This commit is contained in:
RobertoFresca 2016-08-19 12:15:27 -03:00
commit be2ab5b645
7 changed files with 548 additions and 690 deletions

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@ -4182,7 +4182,6 @@ files {
MAME_DIR .. "src/mame/drivers/play_1.cpp",
MAME_DIR .. "src/mame/drivers/play_2.cpp",
MAME_DIR .. "src/mame/drivers/play_3.cpp",
MAME_DIR .. "src/mame/drivers/play_5.cpp",
MAME_DIR .. "src/mame/drivers/rowamet.cpp",
MAME_DIR .. "src/mame/drivers/s11.cpp",
MAME_DIR .. "src/mame/includes/s11.h",

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@ -857,7 +857,6 @@ pktgaldx.cpp
play_1.cpp
play_2.cpp
play_3.cpp
play_5.cpp
playch10.cpp
playmark.cpp
pluto5.cpp

View File

@ -276,7 +276,7 @@ WRITE8_MEMBER( play_1_state::port01_w )
output().set_digit_value(45, 0);
}
m_match = patterns[data>>4] & 0x7f;
m_match = patterns[data>>4];
m_waitcnt = 0;
}

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@ -14,7 +14,7 @@ Playmatic MPU 2
ToDo:
- Lamps, Solenoids to add
- Mechanical sounds to add
- Add remaining mechanical sounds
- Some sound boards to add
Notes:
@ -77,6 +77,7 @@ private:
bool m_disp_sw;
UINT8 m_soundlatch;
UINT8 m_psg_latch;
UINT8 m_port06;
virtual void machine_reset() override;
required_device<cosmac_device> m_maincpu;
required_device<ttl7474_device> m_4013a;
@ -98,7 +99,7 @@ static ADDRESS_MAP_START( play_2_io, AS_IO, 8, play_2_state )
AM_RANGE(0x03, 0x03) AM_DEVWRITE("1863", cdp1863_device, str_w)
AM_RANGE(0x04, 0x04) AM_READ(port04_r)
AM_RANGE(0x05, 0x05) AM_READ(port05_r)
AM_RANGE(0x06, 0x06) AM_WRITE(port06_w) // segments
AM_RANGE(0x06, 0x06) AM_WRITE(port06_w)
AM_RANGE(0x07, 0x07) AM_WRITE(port07_w)
ADDRESS_MAP_END
@ -189,6 +190,7 @@ void play_2_state::machine_reset()
m_4013b->d_w(1);
m_kbdrow = 0;
m_disp_sw = 0;
m_port06 = 0;
for (UINT8 i = 0; i < 5; i++)
m_segment[i] = 0;
}
@ -207,8 +209,14 @@ WRITE8_MEMBER( play_2_state::port01_w )
m_1863->oe_w(BIT(data, 7)); // this actually mutes the audio amp, but doing it this way is far easier
}
WRITE8_MEMBER( play_2_state::port06_w )
WRITE8_MEMBER( play_2_state::port02_w )
{
m_segment[4] = m_segment[3];
m_segment[3] = m_segment[2];
m_segment[2] = m_segment[1];
m_segment[1] = m_segment[0];
m_segment[0] = data;
m_disp_sw = 1;
}
WRITE8_MEMBER( play_2_state::port03_w )
@ -230,14 +238,9 @@ READ8_MEMBER( play_2_state::port05_r )
return m_keyboard[6]->read();
}
WRITE8_MEMBER( play_2_state::port02_w )
WRITE8_MEMBER( play_2_state::port06_w )
{
m_segment[4] = m_segment[3];
m_segment[3] = m_segment[2];
m_segment[2] = m_segment[1];
m_segment[1] = m_segment[0];
m_segment[0] = data;
m_disp_sw = 1;
m_port06 = data & 15;
}
WRITE8_MEMBER( play_2_state::port07_w )
@ -245,6 +248,13 @@ WRITE8_MEMBER( play_2_state::port07_w )
m_soundlatch = (data & 0x70) >> 4; // Zira (manual doesn't say where data comes from)
m_4013b->clear_w(0);
m_4013b->clear_w(1);
if (!BIT(data, 7))
{
if (m_port06 == 11)
m_samples->start(0, 5); // outhole
if (m_port06 == 13)
m_samples->start(0, 6); // knocker
}
}
READ_LINE_MEMBER( play_2_state::clear_r )

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@ -1,37 +1,75 @@
// license:BSD-3-Clause
// copyright-holders:Miodrag Milanovic, Robbbert
/**********************************************************************************
/*********************************************************************************************
PINBALL
Playmatic MPU 3
Playmatic MPU 3,4,5
Status:
- Main board is emulated and working (currently runs the initial test mode)
- Displays to add
- Switches, lamps, solenoids to add
- Sound board to emulate
- Lamps, Solenoids to add
- AY chips output port adds various components across the analog outputs
- Lots of loud siren-like noises when there should be silence
- Mechanical sounds to add
- Most games work
-- Spain82: not working (no manual available)
-- Nautilus: sound is broken (runs into the weeds)
-- Skill Flight: not working
-- Miss Disco: not working (no manual available)
-- Phantom Ship: no sound (no manual available)
-- Meg Aaton: Ball number doesn't show
It looks like Skill Flight and Phantom Ship use a new sound card that contains
Z80A, 5205, 2x AY-3-8910, 2x Z80CTC, 2x MF10.
Note: The input lines INT, EF1-4 are inverted (not true voltage).
First time:
- The default settings are fine, so start with a clean slate
- Wait for it to say No Ball, then hold down X.
- Keep holding X, insert credits, and press start. When it says ball 1, let go immediately.
- If you hold down X longer than you should, it says Coil Error, and the game is ended. You
should let go the instant the ball number increments.
- Any games marked working actually do work, but like most pinballs they are a pain to play
with the keyboard.
Setting up:
The manual is not that clear, there's a lot we don't know, this *seems* to work...
- Start machine, wait for it to say No Ball, and it plays a tune
- Press 8 (to simulate opening the front door)
- Press 1, it says BooP (Bookkeeping)
- Press 8 and the credits number increments to 8, then 01 and on to 17 (2 pushes per number)
- When it gets to 01, the display says Adjust
- To adjust a setting, press 1 to choose a digit, then tap 9 until it is correct.
- The settings in the manual do not fully line up with what we see in the display.
