,19 +357,15 @@ void winwindow_process_events_periodic(running_machine &machine)
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winwindow_process_events(machine, TRUE, false);
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}
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//============================================================
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// is_mame_window
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// winwindow_has_focus
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// (main or window thread)
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//============================================================
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static bool is_mame_window(HWND hwnd)
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BOOL winwindow_has_focus(void)
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{
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//for (auto window : osd_common_t::s_window_list)
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//if (window->platform_window<HWND>() == hwnd)
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//return true;
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return false;
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// For now always act like we have focus
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||||
return TRUE;
|
||||
}
|
||||
|
||||
inline static BOOL handle_mouse_button(windows_osd_interface *osd, int button, int down, int x, int y)
|
||||
@ -421,12 +417,12 @@ void winwindow_process_events(running_machine &machine, int ingame, bool nodispa
|
||||
// (main thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::create(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config)
|
||||
void uwp_window_info::create(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config)
|
||||
{
|
||||
assert(GetCurrentThreadId() == main_threadid);
|
||||
|
||||
// allocate a new window object
|
||||
auto window = std::make_shared<win_window_info>(machine, index, monitor, config);
|
||||
auto window = std::make_shared<uwp_window_info>(machine, index, monitor, config);
|
||||
|
||||
// set main window
|
||||
if (window->m_index > 0)
|
||||
@ -485,7 +481,7 @@ void win_window_info::create(running_machine &machine, int index, std::shared_pt
|
||||
fatalerror("Unable to complete window creation\n");
|
||||
}
|
||||
|
||||
std::shared_ptr<osd_monitor_info> win_window_info::monitor_from_rect(const osd_rect* proposed) const
|
||||
std::shared_ptr<osd_monitor_info> uwp_window_info::monitor_from_rect(const osd_rect* proposed) const
|
||||
{
|
||||
std::shared_ptr<osd_monitor_info> monitor;
|
||||
|
||||
@ -513,7 +509,7 @@ std::shared_ptr<osd_monitor_info> win_window_info::monitor_from_rect(const osd_r
|
||||
// (main thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::destroy()
|
||||
void uwp_window_info::destroy()
|
||||
{
|
||||
assert(GetCurrentThreadId() == main_threadid);
|
||||
|
||||
@ -535,7 +531,7 @@ void win_window_info::destroy()
|
||||
// (main thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::update()
|
||||
void uwp_window_info::update()
|
||||
{
|
||||
int targetview, targetorient;
|
||||
render_layer_config targetlayerconfig;
|
||||
@ -598,7 +594,7 @@ void win_window_info::update()
|
||||
// (main thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::set_starting_view(int index, const char *defview, const char *view)
|
||||
void uwp_window_info::set_starting_view(int index, const char *defview, const char *view)
|
||||
{
|
||||
int viewindex;
|
||||
|
||||
@ -678,7 +674,7 @@ int winwindow_ui_is_paused(running_machine &machine)
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
int win_window_info::wnd_extra_width()
|
||||
int uwp_window_info::wnd_extra_width()
|
||||
{
|
||||
RECT temprect = { 100, 100, 200, 200 };
|
||||
if (fullscreen())
|
||||
@ -694,7 +690,7 @@ int win_window_info::wnd_extra_width()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
int win_window_info::wnd_extra_height()
|
||||
int uwp_window_info::wnd_extra_height()
|
||||
{
|
||||
RECT temprect = { 100, 100, 200, 200 };
|
||||
if (fullscreen())
|
||||
@ -709,7 +705,7 @@ int win_window_info::wnd_extra_height()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
int win_window_info::complete_create()
|
||||
int uwp_window_info::complete_create()
|
||||
{
|
||||
int tempwidth, tempheight;
|
||||
|
||||
@ -718,7 +714,9 @@ int win_window_info::complete_create()
|
||||
// get the monitor bounds
|
||||
osd_rect monitorbounds = m_monitor->position_size();
|
||||
|
||||
m_window = Windows::UI::Core::CoreWindow::GetForCurrentThread();
|
||||
