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New clones added
---------------- J. J. Squawkers (older) [Alex Marshall]
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@ -9153,6 +9153,7 @@ zingzip // UY (c) 1992 Allumer + Tecmo
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zingzipbl // bootleg
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atehate // (C) 1993 Athena
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jjsquawk // (c) 1993 Athena / Able
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jjsquawko // (c) 1993 Athena / Able
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jjsquawkb // bootleg
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jjsquawkb2 // bootleg
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kamenrid // (c) 1993 Toei / Banpresto
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@ -90,6 +90,7 @@ P0-122A (SZR-001) 95 Zombie Raid American Sammy
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Notes:
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- The NEC D4701 used by Caliber 50 is a mouse interface IC (uPD4701c).
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Of course it's used to control the spinner. DownTown probably has it as well.
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- jjsquawk is modified from jjsquawko so nuts don't fall from the trees shaken by white animal.
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DIP Locations verified from manuals for:
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- Zing Zing Zip
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@ -127,8 +128,7 @@ TODO:
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the current area is right for it)
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- crazyfgt: emulate protection & tickets, fix graphics glitches, find correct clocks,
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level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.
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- jjsquawk: Nuts don't fall from the trees shaken by white animal.
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Player's shot sound is missing (not requested to X1-010?).
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- jjsquawk: Player's shot sound is missing (not requested to X1-010?).
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Many sounds are wrong since MAME 0.62.
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i.e.
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all scene: when you beat enemies or yellow walking eggs
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@ -10623,6 +10623,34 @@ ROM_START( jjsquawk ) /* PCB stickered J.J. SQUAWKERS 9401- 1022 */
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ROM_LOAD( "fe2001006.u70", 0x080000, 0x080000, CRC(9df1e478) SHA1(f41b55821187b417ad09e4a1f439c01a107d2674) )
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ROM_END
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ROM_START( jjsquawko ) /* Official 93111A PCB missing version sticker */
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ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "fe2001001.u3", 0x000000, 0x040000, CRC(921c9762) SHA1(bbc1fb95256f7eb2aa7ad23f38dbcdf502e7da8d) )
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ROM_CONTINUE ( 0x100000, 0x040000 )
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ROM_LOAD16_BYTE( "fe2001002.u4", 0x000001, 0x040000, CRC(0227a2be) SHA1(8ee0c39f84110865778564f803b4db11bfdfbad7) )
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ROM_CONTINUE ( 0x100001, 0x040000 )
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ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
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ROM_LOAD( "fe2001009", 0x000000, 0x080000, CRC(27441cd3) SHA1(5867fc30c158e07f2d36ecab97b1d304383e6f35) ) /* These roms located on a plug-in PCB */
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ROM_LOAD( "fe2001010", 0x080000, 0x080000, CRC(ca2b42c4) SHA1(9b99b6618fe44a6c29a255e89dab72a0a56214df) )
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ROM_LOAD( "fe2001007", 0x100000, 0x080000, CRC(62c45658) SHA1(82b1ea138e8f4b4ade7e44b31843aa2023c9dd71) )
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ROM_LOAD( "fe2001008", 0x180000, 0x080000, CRC(2690c57b) SHA1(b880ded7715dffe12c4fea7ad7cb9c5133b73250) )
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ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
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ROM_LOAD ( "fe2001011", 0x000000, 0x080000, CRC(98b9f4b4) SHA1(de96708aebb428ddc413c3649caaec80c0c155bd) ) /* This rom located on a plug-in PCB */
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ROM_LOAD ( "fe2001012", 0x080000, 0x080000, CRC(d4aa916c) SHA1(d619d20c33f16ab06b529fc1717ad9b703acbabf) ) /* This rom located on a plug-in PCB */
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ROM_LOAD16_BYTE( "fe2001003", 0x100000, 0x080000, CRC(a5a35caf) SHA1(da4bdb7f0b319f8ff972a552d0134a73e5ac1b87) )
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ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
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ROM_LOAD ( "fe2001014", 0x000000, 0x080000, CRC(274bbb48) SHA1(b8db632a9bbb7232d0b1debd67b3b453fd4989e6) ) /* This rom located on a plug-in PCB */
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ROM_LOAD ( "fe2001013", 0x080000, 0x080000, CRC(51e29871) SHA1(9d33283bd9a3f57602a55cfc9fafa49edd0be8c5) ) /* This rom located on a plug-in PCB */
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ROM_LOAD16_BYTE( "fe2001004", 0x100000, 0x080000, CRC(a235488e) SHA1(a45d02a4451defbef7fbdab15671955fab8ed76b) )
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ROM_REGION( 0x100000, "x1snd", 0 ) /* Samples */
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ROM_LOAD( "fe2001005.u69", 0x000000, 0x080000, CRC(d99f2879) SHA1(66e83a6bc9093d19c72bd8ef1ec0523cfe218250) )
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ROM_LOAD( "fe2001006.u70", 0x080000, 0x080000, CRC(9df1e478) SHA1(f41b55821187b417ad09e4a1f439c01a107d2674) )
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ROM_END
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ROM_START( jjsquawkb )
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ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_WORD_SWAP( "3", 0x000000, 0x080000, CRC(afd5bd07) SHA1(eee231f596ce5cb9bbf41c7c9e18c11a399d7dfd) )
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@ -10649,7 +10677,7 @@ ROM_START( jjsquawkb )
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ROM_LOAD( "1", 0x000000, 0x100000, CRC(181a55b8) SHA1(6fa404f85bad93cc15e80feb61d19bed84602b82) ) /* fe2001005.u69 + fe2001006.u70 from jjsquawk */
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ROM_END
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ROM_START( jjsquawkb2 ) /* PCB was P0-078A, which was a Blandia board converted to JJ Squawkers. No labels on any of the ROMs */
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ROM_START( jjsquawkb2 ) /* PCB was P0-078A, which was a Blandia board converted to JJ Squawkers. No labels on any of the ROMs. Apparently based on jjsquawko set. */
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ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "u3.3a", 0x000000, 0x040000, CRC(f94c913b) SHA1(de6e422c514c787897f8f41d7cd98acb0135c763) ) // 99.999619%
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ROM_CONTINUE ( 0x100000, 0x040000 )
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@ -11647,6 +11675,7 @@ GAME( 1993, daiohp, daioh, daiohp, daiohp, driver_device, 0, ROT
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GAME( 1993, daiohc, daioh, wrofaero, daioh, driver_device, 0, ROT270, "Athena", "Daioh (93111A PCB conversion)", 0 )
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GAME( 1993, jjsquawk, 0, jjsquawk, jjsquawk, driver_device, 0, ROT0, "Athena / Able", "J. J. Squawkers", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawko,jjsquawk, jjsquawk, jjsquawk, driver_device, 0, ROT0, "Athena / Able", "J. J. Squawkers (older)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawkb,jjsquawk, jjsquawb, jjsquawk, driver_device, 0, ROT0, "bootleg", "J. J. Squawkers (bootleg)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawkb2,jjsquawk,jjsquawk, jjsquawk, driver_device, 0, ROT0, "bootleg", "J. J. Squawkers (bootleg, Blandia Conversion)", MACHINE_IMPERFECT_SOUND )
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