***********************************************************************************************/
***********************************************************************************/
#if 0
#include "machine/genpin.h"
#include "cpu/cosmac/cosmac.h"
#include "machine/clock.h"
#include "machine/7474.h"
#include "sound/ay8910.h"
#include "play_3.lh"
class play_3_state : public driver_device
class play_3_state : public genpin_class
{
public:
play_3_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_4013a(*this, "4013a")
, m_4013b(*this, "4013b")
, m_aysnd1(*this, "aysnd1")
, m_aysnd2(*this, "aysnd2")
, m_keyboard(*this, "X")
{ }
DECLARE_DRIVER_INIT(play_3);
DECLARE_WRITE8_MEMBER(port01_w);
DECLARE_WRITE8_MEMBER(megaaton_port01_w);
DECLARE_WRITE8_MEMBER(port02_w);
DECLARE_WRITE8_MEMBER(port03_w);
DECLARE_READ8_MEMBER(port04_r);
@ -44,68 +82,272 @@ public:
DECLARE_WRITE_LINE_MEMBER(q4013a_w);
DECLARE_WRITE_LINE_MEMBER(clock_w);
DECLARE_WRITE_LINE_MEMBER(clock2_w);
DECLARE_WRITE8_MEMBER(port01_a_w);
DECLARE_READ8_MEMBER(port02_a_r);
DECLARE_READ_LINE_MEMBER(clear_a_r);
private:
UINT16 m_clockcnt;
UINT16 m_resetcnt;
UINT16 m_resetcnt_a;
UINT8 m_soundlatch;
UINT8 m_a_irqset;
UINT16 m_a_irqcnt;
UINT8 m_kbdrow;
UINT8 m_segment[5];
bool m_disp_sw;
virtual void machine_reset() override;
required_device<cosmac_device> m_maincpu;
required_device<cosmac_device> m_audiocpu;
required_device<ttl7474_device> m_4013a;
required_device<ttl7474_device> m_4013b;
required_device<ay8910_device> m_aysnd1;
required_device<ay8910_device> m_aysnd2;
required_ioport_array<10> m_keyboard;
};
static ADDRESS_MAP_START( play_3_map, AS_PROGRAM, 8, play_3_state )
AM_RANGE(0x0000, 0x1fff) AM_MIRROR(0x4000) AM_ROM // 2x 2732
//AM_RANGE(0x3000, 0x30ff) AM_MIRROR(0x4f00) AM_ROM // undumped PAL
AM_RANGE(0x8000, 0x80ff) AM_MIRROR(0x7f00) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x8000, 0x80ff) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_3_io, AS_IO, 8, play_3_state )
AM_RANGE(0x01, 0x01) AM_WRITE(port01_w) // digits
AM_RANGE(0x02, 0x02) AM_WRITE(port02_w)
AM_RANGE(0x03, 0x03) AM_WRITE(port03_w)
AM_RANGE(0x04, 0x04) AM_READ(port04_r)
AM_RANGE(0x05, 0x05) AM_READ(port05_r)
AM_RANGE(0x01, 0x01) AM_WRITE(port01_w) // digits, scan-lines
AM_RANGE(0x02, 0x02) AM_WRITE(port02_w) // sound code
AM_RANGE(0x03, 0x03) AM_WRITE(port03_w) //
AM_RANGE(0x04, 0x04) AM_READ(port04_r) // switches
AM_RANGE(0x05, 0x05) AM_READ(port05_r) // more switches
AM_RANGE(0x06, 0x06) AM_WRITE(port06_w) // segments
AM_RANGE(0x07, 0x07) AM_WRITE(port07_w)
AM_RANGE(0x07, 0x07) AM_WRITE(port07_w) // flipflop clear
ADDRESS_MAP_END
static ADDRESS_MAP_START( megaaton_io, AS_IO, 8, play_3_state )
AM_RANGE(0x01, 0x01) AM_WRITE(megaaton_port01_w) // digits, scan-lines
AM_RANGE(0x02, 0x02) AM_WRITE(port02_w) // sound code
AM_RANGE(0x03, 0x03) AM_WRITE(port03_w) //
AM_RANGE(0x04, 0x04) AM_READ(port04_r) // switches
AM_RANGE(0x05, 0x05) AM_READ(port05_r) // more switches
AM_RANGE(0x06, 0x06) AM_WRITE(port06_w) // segments
AM_RANGE(0x07, 0x07) AM_WRITE(port07_w) // flipflop clear
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_3_audio_map, AS_PROGRAM, 8, play_3_state )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x4001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd1", ay8910_device, data_r, address_data_w)
AM_RANGE(0x6000, 0x6001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd2", ay8910_device, data_r, address_data_w)
AM_RANGE(0x8000, 0x80ff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_3_audio_io, AS_IO, 8, play_3_state )
AM_RANGE(0x01, 0x01) AM_WRITE(port01_a_w) // irq counter
AM_RANGE(0x02, 0x02) AM_READ(port02_a_r) // sound code
ADDRESS_MAP_END
static INPUT_PORTS_START( play_3 )
PORT_START("X.0") // 11-18
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD)
PORT_START("X.1") // 21-28
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X.2") // 31-38
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_START("X.3") // 41-48
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X.4") // 51-58
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
PORT_START("X.5") // 61-68
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X.6")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_TOGGLE // zone select (door switch)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9) PORT_TOGGLE // test button
PORT_START("X.7")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0xE0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X.8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X.9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE )
INPUT_PORTS_END
static INPUT_PORTS_START( megaaton )
PORT_INCLUDE( play_3 )
PORT_MODIFY("X.0") // 11-18
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole
PORT_MODIFY("X.6")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_TOGGLE // zone select (door switch)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9) PORT_TOGGLE // test button
INPUT_PORTS_END
void play_3_state::machine_reset()
{
m_clockcnt = 0;
m_resetcnt = 0;
m_resetcnt_a = 0;
m_4013b->d_w(1);
m_a_irqset = 54; // default value of the CDP1863
m_a_irqcnt = (m_a_irqset << 3) | 7;
m_soundlatch = 0;
m_kbdrow = 0;
m_disp_sw = 0;
for (UINT8 i = 0; i < 5; i++)
m_segment[i] = 0;
}
WRITE8_MEMBER( play_3_state::port01_w )
{
m_kbdrow = data;
if (m_kbdrow && m_disp_sw)
{
m_disp_sw = 0;
for (UINT8 j = 0; j < 6; j++)
if (BIT(m_kbdrow, j))
for (UINT8 i = 0; i < 5; i++)
{
output().set_digit_value(j*10 + i, m_segment[i] & 0x7f);
// decimal dot on tens controls if last 0 shows or not
if ((j == 5) && BIT(m_segment[i], 7))
output().set_digit_value(60 + i, 0x3f);
}
}
}
// megaaton status digits are rearranged slightly
WRITE8_MEMBER( play_3_state::megaaton_port01_w )
{
UINT8 i,j,digit;
m_kbdrow = data;
if (m_kbdrow && m_disp_sw)
{
m_disp_sw = 0;
for (j = 0; j < 6; j++)
if (BIT(m_kbdrow, j))
for (i = 0; i < 5; i++)
{
digit = j*10+i;
if (digit == 44)
digit = 64;
output().set_digit_value(digit, m_segment[i] & 0x7f);
// decimal dot on tens controls if last 0 shows or not
if ((j == 5) && (i < 4) && BIT(m_segment[i], 7))
output().set_digit_value(60 + i, 0x3f);
}
}
}
WRITE8_MEMBER( play_3_state::port02_w )
{
m_soundlatch = data;
}
WRITE8_MEMBER( play_3_state::port03_w )
{
if (BIT(data, 6))
m_audiocpu->ef1_w(1); // inverted
if (BIT(data, 5))
{
if (m_soundlatch == 11)
m_samples->start(0, 5); // outhole
//if (m_soundlatch == 13)
//m_samples->start(0, 6); // no knocker?