IInspectable* raw_window = reinterpret_cast<IInspectable*>(Windows::UI::Core::CoreWindow::GetForCurrentThread());
|
||||
raw_window->AddRef(); // TODO: Should probably figure out a way to auto-release
|
||||
set_platform_window(raw_window);
|
||||
|
||||
// skip the positioning stuff for -video none */
|
||||
if (video_config.mode == VIDEO_MODE_NONE)
|
||||
@ -757,7 +755,7 @@ int win_window_info::complete_create()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
osd_rect win_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int adjustment)
|
||||
osd_rect uwp_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int adjustment)
|
||||
{
|
||||
assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
@ -882,7 +880,7 @@ osd_rect win_window_info::constrain_to_aspect_ratio(const osd_rect &rect, int ad
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
osd_dim win_window_info::get_min_bounds(int constrain)
|
||||
osd_dim uwp_window_info::get_min_bounds(int constrain)
|
||||
{
|
||||
int32_t minwidth, minheight;
|
||||
|
||||
@ -935,7 +933,7 @@ osd_dim win_window_info::get_min_bounds(int constrain)
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
osd_dim win_window_info::get_max_bounds(int constrain)
|
||||
osd_dim uwp_window_info::get_max_bounds(int constrain)
|
||||
{
|
||||
//assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
@ -975,7 +973,7 @@ osd_dim win_window_info::get_max_bounds(int constrain)
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::update_minmax_state()
|
||||
void uwp_window_info::update_minmax_state()
|
||||
{
|
||||
assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
@ -1008,30 +1006,28 @@ void win_window_info::update_minmax_state()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::minimize_window()
|
||||
void uwp_window_info::minimize_window()
|
||||
{
|
||||
assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
osd_dim newsize = get_min_bounds(video_config.keepaspect);
|
||||
|
||||
// get the window rect
|
||||
RECT bounds;
|
||||
//RECT bounds;
|
||||
//GetWindowRect(platform_window<HWND>(), &bounds);
|
||||
|
||||
osd_rect newrect(bounds.left, bounds.top, newsize );
|
||||
//osd_rect newrect(bounds.left, bounds.top, newsize );
|
||||
|
||||
|
||||
//SetWindowPos(platform_window<HWND>(), nullptr, newrect.left(), newrect.top(), newrect.width(), newrect.height(), SWP_NOZORDER);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//============================================================
|
||||
// maximize_window
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::maximize_window()
|
||||
void uwp_window_info::maximize_window()
|
||||
{
|
||||
assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
@ -1053,7 +1049,7 @@ void win_window_info::maximize_window()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::adjust_window_position_after_major_change()
|
||||
void uwp_window_info::adjust_window_position_after_major_change()
|
||||
{
|
||||
RECT oldrect;
|
||||
|
||||
@ -1100,7 +1096,7 @@ void win_window_info::adjust_window_position_after_major_change()
|
||||
// (window thread)
|
||||
//============================================================
|
||||
|
||||
void win_window_info::set_fullscreen(int fullscreen)
|
||||
void uwp_window_info::set_fullscreen(int fullscreen)
|
||||
{
|
||||
assert(GetCurrentThreadId() == window_threadid);
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Aaron Giles
|
||||
// copyright-holders:Aaron Giles, Brad Hughes
|
||||
//============================================================
|
||||
//
|
||||
// window.h - Win32 window handling
|
||||
@ -14,6 +14,9 @@
|
||||
#include <windows.h>
|
||||
#include <windowsx.h>
|
||||
#include <mmsystem.h>
|
||||
#include <inspectable.h>
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
@ -43,10 +46,10 @@
|
||||
// TYPE DEFINITIONS
|
||||
//============================================================
|
||||
|
||||
class win_window_info : public osd_window
|
||||
class uwp_window_info : public osd_window
|
||||
{
|
||||
public:
|
||||
win_window_info(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
|
||||
uwp_window_info(running_machine &machine, int index, std::shared_ptr<osd_monitor_info> monitor, const osd_window_config *config);
|
||||
|
||||
running_machine &machine() const override { return m_machine; }
|
||||
|
||||
@ -55,24 +58,14 @@ public:
|
||||
|
||||
void update() override;
|
||||
|
||||
virtual bool win_has_menu() override
|
||||
{
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
return GetMenu(platform_window<HWND>()) ? true : false;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual osd_dim get_size() override
|
||||
{
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
RECT client;
|
||||
GetClientRect(platform_window<HWND>(), &client);
