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https://github.com/holub/mame
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Now shader compile tools are built on host machine (nw)
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parent
fae7a2c486
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7
makefile
7
makefile
@ -1511,9 +1511,12 @@ cppcheck:
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# BGFX shaders
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# BGFX shaders
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#-------------------------------------------------
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#-------------------------------------------------
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.PHONY: shaders
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.PHONY: shaders bgfx-tools
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shaders:
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bgfx-tools:
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$(SILENT) $(MAKE) $(MAKEPARAMS) -C 3rdparty/bgfx -f makefile dist-$(GENIEOS)
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shaders: bgfx-tools
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$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx rebuild
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$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx rebuild
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#-------------------------------------------------
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#-------------------------------------------------
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@ -777,6 +777,7 @@ end
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MAME_DIR .. "3rdparty/bgfx/src/renderer_null.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/renderer_null.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/renderer_vk.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/renderer_vk.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/renderdoc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/renderdoc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_dxbc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_dxbc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_dx9bc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_dx9bc.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_spirv.cpp",
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MAME_DIR .. "3rdparty/bgfx/src/shader_spirv.cpp",
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