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https://github.com/holub/mame
synced 2025-06-07 13:23:50 +03:00
added spyhunt internal artwork
This commit is contained in:
parent
211f88df40
commit
bed6c73c1f
1
.gitattributes
vendored
1
.gitattributes
vendored
@ -4427,6 +4427,7 @@ src/mame/layout/spacezap.lay svneol=native#text/plain
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src/mame/layout/spacwalk.lay svneol=native#text/plain
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src/mame/layout/spacwalk.lay svneol=native#text/plain
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src/mame/layout/spectra.lay svneol=native#text/plain
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src/mame/layout/spectra.lay svneol=native#text/plain
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src/mame/layout/splus.lay svneol=native#text/plain
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src/mame/layout/splus.lay svneol=native#text/plain
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src/mame/layout/spyhunt.lay svneol=native#text/plain
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src/mame/layout/sspeedr.lay svneol=native#text/plain
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src/mame/layout/sspeedr.lay svneol=native#text/plain
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src/mame/layout/sstrangr.lay svneol=native#text/plain
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src/mame/layout/sstrangr.lay svneol=native#text/plain
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src/mame/layout/stactics.lay svneol=native#text/plain
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src/mame/layout/stactics.lay svneol=native#text/plain
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@ -109,6 +109,7 @@
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#include "includes/mcr.h"
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#include "includes/mcr.h"
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#include "includes/mcr3.h"
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#include "includes/mcr3.h"
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#include "spyhunt.lh"
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#include "turbotag.lh"
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#include "turbotag.lh"
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@ -1636,7 +1637,7 @@ GAME( 1986, powerdrv, 0, mono_sg, powerdrv, mcr3_state, powerdrv, ROT0,
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GAME( 1987, stargrds, 0, mono_sg, stargrds, mcr3_state, stargrds, ROT0, "Bally Midway", "Star Guards", GAME_SUPPORTS_SAVE )
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GAME( 1987, stargrds, 0, mono_sg, stargrds, mcr3_state, stargrds, ROT0, "Bally Midway", "Star Guards", GAME_SUPPORTS_SAVE )
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/* MCR scrolling games */
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/* MCR scrolling games */
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GAME( 1983, spyhunt, 0, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE )
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GAMEL(1983, spyhunt, 0, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE, layout_spyhunt )
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GAME( 1983, spyhuntp, spyhunt, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE )
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GAMEL(1983, spyhuntp, spyhunt, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway (Playtronic license)", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE, layout_spyhunt )
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GAME( 1984, crater, 0, mcrscroll, crater, mcr3_state, crater, ORIENTATION_FLIP_X, "Bally Midway", "Crater Raider", GAME_SUPPORTS_SAVE )
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GAME( 1984, crater, 0, mcrscroll, crater, mcr3_state, crater, ORIENTATION_FLIP_X, "Bally Midway", "Crater Raider", GAME_SUPPORTS_SAVE )
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GAMEL(1985, turbotag, 0, mcrsc_csd, turbotag, mcr3_state, turbotag, ROT90, "Bally Midway", "Turbo Tag (prototype)", GAME_SUPPORTS_SAVE, layout_turbotag )
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GAMEL(1985, turbotag, 0, mcrsc_csd, turbotag, mcr3_state, turbotag, ROT90, "Bally Midway", "Turbo Tag (prototype)", GAME_SUPPORTS_SAVE, layout_turbotag )
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174
src/mame/layout/spyhunt.lay
Normal file
174
src/mame/layout/spyhunt.lay
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@ -0,0 +1,174 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="lamp_miss" defstate="0">
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<text string="MISSILES" state="0">
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<color red="0.3" green="0.1" blue="0.0" />
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</text>
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<text string="MISSILES" state="1">
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<color red="1.0" green="0.4" blue="0.2" />
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</text>
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</element>
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<element name="lamp_oil" defstate="0">
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<text string="OIL SLICK" state="0">
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<color red="0.3" green="0.0" blue="0.25" />
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</text>
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<text string="OIL SLICK" state="1">
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<color red="1.0" green="0.2" blue="0.8" />
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</text>
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</element>
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<element name="lamp_van" defstate="0">
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<text string="WEAPONS VAN" state="0">
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<color red="0.3" green="0.25" blue="0.0" />
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</text>
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<text string="WEAPONS VAN" state="1">
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<color red="1.0" green="0.8" blue="0.2" />
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</text>
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</element>
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<element name="lamp_smoke" defstate="0">
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<text string="SMOKE SCREEN" state="0">
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<color red="0.3" green="0.0" blue="0.25" />
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</text>
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<text string="SMOKE SCREEN" state="1">
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<color red="1.0" green="0.2" blue="0.8" />
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</text>
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</element>
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<element name="lamp_gun" defstate="0">
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<text string="MACHINE GUNS" state="0">
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<color red="0.3" green="0.1" blue="0.0" />
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</text>
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<text string="MACHINE GUNS" state="1">
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<color red="1.0" green="0.4" blue="0.2" />
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</text>
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</element>
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<element name="shifter" defstate="0">
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<rect>
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<bounds left="0" right="32" top="0" bottom="64" />
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<color red="0.85" green="0.4" blue="0.3" />
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</rect>
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<rect>
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<bounds left="2" right="30" top="2" bottom="62" />
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<color red="0.14" green="0.17" blue="0.2" />
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</rect>
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<rect>
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<bounds left="14" right="18" top="15" bottom="49" />
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<color red="0.44" green="0.47" blue="0.5" />
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</rect>
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<disk>
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<bounds left="14" right="18" top="13" bottom="17" />
