enabled save flag in othunder.c (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips)

This commit is contained in:
Fabio Priuli 2010-02-24 10:02:13 +00:00
parent 7b230a3218
commit bd8232c7c9

View File

@ -586,9 +586,9 @@ static INPUT_PORTS_START( othundu )
PORT_INCLUDE( othundrj )
PORT_MODIFY( "DSWB" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Continue_Price ) ) /* see notes */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, "Same as Start" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Continue_Price ) ) /* see notes */
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, "Same as Start" )
INPUT_PORTS_END
@ -945,7 +945,7 @@ ROM_END
GAME( 1988, othunder, 0, othunder, othunder, 0, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", 0 )
GAME( 1988, othunderu, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", 0 )
GAME( 1988, othunderuo, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, older)", 0 )
GAME( 1988, othunderj, othunder, othunder, othundrj, 0, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", 0 )
GAME( 1988, othunder, 0, othunder, othunder, 0, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderuo, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, older)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderj, othunder, othunder, othundrj, 0, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", GAME_SUPPORTS_SAVE )