}
}
READ8_MEMBER( play_3_state::port04_r )
{
return 0xff;
if (m_kbdrow & 0x3f)
for (UINT8 i = 0; i < 6; i++)
if (BIT(m_kbdrow, i))
return m_keyboard[i]->read();
return 0;
}
READ8_MEMBER( play_3_state::port05_r )
{
return 0xff;
UINT8 data = 0, key8 = m_keyboard[8]->read() & 0x0f;
if (BIT(m_kbdrow, 0))
data |= m_keyboard[6]->read();
if (BIT(m_kbdrow, 1))
data |= m_keyboard[7]->read();
return (data & 0xf0) | key8;
}
WRITE8_MEMBER( play_3_state::port06_w )
{
m_segment[4] = m_segment[3];
m_segment[3] = m_segment[2];
m_segment[2] = m_segment[1];
m_segment[1] = m_segment[0];
m_segment[0] = data;
m_disp_sw = 1;
}
WRITE8_MEMBER( play_3_state::port07_w )
@ -114,6 +356,18 @@ WRITE8_MEMBER( play_3_state::port07_w )
m_4013b->clear_w(1);
}
WRITE8_MEMBER( play_3_state::port01_a_w )
{
m_a_irqset = data;
m_a_irqcnt = (m_a_irqset << 3) | 7;
}
READ8_MEMBER( play_3_state::port02_a_r )
{
m_audiocpu->ef1_w(0); // inverted
return m_soundlatch;
}
READ_LINE_MEMBER( play_3_state::clear_r )
{
// A hack to make the machine reset itself on boot
@ -122,18 +376,22 @@ READ_LINE_MEMBER( play_3_state::clear_r )
return (m_resetcnt == 0xff00) ? 0 : 1;
}
READ_LINE_MEMBER( play_3_state::clear_a_r )
{
// A hack to make the machine reset itself on boot
if (m_resetcnt_a < 0xffff)
m_resetcnt_a++;
return (m_resetcnt_a == 0xff00) ? 0 : 1;
}
READ_LINE_MEMBER( play_3_state::ef1_r )
{
return BIT(m_clockcnt, 10);
return (!BIT(m_clockcnt, 10)); // inverted
}
READ_LINE_MEMBER( play_3_state::ef4_r )
{
return 1; // reset button
}
DRIVER_INIT_MEMBER( play_3_state, play_3 )
{
return BIT(m_keyboard[9]->read(), 0); // inverted test button - doesn't seem to do anything
}
WRITE_LINE_MEMBER( play_3_state::clock_w )
@ -146,13 +404,24 @@ WRITE_LINE_MEMBER( play_3_state::clock_w )
// simulate 4020 chip
if ((m_clockcnt & 0x3ff) == 0)
m_4013b->preset_w(BIT(m_clockcnt, 10)); // Q10 output
// sound irq
m_a_irqcnt--;
if (m_a_irqcnt == 1)
m_audiocpu->int_w(1); // inverted
else
if (m_a_irqcnt == 0)
{
m_a_irqcnt = (m_a_irqset << 3) | 7;
m_audiocpu->int_w(0); // inverted
}
}
}
WRITE_LINE_MEMBER( play_3_state::clock2_w )
{
m_4013b->clock_w(state);
m_maincpu->ef3_w(!state);
m_maincpu->ef3_w(state); // inverted
}
WRITE_LINE_MEMBER( play_3_state::q4013a_w )
@ -162,7 +431,7 @@ WRITE_LINE_MEMBER( play_3_state::q4013a_w )
static MACHINE_CONFIG_START( play_3, play_3_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", CDP1802, 2950000)
MCFG_CPU_ADD("maincpu", CDP1802, XTAL_3_579545MHz)
MCFG_CPU_PROGRAM_MAP(play_3_map)
MCFG_CPU_IO_MAP(play_3_io)
MCFG_COSMAC_WAIT_CALLBACK(VCC)
@ -173,7 +442,11 @@ static MACHINE_CONFIG_START( play_3, play_3_state )
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_DEVICE_ADD("tpb_clock", CLOCK, 2950000 / 8) // TPB line from CPU
/* Video */
MCFG_DEFAULT_LAYOUT(layout_play_3)
// Devices
MCFG_DEVICE_ADD("tpb_clock", CLOCK, XTAL_3_579545MHz / 8) // TPB line from CPU
MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(play_3_state, clock_w))
MCFG_DEVICE_ADD("xpoint", CLOCK, 60) // crossing-point detector
@ -181,40 +454,250 @@ static MACHINE_CONFIG_START( play_3, play_3_state )
// This is actually a 4013 chip (has 2 RS flipflops)
MCFG_DEVICE_ADD("4013a", TTL7474, 0)
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("4013a", ttl7474_device, d_w))
MCFG_7474_OUTPUT_CB(WRITELINE(play_3_state, q4013a_w))
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("4013a", ttl7474_device, d_w))
MCFG_DEVICE_ADD("4013b", TTL7474, 0)
MCFG_7474_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, ef2_w))
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, int_w)) MCFG_DEVCB_INVERT // int is reversed in mame
MCFG_7474_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, ef2_w)) MCFG_DEVCB_INVERT // inverted
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, int_w)) MCFG_DEVCB_INVERT // inverted
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
MCFG_CPU_ADD("audiocpu", CDP1802, XTAL_3_579545MHz)
MCFG_CPU_PROGRAM_MAP(play_3_audio_map)
MCFG_CPU_IO_MAP(play_3_audio_io)
MCFG_COSMAC_WAIT_CALLBACK(VCC)
MCFG_COSMAC_CLEAR_CALLBACK(READLINE(play_3_state, clear_a_r))
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("aysnd1", AY8910, XTAL_3_579545MHz / 2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.75)
MCFG_SOUND_ADD("aysnd2", AY8910, XTAL_3_579545MHz / 2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.75)
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ Meg Aaton (1983)
/-------------------------------------------------------------------*/
static MACHINE_CONFIG_DERIVED( megaaton, play_3 )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_IO_MAP(megaaton_io)
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ Spain 82 (10/82)
/-------------------------------------------------------------------*/
ROM_START(spain82)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("spaic12.bin", 0x0000, 0x1000, CRC(cd37ecdc) SHA1(ff2d406b6ac150daef868121e5857a956aabf005))
ROM_LOAD("spaic11.bin", 0x1000, 0x0800, CRC(c86c0801) SHA1(1b52539538dae883f9c8fe5bc6454f9224780d11))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("spasnd.bin", 0x0000, 0x2000, CRC(62412e2e) SHA1(9e48dc3295e78e1024f726906be6e8c3fe3e61b1))
ROM_END
/*-------------------------------------------------------------------
/ Meg Aaton
/-------------------------------------------------------------------*/
ROM_START(megaaton)
ROM_REGION(0x10000, "maincpu", 0)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("cpumegat.bin", 0x0000, 0x2000, CRC(7e7a4ede) SHA1(3194b367cbbf6e0cb2629cd5d82ddee6fe36985a))
ROM_REGION(0x10000, "audiocpu", 0)
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("smogot.bin", 0x0000, 0x2000, CRC(fefc3ab2) SHA1(e748d9b443a69fcdd587f22c87d41818b6c0e436))
ROM_LOAD("smegat.bin", 0x2000, 0x1000, CRC(910ab7fe) SHA1(0ddfd15c9c25f43b8fcfc4e11bc8ea180f6bd761))
ROM_END
ROM_START(megaatona)
ROM_REGION(0x10000, "maincpu", 0)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("mega_u12.bin", 0x0000, 0x1000, CRC(65761b02) SHA1(dd9586eaf70698ef7a80ce1be293322f64829aea))
ROM_LOAD("mega_u11.bin", 0x1000, 0x1000, CRC(513f3683) SHA1(0f080a33426df1ffdb14e9b2e6382304e201e335))
ROM_REGION(0x10000, "audiocpu", 0)
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("smogot.bin", 0x0000, 0x2000, CRC(fefc3ab2) SHA1(e748d9b443a69fcdd587f22c87d41818b6c0e436))
ROM_LOAD("smegat.bin", 0x2000, 0x1000, CRC(910ab7fe) SHA1(0ddfd15c9c25f43b8fcfc4e11bc8ea180f6bd761))
ROM_END
GAME(1983, megaaton, 0, play_3, play_3, play_3_state, play_3, ROT0, "Playmatic", "Meg-Aaton", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1983, megaatona, megaaton, play_3, play_3, play_3_state, play_3, ROT0, "Playmatic", "Meg-Aaton (alternate set)", MACHINE_IS_SKELETON_MECHANICAL)
#endif
/*-------------------------------------------------------------------
/ ??/84 Nautilus
/-------------------------------------------------------------------*/
ROM_START(nautilus)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("nautilus.rom", 0x0000, 0x2000, CRC(197e5492) SHA1(0f83fc2e742fd0cca0bd162add4bef68c6620067))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("nautilus.snd", 0x0000, 0x2000, CRC(413d110f) SHA1(8360f652296c46339a70861efb34c41e92b25d0e)) // Bad?
