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Re-added 2nd button back to ddayc [David Haywood]
---------- Forwarded message ---------- From: David Haywood <neohaze@nildram.co.uk> Date: Thu, Oct 29, 2009 at 11:14 PM Subject: Ddayc To: Philip Bennett <p.j.bennett@gmail.com> this adds the 2nd button back to ddayc, you hold it when firing to do long shots. the parent doesn't have this feature, and the clone has been unplayable since mame 0.100 because the button was removed thus making it impossible to shoot enemies at the top of the screen before they kill you.
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@ -172,6 +172,10 @@ INPUT_PORTS_END
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static INPUT_PORTS_START( ddayc )
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PORT_INCLUDE(dday)
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PORT_MODIFY("BUTTONS")
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) /* Distance Button */
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PORT_MODIFY("DSW0")
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PORT_DIPNAME( 0x0c, 0x00, "Extended Play At" )
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PORT_DIPSETTING( 0x00, "4000" )
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@ -182,7 +186,7 @@ static INPUT_PORTS_START( ddayc )
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PORT_DIPSETTING( 0x30, DEF_STR( Easy ) ) // Easy - No Bombs, No Troop Carriers
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PORT_DIPSETTING( 0x20, DEF_STR( Normal ) ) // Normal - No Bombs, Troop Carriers
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PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // Hard - Bombs, Troop Carriers
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// PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) // Same as 0x10
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PORT_DIPSETTING( 0x00, "Hard (duplicate setting)" ) // Same as 0x10
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) ) // Doesn't seem to be used
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x40, DEF_STR( On ) )
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