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<color red="0.44" green="0.47" blue="0.5" />
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</disk>
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<disk>
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<bounds left="14" right="18" top="47" bottom="51" />
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<color red="0.44" green="0.47" blue="0.5" />
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</disk>
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<text string="LOW" state="0">
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<bounds left="3" right="29" top="2" bottom="12" />
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<color red="1.0" green="1.0" blue="0.4" />
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</text>
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<text string="LOW" state="1">
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<bounds left="3" right="29" top="2" bottom="12" />
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<color red="1.0" green="1.0" blue="1.0" />
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</text>
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<text string="HIGH" state="0">
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<bounds left="3" right="29" top="52" bottom="62" />
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<color red="1.0" green="1.0" blue="1.0" />
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</text>
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<text string="HIGH" state="1">
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<bounds left="3" right="29" top="52" bottom="62" />
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<color red="1.0" green="1.0" blue="0.4" />
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</text>
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<disk state="0">
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<bounds left="9" right="23" top="14" bottom="28" />
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<color red="0.85" green="0.4" blue="0.3" />
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</disk>
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<disk state="1">
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<bounds left="9" right="23" top="36" bottom="50" />
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<color red="0.85" green="0.4" blue="0.3" />
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</disk>
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</element>
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<view name="Lamps + Shifter-R">
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<screen index="0">
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<bounds x="0" y="0" width="480" height="640" />
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</screen>
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<bezel name="lamp1" element="lamp_miss">
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<bounds x="5" y="641" width="60" height="25" />
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</bezel>
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<bezel name="lamp0" element="lamp_oil">
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<bounds x="72" y="641" width="59" height="25" />
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</bezel>
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<bezel name="lamp2" element="lamp_van">
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<bounds x="172" y="641" width="85" height="25" />
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</bezel>
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<bezel name="lamp3" element="lamp_smoke">
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<bounds x="295" y="641" width="93" height="25" />
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</bezel>
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<bezel name="lamp4" element="lamp_gun">
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<bounds x="390" y="641" width="90" height="25" />
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</bezel>
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<bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
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<bounds x="446" y="574" width="32" height="64" />
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<color alpha="0.6" />
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</bezel>
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</view>
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<view name="Lamps + Shifter-L">
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<screen index="0">
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<bounds x="0" y="0" width="480" height="640" />
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</screen>
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<bezel name="lamp1" element="lamp_miss">
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<bounds x="5" y="641" width="60" height="25" />
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</bezel>
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<bezel name="lamp0" element="lamp_oil">
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<bounds x="72" y="641" width="59" height="25" />
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</bezel>
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<bezel name="lamp2" element="lamp_van">
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<bounds x="172" y="641" width="85" height="25" />
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</bezel>
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<bezel name="lamp3" element="lamp_smoke">
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<bounds x="295" y="641" width="93" height="25" />
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</bezel>
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<bezel name="lamp4" element="lamp_gun">
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<bounds x="390" y="641" width="90" height="25" />
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</bezel>
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<bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
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<bounds x="2" y="574" width="32" height="64" />
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<color alpha="0.6" />
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</bezel>
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</view>
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<view name="Lamps">
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<screen index="0">
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<bounds x="0" y="0" width="480" height="640" />
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</screen>
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<bezel name="lamp1" element="lamp_miss">
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<bounds x="5" y="641" width="60" height="25" />
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</bezel>
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<bezel name="lamp0" element="lamp_oil">
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<bounds x="72" y="641" width="59" height="25" />
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</bezel>
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<bezel name="lamp2" element="lamp_van">
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<bounds x="172" y="641" width="85" height="25" />
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</bezel>
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<bezel name="lamp3" element="lamp_smoke">
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<bounds x="295" y="641" width="93" height="25" />
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</bezel>
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<bezel name="lamp4" element="lamp_gun">
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<bounds x="390" y="641" width="90" height="25" />
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</bezel>
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</view>
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</mamelayout>
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@ -2110,7 +2110,8 @@ $(DRIVERS)/maygay1b.o: $(LAYOUT)/maygay1b.lh
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$(DRIVERS)/mcr.o: $(LAYOUT)/dpoker.lh
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$(DRIVERS)/mcr.o: $(LAYOUT)/dpoker.lh
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$(DRIVERS)/mcr3.o: $(LAYOUT)/turbotag.lh
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$(DRIVERS)/mcr3.o: $(LAYOUT)/spyhunt.lh \
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$(LAYOUT)/turbotag.lh
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$(DRIVERS)/mpoker.o: $(LAYOUT)/mpoker.lh
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$(DRIVERS)/mpoker.o: $(LAYOUT)/mpoker.lh
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