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odyssey2/videopac: Improved palette. [Dr. Venom]
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@ -235,33 +235,33 @@ INPUT_PORTS_END
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/* character sprite colors
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dark grey, red, green, orange, blue, violet, light grey, white
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dark grey, red, green, yellow, blue, violet, light grey, white
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dark back / grid colors
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black, dark blue, dark green, light green, red, violet, orange, light grey
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black, dark blue, dark green, light green, red, violet, yellow, light grey
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light back / grid colors
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black, blue, green, light green, red, violet, orange, light grey */
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black, blue, green, light green, red, violet, yellow, light grey */
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const UINT8 odyssey2_colors[] =
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{
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/* Background,Grid Dim */
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0x00,0x00,0x00, // i r g b
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0x00,0x00,0xcc, /* Blue */ // i r g B
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0x00,0xcc,0x00, /* DK Green */ // i r G b
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0x00,0x90,0x90, // i r G B
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0xcc,0x00,0x00, /* Red */ // i R g b
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0xa9,0x00,0xcf, // i R g B
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0x82,0x9d,0x00, // i R G b
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0xcc,0xcc,0xcc, // i R G B
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0x00,0x00,0x00, /* Black */ // i r g b
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0x13,0x35,0xA5, /* Blue - Calibrated To Real VideoPac */ // i r g B
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0x02,0x70,0x02, /* Green - Calibrated To Real VideoPac */ // i r G b
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0x38,0x85,0x8C, /* Blue-Green - Calibrated To Real VideoPac */ // i r G B
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0x91,0x00,0x00, /* Dk Red - Calibrated To Real VideoPac */ // i R g b
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0x86,0x49,0xA3, /* Violet - Calibrated To Real VideoPac */ // i R g B
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0x68,0x5A,0x0A, /* Khaki - Calibrated To Real VideoPac */ // i R g B
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0xcc,0xcc,0xcc, /* Lt Grey */ // i R G B
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/* Background,Grid Bright */
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0x50,0x50,0x50, // I r g b
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0x50,0xAE,0xFF, /* Blue */ // I r g B
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0x50,0xFF,0x50, /* Dk Green */ // I r G b
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0x50,0xfb,0xdb, /* Lt Grey */ // I r G B
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0xff,0x50,0x50, /* Red */ // I R g b
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0xa9,0x50,0xff, /* Violet */ // I R g B
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0xff,0x9b,0x50, /* Orange */ // I R G b
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0xFF,0xFF,0xFF, // I R G B
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0x5B,0x5B,0x5B, /* Grey - Calibrated To Real VideoPac */ // I R g B
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0x60,0x89,0xDB, /* Ltr Blue - Calibrated To Real VideoPac */ // I R g B
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0x54,0xBF,0x54, /* Lt Green - Calibrated To Real VideoPac */ // I R g B
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0x6B,0xDD,0xF4, /* Lt Blue - Calibrated To Real VideoPac */ // I R g b
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0xE5,0x5E,0x5E, /* Red - Calibrated To Real VideoPac */ // I R g b
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0xD9,0x83,0xDB, /* Lt Violet - Calibrated To Real VideoPac */ // I R g B
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0xC4,0xBD,0x5C, /* Lt Yellow - Calibrated To Real VideoPac */ // I R G b
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0xFF,0xFF,0xFF, /* White */ // I R G B
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};
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