ROM_END
/*-------------------------------------------------------------------
/ ??/84 The Raid
/-------------------------------------------------------------------*/
ROM_START(theraid)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("theraid.rom", 0x0000, 0x2000, CRC(97aa1489) SHA1(6b691b287138cc78cfc1010f380ff8c66342c39b))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("theraid.snd", 0x0000, 0x2000, CRC(e33f8363) SHA1(e7f251c334b15e12b1eb7e079c2e9a5f64338052))
ROM_END
/*-------------------------------------------------------------------
/ 11/84 UFO-X
/-------------------------------------------------------------------*/
ROM_START(ufo_x)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("ufoxcpu.rom", 0x0000, 0x2000, CRC(cf0f7c52) SHA1(ce52da05b310ac84bdd57609e21b0401ee3a2564))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("ufoxu3.rom", 0x0000, 0x2000, CRC(6ebd8ee1) SHA1(83522b76a755556fd38d7b292273b4c68bfc0ddf))
ROM_LOAD("ufoxu4.rom", 0x2000, 0x0800, CRC(aa54ede6) SHA1(7dd7e2852d42aa0f971936dbb84c7708727ce0e7))
ROM_END
/*-------------------------------------------------------------------
/ KZ-26 (1984)
/-------------------------------------------------------------------*/
ROM_START(kz26)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("kz26.cpu", 0x0000, 0x2000, CRC(8030a699) SHA1(4f86b325801d8ce16011f7b6ba2f3633e2f2af35))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("sound1.su3", 0x0000, 0x2000, CRC(8ad1a804) SHA1(6177619f09af4302ffddd8c0c1b374dab7f47e91))
ROM_LOAD("sound2.su4", 0x2000, 0x0800, CRC(355dc9ad) SHA1(eac8bc27157afd908f9bc5b5a7c40be5b9427269))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Rock 2500
/-------------------------------------------------------------------*/
ROM_START(rock2500)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("r2500cpu.rom", 0x0000, 0x2000, CRC(9c07e373) SHA1(5bd4e69d11e69fdb911a6e65b3d0a7192075abc8))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("r2500snd.rom", 0x0000, 0x2000, CRC(24fbaeae) SHA1(20ff35ed689291f321e483287a977c02e84d4524))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Star Fire
/-------------------------------------------------------------------*/
ROM_START(starfirp)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("starfcpu.rom", 0x0000, 0x2000, CRC(450ddf20) SHA1(c63c4e3833ffc1f69fcec39bafecae9c80befb2a))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("starfu3.rom", 0x0000, 0x2000, CRC(5d602d80) SHA1(19d21adbcbd0067c051f3033468eda8c5af57be1))
ROM_LOAD("starfu4.rom", 0x2000, 0x0800, CRC(9af8be9a) SHA1(da6db3716db73baf8e1493aba91d4d85c5d613b4))
ROM_END
ROM_START(starfirpa)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("starcpua.rom", 0x0000, 0x2000, CRC(29bac350) SHA1(ab3e3ea4881be954f7fa7278800ffd791c4581da))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("starfu3.rom", 0x0000, 0x2000, CRC(5d602d80) SHA1(19d21adbcbd0067c051f3033468eda8c5af57be1))
ROM_LOAD("starfu4.rom", 0x2000, 0x0800, CRC(9af8be9a) SHA1(da6db3716db73baf8e1493aba91d4d85c5d613b4))
ROM_END
/*-------------------------------------------------------------------
/ Trailer (1985)
/-------------------------------------------------------------------*/
ROM_START(trailer)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("trcpu.rom", 0x0000, 0x2000, CRC(cc81f84d) SHA1(7a3282a47de271fde84cfddbaceb118add0df116))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("trsndu3.rom", 0x0000, 0x2000, CRC(05975c29) SHA1(e54d3a5613c3e39fc0338a53dbadc2e91c09ffe3))
ROM_LOAD("trsndu4.rom", 0x2000, 0x0800, CRC(bda2a735) SHA1(134b5abb813ed8bf2eeac0861b4c88c7176582d8))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Stop Ship
/-------------------------------------------------------------------*/
/*-------------------------------------------------------------------
/ ??/86 Flash Dragon
/-------------------------------------------------------------------*/
ROM_START(fldragon)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("fldrcpu1.rom", 0x0000, 0x2000, CRC(e513ded0) SHA1(64ed3dcff53311fb93bd50d105a4c1186043fdd7))
ROM_LOAD("fldraudiocpu.rom", 0x2000, 0x2000, CRC(6ff2b276) SHA1(040b614f0b0587521ef5550b5587b94a7f3f178b))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("fdsndu3.rom", 0x0000, 0x2000, CRC(aa9c52a8) SHA1(97d5d63b14d10c70a5eb80c08ccf5a1f3df7596d))
ROM_LOAD("fdsndu4.rom", 0x2000, 0x0800, CRC(0a7dc1d2) SHA1(32c7be5e9fbe4fa9ca661af7b7b5ea13ef250ce6))
ROM_END
ROM_START(fldragona)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("fldr_1a.cpu", 0x0000, 0x2000, CRC(21fda8e8) SHA1(feea608c2605cea1cdf9f7ed884297a95993f754))
ROM_LOAD("fldr_2a.cpu", 0x2000, 0x2000, CRC(3592a0b7) SHA1(4c4ed7930dcbbf81ce2e5296c0b36bb615bd2270))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("fdsndu3.rom", 0x0000, 0x2000, CRC(aa9c52a8) SHA1(97d5d63b14d10c70a5eb80c08ccf5a1f3df7596d))
ROM_LOAD("fdsndu4.rom", 0x2000, 0x0800, CRC(0a7dc1d2) SHA1(32c7be5e9fbe4fa9ca661af7b7b5ea13ef250ce6))
ROM_END
/*-------------------------------------------------------------------
/ ??/87 Skill Flight
/-------------------------------------------------------------------*/
ROM_START(sklflite)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("skflcpu1.rom", 0x0000, 0x2000, CRC(8f833b55) SHA1(1729203582c22b51d1cc401aa8f270aa5cdadabe))
ROM_LOAD("skflaudiocpu.rom", 0x2000, 0x2000, CRC(ffc497aa) SHA1(3e88539ae1688322b9268f502d8ca41cffb28df3))
ROM_REGION(0x8000, "audiocpu", 0) // Z80A soundcard
ROM_LOAD("skflsnd.rom", 0x0000, 0x8000, CRC(926a1da9) SHA1(16c762fbfe6a55597f26ff55d380192bb8647ee0))
ROM_END
/*-------------------------------------------------------------------
/ ??/87 Phantom Ship
/-------------------------------------------------------------------*/
