enabled save flag in othunder.c (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips)

This commit is contained in:
Fabio Priuli 2010-02-24 10:02:13 +00:00
parent 7b230a3218
commit bd8232c7c9

View File

@ -945,7 +945,7 @@ ROM_END
GAME( 1988, othunder, 0, othunder, othunder, 0, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", 0 ) GAME( 1988, othunder, 0, othunder, othunder, 0, ORIENTATION_FLIP_X, "Taito Corporation Japan", "Operation Thunderbolt (World)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderu, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", 0 ) GAME( 1988, othunderu, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderuo, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, older)", 0 ) GAME( 1988, othunderuo, othunder, othunder, othundu, 0, ORIENTATION_FLIP_X, "Taito America Corporation", "Operation Thunderbolt (US, older)", GAME_SUPPORTS_SAVE )
GAME( 1988, othunderj, othunder, othunder, othundrj, 0, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", 0 ) GAME( 1988, othunderj, othunder, othunder, othundrj, 0, ORIENTATION_FLIP_X, "Taito Corporation", "Operation Thunderbolt (Japan)", GAME_SUPPORTS_SAVE )