diff --git a/src/mess/drivers/tb303.c b/src/mess/drivers/tb303.c index e2ac2b1b86e..6d0d32363cb 100644 --- a/src/mess/drivers/tb303.c +++ b/src/mess/drivers/tb303.c @@ -2,8 +2,10 @@ // copyright-holders:hap /*************************************************************************** - Roland TB-303 + Roland TB-303 Bass Line, 1982, designed by Tadao Kikumoto * NEC uCOM-43 MCU, labeled D650C 133 + * 3*uPD444C 1024x4 Static CMOS SRAM + * board is packed with discrete components x @@ -49,7 +51,7 @@ void tb303_state::machine_start() static MACHINE_CONFIG_START( tb303, tb303_state ) /* basic machine hardware */ - MCFG_CPU_ADD("maincpu", NEC_D650, 454545) // LC circuit, 2.2us pulse + MCFG_CPU_ADD("maincpu", NEC_D650, 454545) // LC circuit, 2.2us pulse interval MCFG_DEFAULT_LAYOUT(layout_tb303) diff --git a/src/mess/drivers/wildfire.c b/src/mess/drivers/wildfire.c index 853f464bded..5352ccd4d2a 100644 --- a/src/mess/drivers/wildfire.c +++ b/src/mess/drivers/wildfire.c @@ -81,6 +81,21 @@ inline bool wildfire_state::index_is_7segled(int index) return (index < 3); } +// lamp translation table: Lzz from patent US4334679 FIG.4 = MESS lampxxy, +// where xx is led column and y is led row, eg. lamp103 is output A10 D3 +/* + L0 = - L10 = lamp60 L20 = lamp41 L30 = lamp53 L40 = lamp57 L50 = lamp110 + L1 = lamp107 L11 = lamp50 L21 = lamp42 L31 = lamp43 L41 = lamp66 L51 = lamp111 + L2 = lamp106 L12 = lamp61 L22 = lamp52 L32 = lamp54 L42 = lamp76 L52 = lamp112 + L3 = lamp105 L13 = lamp71 L23 = lamp63 L33 = lamp55 L43 = lamp86 L53 = lamp113 + L4 = lamp104 L14 = lamp81 L24 = lamp73 L34 = lamp117 L44 = lamp96 L60 = lamp30 + L5 = lamp103 L15 = lamp92 L25 = lamp115 L35 = lamp75 L45 = lamp67 L61 = lamp30(!) + L6 = lamp102 L16 = lamp82 L26 = lamp93 L36 = lamp95 L46 = lamp77 L62 = lamp31 + L7 = lamp101 L17 = lamp72 L27 = lamp94 L37 = lamp56 L47 = lamp87 L63 = lamp31(!) + L8 = lamp80 L18 = lamp114 L28 = lamp84 L38 = lamp65 L48 = lamp97 L70 = lamp33 + L9 = lamp70 L19 = lamp51 L29 = lamp116 L39 = lamp85 L49 = - +*/ + void wildfire_state::display_update() { UINT16 active_state[0x10];