ROM_START(phntmshp)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("video1.bin", 0x0000, 0x2000, CRC(2b61a8d2) SHA1(1b5cabbab252b2ffb6ed12fb7e4181de7695ed9a))
ROM_LOAD("video2.bin", 0x2000, 0x2000, CRC(50126db1) SHA1(58d89e44131554cb087c4cad62869f90366704ad))
ROM_REGION(0x20000, "audiocpu", 0) // Z80A soundcard
ROM_LOAD("sonido1.bin", 0x00000, 0x8000, CRC(3294611d) SHA1(5f790b41bcb6d87418c80e61ac8ae69c57864b1d))
ROM_LOAD("sonido2.bin", 0x08000, 0x8000, CRC(c2efc826) SHA1(44ee144b902627745853011968e0d654b35b3b08))
ROM_LOAD("sonido3.bin", 0x10000, 0x8000, CRC(13d50f39) SHA1(70624de2dd8412c83866183a83f16cc5b8bdccb8))
ROM_LOAD("sonido4.bin", 0x18000, 0x8000, CRC(b53f73ed) SHA1(bb928cfee418e8d9698d7bee78a32426f793c6e9))
ROM_END
/*-------------------------------------------------------------------
/ ??/87 Iron Balls (Stargame)
/-------------------------------------------------------------------*/
ROM_START(ironball)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("video.bin", 0x0000, 0x2000, CRC(1867ebff) SHA1(485e46c742d914febcbdd58cb5a886f1d773282a))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("sound.bin", 0x0000, 0x2000, CRC(83165483) SHA1(5076e5e836105d69c4ba606d8b995ecb16f88504))
ROM_END
/*-------------------------------------------------------------------
/ ??/83 Miss Disco (Bingo machine)
/-------------------------------------------------------------------*/
ROM_START(msdisco)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("1.bin", 0x0000, 0x1000, CRC(06fb7da9) SHA1(36c6fda166b2a07a5ed9ad5d2b6fdfe8fd707b0f))
ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF)
ROM_END
GAME(1982, spain82, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Spain '82", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME(1983, megaaton, 0, megaaton, megaaton, driver_device, 0, ROT0, "Playmatic", "Meg-Aaton", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1983, megaatona, megaaton, megaaton, megaaton, driver_device, 0, ROT0, "Playmatic", "Meg-Aaton (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, nautilus, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Nautilus", MACHINE_MECHANICAL | MACHINE_NO_SOUND)
GAME(1984, theraid, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "The Raid", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, ufo_x, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "UFO-X", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, kz26, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "KZ-26", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, rock2500, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Rock 2500", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, starfirp, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Star Fire", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, starfirpa, starfirp, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Star Fire (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, trailer, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Trailer", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1986, fldragon, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Flash Dragon", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1986, fldragona, fldragon, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Flash Dragon (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1987, phntmshp, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Phantom Ship", MACHINE_MECHANICAL | MACHINE_NO_SOUND)
GAME(1987, sklflite, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Skill Flight (Playmatic)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
// not by Playmatic, but same hardware
GAME(1987, ironball, 0, play_3, play_3, driver_device, 0, ROT0, "Stargame", "Iron Balls", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
// bingo hardware, to be split (?)
GAME(1983, msdisco, 0, play_3, play_3, driver_device, 0, ROT0, "Playmatic", "Miss Disco (Bingo)", MACHINE_IS_SKELETON_MECHANICAL)

View File

@ -1,633 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Miodrag Milanovic, Robbbert
/*********************************************************************************************
PINBALL
Playmatic MPU 3,4,5
Status:
- Lamps, Solenoids to add
- AY chips output port adds various components across the analog outputs
- Lots of loud siren-like noises when there should be silence
- Mechanical sounds to add
- Most games work
-- Spain82: not working
-- Nautilus: sound is broken (runs into the weeds)
-- Skill Flight: not working
-- Miss Disco: not working
-- Phantom Ship: different unknown sound card (no manual available)
Note: The input lines INT, EF1-4 are inverted (not true voltage).
First time:
- The default settings are fine, so start with a clean slate
- Wait for it to say No Ball, then hold down X (Meg Aaton = 8-pad)
- Keep holding X, insert credits, and press start. When it says ball 1, let go immediately.
- If you hold down X longer than you should, it says Coil Error, and the game is ended. You
should let go the instant the ball number increments.
- Any games marked working actually do work, but like most pinballs they are a pain to play
with the keyboard.
Setting up:
The manual is not that clear, there's a lot we don't know, this *seems* to work...
- Start machine, wait for it to say No Ball, and it plays a tune
- Press 8 (to simulate opening the front door)
- Press 1, it says BooP (Bookkeeping)
- Press 8 and the credits number increments to 8, then 01 and on to 17 (2 pushes per number)
- When it gets to 01, the display says Adjust
- To adjust a setting, press 1 to choose a digit, then tap 9 until it is correct.
- The settings in the manual do not fully line up with what we see in the display.
