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namcos22: revised hardware info [Guru]
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* This driver describes Namco's System22 and Super System 22 hardware.
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* This driver describes Namco's System22 and Super System 22 hardware.
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*
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*
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* driver provided with thanks to:
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* driver provided with thanks to:
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* - hap
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* - pstroffo@yahoo.com (Phil Stroffolino)
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* - pstroffo@yahoo.com (Phil Stroffolino)
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* - R. Belmont
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* - R. Belmont
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* - trackmaster@gmx.net (Bjorn Sunder)
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* - trackmaster@gmx.net (Bjorn Sunder)
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@ -137,29 +138,26 @@
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* RR1.GAM (for Ridge Racer 1/2, Rave Racer)
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* RR1.GAM (for Ridge Racer 1/2, Rave Racer)
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**********************************************************************************************************
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**********************************************************************************************************
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*
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*
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* Namco Super System 22 Hardware Overview (last updated 26th April 2009 at 4:11pm)
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*Namco Super System 22 Hardware Overview (last updated 21st
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*December 2012 at 7:15pm)
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*---------------------------------------
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*---------------------------------------
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*
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*
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* Note! This document will be updated from time to time when more dumps are available.
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*
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*This document covers all the known Namco Super System 22 games, including....
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*This document covers all the known Namco Super System 22 games, including....
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*Air Combat 22 (C) Namco, 1995
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*Air Combat 22 (C) Namco, 1995
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*Alpine Racer 1 (C) Namco, 1994
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*Alpine Racer 1 (C) Namco, 1994
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*Alpine Racer 2 (C) Namco, 1996
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*Alpine Racer 2 (C) Namco, 1996
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*Alpine Surfer (C) Namco, 1996
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*Alpine Surfer (C) Namco, 1996
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*Aqua Jet (C) Namco, 1996
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*Aqua Jet (C) Namco, 1996
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* Armadillo Racing (C) Namco, 1996
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*Armadillo Racing (C) Namco, 1996 (an undumped prototype/test or early version exists using a different ROM PCB)
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*Cyber Cycles (C) Namco, 1995
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*Cyber Cycles (C) Namco, 1995
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*Dirt Dash (C) Namco, 1995
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*Dirt Dash (C) Namco, 1995
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*Prop Cycle (C) Namco, 1996
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*Prop Cycle (C) Namco, 1996
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*Time Crisis (C) Namco, 1995
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*Time Crisis (C) Namco, 1995
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*Tokyo Wars (C) Namco, 1996
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*Tokyo Wars (C) Namco, 1996
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*
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*
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* If you can help with other revisions of the dumped games, please contact http://members.iinet.net.au/~lantra9jp1/gurudumps/
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*
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*The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only
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*The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only
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*some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools
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*some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools
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* the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old.
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*the video board as these are known to run hot and commonly fail, especially now the system is many years old.
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*
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*
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*CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an
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*CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an
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* auxillary PCB. One of the others doesn't have that connector but is are otherwise identical.
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* auxillary PCB. One of the others doesn't have that connector but is are otherwise identical.
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@ -170,16 +168,17 @@
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* run ok (all dumped games have been swapped/tested and work fine)
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* run ok (all dumped games have been swapped/tested and work fine)
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*DSP PCB - There is only 1 revision of this PCB. All games use the exact same PCB. The DSP PCB can be swapped to
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*DSP PCB - There is only 1 revision of this PCB. All games use the exact same PCB. The DSP PCB can be swapped to
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* any other game and works fine (all dumped games tested). Note that some games use different parts of the
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* any other game and works fine (all dumped games tested). Note that some games use different parts of the
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* DSP PCB and some do more thorough tests on bootup so a DSP PCB that works fine in one game may come
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* DSP PCB and some do more thorough tests on bootup so an old DSP PCB that works fine in one game may come
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* up as faulty in a different SS22 game.
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* up as faulty in a different SS22 game.
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*MROM PCB - These PCB's have many SOP44 ROMs on them and are identical for each game, but the contents of the ROMs
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*MROM PCB - These PCB's have many SOP44 ROMs on them and are identical for each game, but the contents of the ROMs
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* and the number of ROMs vary per game. (a few of the dumped games have had their surface mounted ROMs
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* and the number of ROMs vary per game. (a few of the dumped games have had their surface mounted ROMs
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* swapped to other PCBs and worked fine)
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* swapped to other PCBs and worked fine)
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* FLASH PCB - Flash ROM board used only for Armadillo Racing and contains many TSOP56 16M FlashROMs
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*FLASH PCB - Flash ROM board used only for a prototype or early version of Armadillo Racing and contains many TSOP56
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* 16M FlashROMs
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*VIDEO PCB - There are three known revisions of this PCB. They're mostly identical apart from some component shuffling
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*VIDEO PCB - There are three known revisions of this PCB. They're mostly identical apart from some component shuffling
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* and in the earlier versions (A & B), an Altera FPGA chip is used instead of a Namco custom chip.
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* and in the earlier versions (A & B), an Altera FPGA chip is used instead of a Namco custom chip.
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* All revisions of the Video PCBs are swappable and fully compatible with any SS22 game. The Altera FPGA runs
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* All revisions of the Video PCBs are swappable and fully compatible with any SS22 game. The Altera FPGA runs
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* very hot and almost always fails even if heatsinked!
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* very hot and almost always fails even if heatsinked! Revision C is the most reliable.
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*MOTHER PCB- There are probably 3 revisions of this PCB, but only the original revision and (C) are documented here.