|
||||
return osd_dim(client.right - client.left, client.bottom - client.top);
|
||||
#else
|
||||
throw ref new Platform::NotImplementedException();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool win_has_menu() override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void capture_pointer() override;
|
||||
@ -80,6 +73,12 @@ public:
|
||||
void show_pointer() override;
|
||||
void hide_pointer() override;
|
||||
|
||||
Windows::UI::Core::CoreWindow^ uwp_window()
|
||||
{
|
||||
auto inspectable = platform_window<IInspectable*>();
|
||||
return reinterpret_cast<Windows::UI::Core::CoreWindow^>(inspectable);
|
||||
}
|
||||
|
||||
virtual osd_monitor_info *monitor() const override { return m_monitor.get(); }
|
||||
|
||||
void destroy() override;
|
||||
@ -94,7 +93,7 @@ public:
|
||||
|
||||
// member variables
|
||||
|
||||
win_window_info * m_next;
|
||||
uwp_window_info * m_next;
|
||||
volatile int m_init_state;
|
||||
|
||||
// window handle and info
|
||||
@ -157,7 +156,9 @@ struct osd_draw_callbacks
|
||||
// PROTOTYPES
|
||||
//============================================================
|
||||
|
||||
BOOL winwindow_has_focus(void);
|
||||
void winwindow_process_events(running_machine &machine, int ingame, bool nodispatch);
|
||||
void winwindow_process_events_periodic(running_machine &machine);
|
||||
|
||||
//============================================================
|
||||
// rect_width / rect_height
|
||||
|
@ -24,6 +24,7 @@
|
||||
// MAME headers
|
||||
#include "emu.h"
|
||||
#include "emuopts.h"
|
||||
#include "strconv.h"
|
||||
|
||||
// MAMEOS headers
|
||||
#include "winmain.h"
|
||||
@ -99,10 +100,10 @@ public:
|
||||
char buffer[1024];
|
||||
vsnprintf(buffer, ARRAY_LENGTH(buffer), msg, args);
|
||||
|
||||
osd_unique_wstr wcbuffer(osd::text::to_wstring(buffer));
|
||||
osd_unique_wstr wcappname(osd::text::to_wstring(emulator_info::get_appname()));
|
||||
std::wstring wcbuffer(osd::text::to_wstring(buffer));
|
||||
std::wstring wcappname(osd::text::to_wstring(emulator_info::get_appname()));
|
||||
|
||||
auto dlg = ref new MessageDialog(ref new Platform::String(wcbuffer.get()), ref new Platform::String(wcappname.get()));
|
||||
auto dlg = ref new MessageDialog(ref new Platform::String(wcbuffer.data()), ref new Platform::String(wcbuffer.data()));
|
||||
dlg->ShowAsync();
|
||||
}
|
||||
else
|
||||
@ -343,6 +344,15 @@ static BOOL WINAPI control_handler(DWORD type)
|
||||
|
||||
#else
|
||||
|
||||
// The main function is only used to initialize our IFrameworkView class.
|
||||
[Platform::MTAThread]
|
||||
int main(Platform::Array<Platform::String^>^ args)
|
||||
{
|
||||
auto direct3DApplicationSource = ref new MameViewSource();
|
||||
CoreApplication::Run(direct3DApplicationSource);
|
||||
return 0;
|
||||
}
|
||||
|
||||
MameMainApp::MameMainApp()
|
||||
{
|
||||
}
|
||||
@ -373,7 +383,7 @@ void MameMainApp::Run()
|
||||
|
||||
// parse config and cmdline options
|
||||
m_options = std::make_unique<windows_options>();
|
||||
m_osd = std::make_unique<windows_osd_interface>(m_options);
|
||||
m_osd = std::make_unique<windows_osd_interface>(*m_options.get());
|
||||
|
||||
// Since we're a GUI app, out errors to message boxes
|
||||
// Initialize this after the osd interface so that we are first in the
|
||||
|
@ -258,8 +258,10 @@ struct _EXCEPTION_POINTERS;
|
||||
|
||||
class windows_osd_interface : public osd_common_t
|
||||
{
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
// Access to exception filter static method
|
||||
friend int main(int argc, char *argv[]);
|
||||
#endif
|
||||
|
||||
public:
|
||||
// construction/destruction
|
||||
|
@ -28,6 +28,7 @@ void win_output_debug_string_utf8(const char *string)
|
||||
}
|
||||
|
||||
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
|
||||
//============================================================
|
||||
// win_message_box_utf8
|
||||
@ -55,6 +56,8 @@ int win_message_box_utf8(HWND window, const char *text, const char *caption, UIN
|
||||
return MessageBox(window, t_text, t_caption, type);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//============================================================
|
||||
@ -113,6 +116,7 @@ std::string win_get_window_text_utf8(HWND window)
|
||||
}
|
||||
|
||||
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
|
||||
//============================================================
|
||||
// win_create_window_ex_utf8
|
||||
@ -135,3 +139,5 @@ HWND win_create_window_ex_utf8(DWORD exstyle, const char* classname, const char*
|
||||
return CreateWindowEx(exstyle, ts_classname.c_str(), t_windowname, style, x, y, width, height, parent,
|
||||
menu, instance, param);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user