***********************************************************************************************/
#include "machine/genpin.h"
#include "cpu/cosmac/cosmac.h"
#include "machine/clock.h"
#include "machine/7474.h"
#include "sound/ay8910.h"
#include "play_5.lh"
class play_5_state : public driver_device
{
public:
play_5_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_4013a(*this, "4013a")
, m_4013b(*this, "4013b")
, m_aysnd1(*this, "aysnd1")
, m_aysnd2(*this, "aysnd2")
, m_keyboard(*this, "X")
{ }
DECLARE_WRITE8_MEMBER(port01_w);
DECLARE_WRITE8_MEMBER(port02_w);
DECLARE_WRITE8_MEMBER(port03_w);
DECLARE_READ8_MEMBER(port04_r);
DECLARE_READ8_MEMBER(port05_r);
DECLARE_WRITE8_MEMBER(port06_w);
DECLARE_WRITE8_MEMBER(port07_w);
DECLARE_READ_LINE_MEMBER(clear_r);
DECLARE_READ_LINE_MEMBER(ef1_r);
DECLARE_READ_LINE_MEMBER(ef4_r);
DECLARE_WRITE_LINE_MEMBER(q4013a_w);
DECLARE_WRITE_LINE_MEMBER(clock_w);
DECLARE_WRITE_LINE_MEMBER(clock2_w);
DECLARE_WRITE8_MEMBER(port01_a_w);
DECLARE_READ8_MEMBER(port02_a_r);
DECLARE_READ_LINE_MEMBER(clear_a_r);
private:
UINT16 m_clockcnt;
UINT16 m_resetcnt;
UINT16 m_resetcnt_a;
UINT8 m_soundlatch;
UINT8 m_a_irqset;
UINT16 m_a_irqcnt;
UINT8 m_kbdrow;
UINT8 m_segment[5];
bool m_disp_sw;
virtual void machine_reset() override;
required_device<cosmac_device> m_maincpu;
required_device<cosmac_device> m_audiocpu;
required_device<ttl7474_device> m_4013a;
required_device<ttl7474_device> m_4013b;
required_device<ay8910_device> m_aysnd1;
required_device<ay8910_device> m_aysnd2;
required_ioport_array<10> m_keyboard;
};
static ADDRESS_MAP_START( play_5_map, AS_PROGRAM, 8, play_5_state )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x8000, 0x80ff) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_5_io, AS_IO, 8, play_5_state )
AM_RANGE(0x01, 0x01) AM_WRITE(port01_w) // digits, scan-lines
AM_RANGE(0x02, 0x02) AM_WRITE(port02_w) // sound code
AM_RANGE(0x03, 0x03) AM_WRITE(port03_w) //
AM_RANGE(0x04, 0x04) AM_READ(port04_r) // switches
AM_RANGE(0x05, 0x05) AM_READ(port05_r) // more switches
AM_RANGE(0x06, 0x06) AM_WRITE(port06_w) // segments
AM_RANGE(0x07, 0x07) AM_WRITE(port07_w) // flipflop clear
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_5_audio_map, AS_PROGRAM, 8, play_5_state )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x4001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd1", ay8910_device, data_r, address_data_w)
AM_RANGE(0x6000, 0x6001) AM_MIRROR(0x1ffe) AM_DEVREADWRITE("aysnd2", ay8910_device, data_r, address_data_w)
AM_RANGE(0x8000, 0x80ff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( play_5_audio_io, AS_IO, 8, play_5_state )
AM_RANGE(0x01, 0x01) AM_WRITE(port01_a_w) // irq counter
AM_RANGE(0x02, 0x02) AM_READ(port02_a_r) // sound code
ADDRESS_MAP_END
static INPUT_PORTS_START( play_5 )
PORT_START("X.0") // 11-18
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD)
PORT_START("X.1") // 21-28
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("X.2") // 31-38
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_START("X.3") // 41-48
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_START("X.4") // 51-58
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
PORT_START("X.5") // 61-68
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("X.6")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8) PORT_TOGGLE // zone select (door switch)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) // outhole
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_9) PORT_TOGGLE // test button
PORT_START("X.7")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0xE0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("X.8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X.9")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE )
INPUT_PORTS_END
void play_5_state::machine_reset()
{
m_clockcnt = 0;
m_resetcnt = 0;
m_resetcnt_a = 0;
m_4013b->d_w(1);
m_a_irqset = 54; // default value of the CDP1863
m_a_irqcnt = (m_a_irqset << 3) | 7;
m_soundlatch = 0;
m_kbdrow = 0;
m_disp_sw = 0;
for (UINT8 i = 0; i < 5; i++)
m_segment[i] = 0;
}
WRITE8_MEMBER( play_5_state::port01_w )
{
m_kbdrow = data;
if (m_kbdrow && m_disp_sw)
{
m_disp_sw = 0;
for (UINT8 j = 0; j < 6; j++)
if (BIT(m_kbdrow, j))
for (UINT8 i = 0; i < 5; i++)
{
output().set_digit_value(j*10 + i, m_segment[i] & 0x7f);
// decimal dot on tens controls if last 0 shows or not
if ((j == 5) && BIT(m_segment[i], 7))
output().set_digit_value(60 + i, 0x3f);
}
}
}
WRITE8_MEMBER( play_5_state::port02_w )
{
m_soundlatch = data;
}
WRITE8_MEMBER( play_5_state::port03_w )
{
if (BIT(data, 6))
m_audiocpu->ef1_w(1); // inverted
}
READ8_MEMBER( play_5_state::port04_r )
{
if (m_kbdrow & 0x3f)
for (UINT8 i = 0; i < 6; i++)
if (BIT(m_kbdrow, i))
return m_keyboard[i]->read();
return 0;
}
READ8_MEMBER( play_5_state::port05_r )
{
UINT8 data = 0, key8 = m_keyboard[8]->read() & 0x0f;
if (BIT(m_kbdrow, 0))
data |= m_keyboard[6]->read();
if (BIT(m_kbdrow, 1))
data |= m_keyboard[7]->read();
return (data & 0xf0) | key8;
}
WRITE8_MEMBER( play_5_state::port06_w )
{
m_segment[4] = m_segment[3];
m_segment[3] = m_segment[2];
m_segment[2] = m_segment[1];
m_segment[1] = m_segment[0];
m_segment[0] = data;
m_disp_sw = 1;
}
WRITE8_MEMBER( play_5_state::port07_w )
{
m_4013b->clear_w(0);
m_4013b->clear_w(1);
}
WRITE8_MEMBER( play_5_state::port01_a_w )
{
m_a_irqset = data;
m_a_irqcnt = (m_a_irqset << 3) | 7;
}
READ8_MEMBER( play_5_state::port02_a_r )
{
m_audiocpu->ef1_w(0); // inverted
return m_soundlatch;
}
READ_LINE_MEMBER( play_5_state::clear_r )
{
// A hack to make the machine reset itself on boot
if (m_resetcnt < 0xffff)
m_resetcnt++;
return (m_resetcnt == 0xff00) ? 0 : 1;
}
READ_LINE_MEMBER( play_5_state::clear_a_r )
{
// A hack to make the machine reset itself on boot
if (m_resetcnt_a < 0xffff)
m_resetcnt_a++;
return (m_resetcnt_a == 0xff00) ? 0 : 1;
}
READ_LINE_MEMBER( play_5_state::ef1_r )
{
return (!BIT(m_clockcnt, 10)); // inverted
}
READ_LINE_MEMBER( play_5_state::ef4_r )
{
return BIT(m_keyboard[9]->read(), 0); // inverted test button - doesn't seem to do anything
}
WRITE_LINE_MEMBER( play_5_state::clock_w )
{
m_4013a->clock_w(state);
if (!state)
{
m_clockcnt++;
// simulate 4020 chip
if ((m_clockcnt & 0x3ff) == 0)
m_4013b->preset_w(BIT(m_clockcnt, 10)); // Q10 output
// sound irq
m_a_irqcnt--;
if (m_a_irqcnt == 1)
m_audiocpu->int_w(1); // inverted
else
if (m_a_irqcnt == 0)
{
m_a_irqcnt = (m_a_irqset << 3) | 7;
m_audiocpu->int_w(0); // inverted
}
}
}
WRITE_LINE_MEMBER( play_5_state::clock2_w )
{
m_4013b->clock_w(state);
m_maincpu->ef3_w(state); // inverted
}
WRITE_LINE_MEMBER( play_5_state::q4013a_w )
{
m_clockcnt = 0;
}
static MACHINE_CONFIG_START( play_5, play_5_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", CDP1802, XTAL_3_579545MHz)
MCFG_CPU_PROGRAM_MAP(play_5_map)