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*MOTHER PCB- There are probably 3 revisions of this PCB, but only the original revision and (C) are documented here.
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* The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to
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* The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to
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* any game as long as the required connectors for that game are present on the PCB. (all dumped games tested
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* any game as long as the required connectors for that game are present on the PCB. (all dumped games tested
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* Alpine Racer 2 'ARS2 DATA'
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* Alpine Racer 2 'ARS2 DATA'
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* Alpine Surfer 'AF1 DATA'
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* Alpine Surfer 'AF1 DATA'
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* Aqua Jet 'AJ1 DATA'
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* Aqua Jet 'AJ1 DATA'
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* Armadillo Racing 'AR DATA'
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* Armadillo Racing 'AM1 DATA'
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* Cyber Cycles 'CB1 DATA B'
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* Cyber Cycles 'CB1 DATA B'
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* Dirt Dash 'DT1 DATA A'
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* Dirt Dash 'DT1 DATA A'
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* Prop Cycle 'PR1 DATA'
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* Prop Cycle 'PR1 DATA'
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* Alpine Racer 2 'ARS1 WAVEA', 'ARS2 WAVE B', both DIP42 32M MASKROMs
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* Alpine Racer 2 'ARS1 WAVEA', 'ARS2 WAVE B', both DIP42 32M MASKROMs
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* Alpine Surfer 'AF1 WAVEA' , , DIP42 32M MASKROM
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* Alpine Surfer 'AF1 WAVEA' , , DIP42 32M MASKROM
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* Aqua Jet 'AJ1 WAVEA' , 'AJ1 WAVEB' , both DIP42 32M MASKROMs
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* Aqua Jet 'AJ1 WAVEA' , 'AJ1 WAVEB' , both DIP42 32M MASKROMs
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* Armadillo Racing 'AR WAVEA' , 'AR WAVEB' , both TSOP56, mounted on a DIP48 adapter board
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* Armadillo Racing 'AM1 WAVEA' , 'AM1 WAVEB' , both DIP42 32M MASKROMs. Prototype version uses TSOP56, mounted on a DIP48 adapter board
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* Cyber Cycles 'CB1 WAVEA' , 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
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* Cyber Cycles 'CB1 WAVEA' , 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
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* Dirt Dash 'DT1 WAVEA' , 'DT1 WAVEB' , both DIP42 32M MASKROMs
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* Dirt Dash 'DT1 WAVEA' , 'DT1 WAVEB' , both DIP42 32M MASKROMs
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* Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM
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* Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM
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* Alpine Racer 'AR2 Ver.C'
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* Alpine Racer 'AR2 Ver.C'
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* Alpine Racer 'AR2 Ver.D'
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* Alpine Racer 'AR2 Ver.D'
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* Aqua Jet 'AJ2 Ver.B'
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* Aqua Jet 'AJ2 Ver.B'
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* Armadillo Racing 'AM1 Ver.A
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* Armadillo Racing 'AM1 Ver.A'
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* Cyber Cycles 'CB2 Ver.C'
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* Cyber Cycles 'CB2 Ver.C'
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* Prop Cycle 'PR2 Ver.A'
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* Prop Cycle 'PR2 Ver.A'
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* Time Crisis 'TS2 Ver.B'
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* Time Crisis 'TS2 Ver.B'
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* AJ1PTRL2.15K "
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* AJ1PTRL2.15K "
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* AJ1PTRL3.14K "
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* AJ1PTRL3.14K "
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*
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*
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*Armadillo Racing AM1CCRH.5B, AM1CCRH.1D 4M SOP32
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* AM1CCRL.7B, AM1CCRL.3D 16M SOP44
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* AM1CG0.12B, AM1CG0.8D "
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* AM1CG1.13B, AM1CG1.10D "
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* AM1CG2.14B, AM1CG2.12D "
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* AM1CG3.16B, AM1CG3.13D "
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* AM1CG4.18B, AM1CG4.14D "
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* AM1CG5.19B, AM1CG5.16D "
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* AM1CG6.18A, AM1CG6.18D "
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* AM1CG7.15A, AM1CG7.19D "
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* AM1SCG0.12F,AM1SCG0.12L "
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* AM1SCG1.10F,AM1SCG1.10L "
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* AM1PTRU0.18F 4M SOP32
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* AM1PTRU1.16F "
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* AM1PTRU2.15F "
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* AM1PTRU3.14F "
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* AM1PTRM0.18J "
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* AM1PTRM1.16J "
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* AM1PTRM2.15J "
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* AM1PTRM3.14J "
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* AM1PTRL0.18K "
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* AM1PTRL1.16K "
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* AM1PTRL2.15K "
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* AM1PTRL3.14K "
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*
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*Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32
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*Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32
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* CB1CCRL.7B, CB1CCRL.3D 16M SOP44
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* CB1CCRL.7B, CB1CCRL.3D 16M SOP44
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* CB1CG0.12B, CB1CG0.8D "
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* CB1CG0.12B, CB1CG0.8D "
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*
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*
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*Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs)
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*Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs)
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*-----------------------------------------------------------------
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*-----------------------------------------------------------------
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* Armadillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH ROMs
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*Armadillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH
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*
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*ROMs (prototype or
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* F4E, F4J, F5E, F5J, F6E, F6J, \
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*early test version)F4E, F4J, F5E, F5J, F6E, F6J, \
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* F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs
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* F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs
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* F11E, F11J, F12E, F12J /
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* F11E, F11J, F12E, F12J /
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*
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*
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