Now shader compile tools are built on host machine (nw)

This commit is contained in:
Miodrag Milanovic 2016-03-20 16:49:04 +01:00
parent fae7a2c486
commit be38f0515b
2 changed files with 6 additions and 2 deletions

View File

@ -1511,9 +1511,12 @@ cppcheck:
# BGFX shaders
#-------------------------------------------------
.PHONY: shaders
.PHONY: shaders bgfx-tools
shaders:
bgfx-tools:
$(SILENT) $(MAKE) $(MAKEPARAMS) -C 3rdparty/bgfx -f makefile dist-$(GENIEOS)
shaders: bgfx-tools
$(SILENT) $(MAKE) -C $(SRC)/osd/modules/render/bgfx rebuild
#-------------------------------------------------

View File

@ -777,6 +777,7 @@ end
MAME_DIR .. "3rdparty/bgfx/src/renderer_null.cpp",
MAME_DIR .. "3rdparty/bgfx/src/renderer_vk.cpp",
MAME_DIR .. "3rdparty/bgfx/src/renderdoc.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader_dxbc.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader_dx9bc.cpp",
MAME_DIR .. "3rdparty/bgfx/src/shader_spirv.cpp",