MCFG_CPU_IO_MAP(play_5_io)
MCFG_COSMAC_WAIT_CALLBACK(VCC)
MCFG_COSMAC_CLEAR_CALLBACK(READLINE(play_5_state, clear_r))
MCFG_COSMAC_EF1_CALLBACK(READLINE(play_5_state, ef1_r))
MCFG_COSMAC_EF4_CALLBACK(READLINE(play_5_state, ef4_r))
MCFG_COSMAC_Q_CALLBACK(DEVWRITELINE("4013a", ttl7474_device, clear_w))
MCFG_NVRAM_ADD_0FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_play_5)
// Devices
MCFG_DEVICE_ADD("tpb_clock", CLOCK, XTAL_3_579545MHz / 8) // TPB line from CPU
MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(play_5_state, clock_w))
MCFG_DEVICE_ADD("xpoint", CLOCK, 60) // crossing-point detector
MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(play_5_state, clock2_w))
// This is actually a 4013 chip (has 2 RS flipflops)
MCFG_DEVICE_ADD("4013a", TTL7474, 0)
MCFG_7474_OUTPUT_CB(WRITELINE(play_5_state, q4013a_w))
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("4013a", ttl7474_device, d_w))
MCFG_DEVICE_ADD("4013b", TTL7474, 0)
MCFG_7474_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, ef2_w)) MCFG_DEVCB_INVERT // inverted
MCFG_7474_COMP_OUTPUT_CB(DEVWRITELINE("maincpu", cosmac_device, int_w)) MCFG_DEVCB_INVERT // inverted
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
MCFG_CPU_ADD("audiocpu", CDP1802, XTAL_3_579545MHz)
MCFG_CPU_PROGRAM_MAP(play_5_audio_map)
MCFG_CPU_IO_MAP(play_5_audio_io)
MCFG_COSMAC_WAIT_CALLBACK(VCC)
MCFG_COSMAC_CLEAR_CALLBACK(READLINE(play_5_state, clear_a_r))
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("aysnd1", AY8910, XTAL_3_579545MHz / 2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.75)
MCFG_SOUND_ADD("aysnd2", AY8910, XTAL_3_579545MHz / 2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.75)
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ KZ-26 (1984)
/-------------------------------------------------------------------*/
ROM_START(kz26)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("kz26.cpu", 0x0000, 0x2000, CRC(8030a699) SHA1(4f86b325801d8ce16011f7b6ba2f3633e2f2af35))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("sound1.su3", 0x0000, 0x2000, CRC(8ad1a804) SHA1(6177619f09af4302ffddd8c0c1b374dab7f47e91))
ROM_LOAD("sound2.su4", 0x2000, 0x0800, CRC(355dc9ad) SHA1(eac8bc27157afd908f9bc5b5a7c40be5b9427269))
ROM_END
/*-------------------------------------------------------------------
/ Spain 82 (10/82)
/-------------------------------------------------------------------*/
ROM_START(spain82)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("spaic12.bin", 0x0000, 0x1000, CRC(cd37ecdc) SHA1(ff2d406b6ac150daef868121e5857a956aabf005))
ROM_LOAD("spaic11.bin", 0x1000, 0x0800, CRC(c86c0801) SHA1(1b52539538dae883f9c8fe5bc6454f9224780d11))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("spasnd.bin", 0x0000, 0x2000, CRC(62412e2e) SHA1(9e48dc3295e78e1024f726906be6e8c3fe3e61b1))
ROM_END
/*-------------------------------------------------------------------
/ ??/84 Nautilus
/-------------------------------------------------------------------*/
ROM_START(nautilus)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("nautilus.rom", 0x0000, 0x2000, CRC(197e5492) SHA1(0f83fc2e742fd0cca0bd162add4bef68c6620067))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("nautilus.snd", 0x0000, 0x2000, CRC(413d110f) SHA1(8360f652296c46339a70861efb34c41e92b25d0e))
ROM_END
/*-------------------------------------------------------------------
/ ??/84 The Raid
/-------------------------------------------------------------------*/
ROM_START(theraid)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("theraid.rom", 0x0000, 0x2000, CRC(97aa1489) SHA1(6b691b287138cc78cfc1010f380ff8c66342c39b))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("theraid.snd", 0x0000, 0x2000, CRC(e33f8363) SHA1(e7f251c334b15e12b1eb7e079c2e9a5f64338052))
ROM_END
/*-------------------------------------------------------------------
/ 11/84 UFO-X
/-------------------------------------------------------------------*/
ROM_START(ufo_x)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("ufoxcpu.rom", 0x0000, 0x2000, CRC(cf0f7c52) SHA1(ce52da05b310ac84bdd57609e21b0401ee3a2564))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("ufoxu3.rom", 0x0000, 0x2000, CRC(6ebd8ee1) SHA1(83522b76a755556fd38d7b292273b4c68bfc0ddf))
ROM_LOAD("ufoxu4.rom", 0x2000, 0x0800, CRC(aa54ede6) SHA1(7dd7e2852d42aa0f971936dbb84c7708727ce0e7))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Rock 2500
/-------------------------------------------------------------------*/
ROM_START(rock2500)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("r2500cpu.rom", 0x0000, 0x2000, CRC(9c07e373) SHA1(5bd4e69d11e69fdb911a6e65b3d0a7192075abc8))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("r2500snd.rom", 0x0000, 0x2000, CRC(24fbaeae) SHA1(20ff35ed689291f321e483287a977c02e84d4524))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Star Fire
/-------------------------------------------------------------------*/
ROM_START(starfirp)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("starfcpu.rom", 0x0000, 0x2000, CRC(450ddf20) SHA1(c63c4e3833ffc1f69fcec39bafecae9c80befb2a))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("starfu3.rom", 0x0000, 0x2000, CRC(5d602d80) SHA1(19d21adbcbd0067c051f3033468eda8c5af57be1))
ROM_LOAD("starfu4.rom", 0x2000, 0x0800, CRC(9af8be9a) SHA1(da6db3716db73baf8e1493aba91d4d85c5d613b4))
ROM_END
ROM_START(starfirpa)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("starcpua.rom", 0x0000, 0x2000, CRC(29bac350) SHA1(ab3e3ea4881be954f7fa7278800ffd791c4581da))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("starfu3.rom", 0x0000, 0x2000, CRC(5d602d80) SHA1(19d21adbcbd0067c051f3033468eda8c5af57be1))
ROM_LOAD("starfu4.rom", 0x2000, 0x0800, CRC(9af8be9a) SHA1(da6db3716db73baf8e1493aba91d4d85c5d613b4))
ROM_END
/*-------------------------------------------------------------------
/ ??/86 Flash Dragon
/-------------------------------------------------------------------*/
ROM_START(fldragon)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("fldrcpu1.rom", 0x0000, 0x2000, CRC(e513ded0) SHA1(64ed3dcff53311fb93bd50d105a4c1186043fdd7))
ROM_LOAD("fldraudiocpu.rom", 0x2000, 0x2000, CRC(6ff2b276) SHA1(040b614f0b0587521ef5550b5587b94a7f3f178b))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("fdsndu3.rom", 0x0000, 0x2000, CRC(aa9c52a8) SHA1(97d5d63b14d10c70a5eb80c08ccf5a1f3df7596d))
ROM_LOAD("fdsndu4.rom", 0x2000, 0x0800, CRC(0a7dc1d2) SHA1(32c7be5e9fbe4fa9ca661af7b7b5ea13ef250ce6))
ROM_END
ROM_START(fldragona)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("fldr_1a.cpu", 0x0000, 0x2000, CRC(21fda8e8) SHA1(feea608c2605cea1cdf9f7ed884297a95993f754))
ROM_LOAD("fldr_2a.cpu", 0x2000, 0x2000, CRC(3592a0b7) SHA1(4c4ed7930dcbbf81ce2e5296c0b36bb615bd2270))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("fdsndu3.rom", 0x0000, 0x2000, CRC(aa9c52a8) SHA1(97d5d63b14d10c70a5eb80c08ccf5a1f3df7596d))
ROM_LOAD("fdsndu4.rom", 0x2000, 0x0800, CRC(0a7dc1d2) SHA1(32c7be5e9fbe4fa9ca661af7b7b5ea13ef250ce6))
ROM_END
/*-------------------------------------------------------------------
/ ??/85 Stop Ship
/-------------------------------------------------------------------*/
/*-------------------------------------------------------------------
/ ??/87 Skill Flight
/-------------------------------------------------------------------*/
ROM_START(sklflite)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("skflcpu1.rom", 0x0000, 0x2000, CRC(8f833b55) SHA1(1729203582c22b51d1cc401aa8f270aa5cdadabe))
ROM_LOAD("skflaudiocpu.rom", 0x2000, 0x2000, CRC(ffc497aa) SHA1(3e88539ae1688322b9268f502d8ca41cffb28df3))
ROM_REGION(0x8000, "audiocpu", 0)
ROM_LOAD("skflsnd.rom", 0x0000, 0x8000, CRC(926a1da9) SHA1(16c762fbfe6a55597f26ff55d380192bb8647ee0))
ROM_END
/*-------------------------------------------------------------------
/ ??/87 Phantom Ship
/-------------------------------------------------------------------*/
ROM_START(phntmshp)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("video1.bin", 0x0000, 0x2000, CRC(2b61a8d2) SHA1(1b5cabbab252b2ffb6ed12fb7e4181de7695ed9a))
ROM_LOAD("video2.bin", 0x2000, 0x2000, CRC(50126db1) SHA1(58d89e44131554cb087c4cad62869f90366704ad))
ROM_REGION(0x20000, "audiocpu", 0)
ROM_LOAD("sonido1.bin", 0x00000, 0x8000, CRC(3294611d) SHA1(5f790b41bcb6d87418c80e61ac8ae69c57864b1d))
ROM_LOAD("sonido2.bin", 0x08000, 0x8000, CRC(c2efc826) SHA1(44ee144b902627745853011968e0d654b35b3b08))
ROM_LOAD("sonido3.bin", 0x10000, 0x8000, CRC(13d50f39) SHA1(70624de2dd8412c83866183a83f16cc5b8bdccb8))
ROM_LOAD("sonido4.bin", 0x18000, 0x8000, CRC(b53f73ed) SHA1(bb928cfee418e8d9698d7bee78a32426f793c6e9))
ROM_END
/*-------------------------------------------------------------------
/ Trailer (1985)
/-------------------------------------------------------------------*/
ROM_START(trailer)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("trcpu.rom", 0x0000, 0x2000, CRC(cc81f84d) SHA1(7a3282a47de271fde84cfddbaceb118add0df116))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("trsndu3.rom", 0x0000, 0x2000, CRC(05975c29) SHA1(e54d3a5613c3e39fc0338a53dbadc2e91c09ffe3))
ROM_LOAD("trsndu4.rom", 0x2000, 0x0800, CRC(bda2a735) SHA1(134b5abb813ed8bf2eeac0861b4c88c7176582d8))
ROM_END
/*-------------------------------------------------------------------
/ Meg Aaton
/-------------------------------------------------------------------*/
ROM_START(megaaton)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("cpumegat.bin", 0x0000, 0x2000, CRC(7e7a4ede) SHA1(3194b367cbbf6e0cb2629cd5d82ddee6fe36985a))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("smogot.bin", 0x0000, 0x2000, CRC(fefc3ab2) SHA1(e748d9b443a69fcdd587f22c87d41818b6c0e436))
ROM_LOAD("smegat.bin", 0x2000, 0x1000, CRC(910ab7fe) SHA1(0ddfd15c9c25f43b8fcfc4e11bc8ea180f6bd761))
ROM_END
ROM_START(megaatona)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("mega_u12.bin", 0x0000, 0x1000, CRC(65761b02) SHA1(dd9586eaf70698ef7a80ce1be293322f64829aea))
ROM_LOAD("mega_u11.bin", 0x1000, 0x1000, CRC(513f3683) SHA1(0f080a33426df1ffdb14e9b2e6382304e201e335))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("smogot.bin", 0x0000, 0x2000, CRC(fefc3ab2) SHA1(e748d9b443a69fcdd587f22c87d41818b6c0e436))
ROM_LOAD("smegat.bin", 0x2000, 0x1000, CRC(910ab7fe) SHA1(0ddfd15c9c25f43b8fcfc4e11bc8ea180f6bd761))
ROM_END
/*-------------------------------------------------------------------
/ ??/87 Iron Balls (Stargame)
/-------------------------------------------------------------------*/
ROM_START(ironball)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("video.bin", 0x0000, 0x2000, CRC(1867ebff) SHA1(485e46c742d914febcbdd58cb5a886f1d773282a))
ROM_REGION(0x4000, "audiocpu", 0)
ROM_LOAD("sound.bin", 0x0000, 0x2000, CRC(83165483) SHA1(5076e5e836105d69c4ba606d8b995ecb16f88504))
ROM_END
/*-------------------------------------------------------------------
/ ??/83 Miss Disco (Bingo machine)
/-------------------------------------------------------------------*/
ROM_START(msdisco)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("1.bin", 0x0000, 0x1000, CRC(06fb7da9) SHA1(36c6fda166b2a07a5ed9ad5d2b6fdfe8fd707b0f))
ROM_REGION(0x4000, "audiocpu", ROMREGION_ERASEFF)
ROM_END
GAME(1982, spain82, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Spain '82", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
GAME(1983, megaaton, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Meg-Aaton", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1983, megaatona, megaaton, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Meg-Aaton (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, nautilus, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Nautilus", MACHINE_MECHANICAL | MACHINE_NO_SOUND)
GAME(1984, theraid, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "The Raid", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, ufo_x, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "UFO-X", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1984, kz26, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "KZ-26", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, rock2500, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Rock 2500", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, starfirp, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Star Fire", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, starfirpa, starfirp, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Star Fire (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1985, trailer, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Trailer", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1986, fldragon, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Flash Dragon", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1986, fldragona, fldragon, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Flash Dragon (alternate set)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
GAME(1987, phntmshp, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Phantom Ship", MACHINE_MECHANICAL | MACHINE_NO_SOUND)
GAME(1987, sklflite, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Skill Flight (Playmatic)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
// not by Playmatic, but same hardware
GAME(1987, ironball, 0, play_5, play_5, driver_device, 0, ROT0, "Stargame", "Iron Balls", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND)
// bingo hardware, to be split (?)
GAME(1983, msdisco, 0, play_5, play_5, driver_device, 0, ROT0, "Playmatic", "Miss Disco (Bingo)", MACHINE_IS_SKELETON_MECHANICAL)