added spyhunt internal artwork

This commit is contained in:
Michaël Banaan Ananas 2012-10-08 23:30:02 +00:00
parent 211f88df40
commit bed6c73c1f
4 changed files with 180 additions and 3 deletions

1
.gitattributes vendored
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@ -4427,6 +4427,7 @@ src/mame/layout/spacezap.lay svneol=native#text/plain
src/mame/layout/spacwalk.lay svneol=native#text/plain
src/mame/layout/spectra.lay svneol=native#text/plain
src/mame/layout/splus.lay svneol=native#text/plain
src/mame/layout/spyhunt.lay svneol=native#text/plain
src/mame/layout/sspeedr.lay svneol=native#text/plain
src/mame/layout/sstrangr.lay svneol=native#text/plain
src/mame/layout/stactics.lay svneol=native#text/plain

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@ -109,6 +109,7 @@
#include "includes/mcr.h"
#include "includes/mcr3.h"
#include "spyhunt.lh"
#include "turbotag.lh"
@ -1636,7 +1637,7 @@ GAME( 1986, powerdrv, 0, mono_sg, powerdrv, mcr3_state, powerdrv, ROT0,
GAME( 1987, stargrds, 0, mono_sg, stargrds, mcr3_state, stargrds, ROT0, "Bally Midway", "Star Guards", GAME_SUPPORTS_SAVE )
/* MCR scrolling games */
GAME( 1983, spyhunt, 0, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE )
GAME( 1983, spyhuntp, spyhunt, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE )
GAMEL(1983, spyhunt, 0, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway", "Spy Hunter", GAME_SUPPORTS_SAVE, layout_spyhunt )
GAMEL(1983, spyhuntp, spyhunt, mcrsc_csd, spyhunt, mcr3_state, spyhunt, ROT90, "Bally Midway (Playtronic license)", "Spy Hunter (Playtronic license)", GAME_SUPPORTS_SAVE, layout_spyhunt )
GAME( 1984, crater, 0, mcrscroll, crater, mcr3_state, crater, ORIENTATION_FLIP_X, "Bally Midway", "Crater Raider", GAME_SUPPORTS_SAVE )
GAMEL(1985, turbotag, 0, mcrsc_csd, turbotag, mcr3_state, turbotag, ROT90, "Bally Midway", "Turbo Tag (prototype)", GAME_SUPPORTS_SAVE, layout_turbotag )

174
src/mame/layout/spyhunt.lay Normal file
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@ -0,0 +1,174 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="lamp_miss" defstate="0">
<text string="MISSILES" state="0">
<color red="0.3" green="0.1" blue="0.0" />
</text>
<text string="MISSILES" state="1">
<color red="1.0" green="0.4" blue="0.2" />
</text>
</element>
<element name="lamp_oil" defstate="0">
<text string="OIL SLICK" state="0">
<color red="0.3" green="0.0" blue="0.25" />
</text>
<text string="OIL SLICK" state="1">
<color red="1.0" green="0.2" blue="0.8" />
</text>
</element>
<element name="lamp_van" defstate="0">
<text string="WEAPONS VAN" state="0">
<color red="0.3" green="0.25" blue="0.0" />
</text>
<text string="WEAPONS VAN" state="1">
<color red="1.0" green="0.8" blue="0.2" />
</text>
</element>
<element name="lamp_smoke" defstate="0">
<text string="SMOKE SCREEN" state="0">
<color red="0.3" green="0.0" blue="0.25" />
</text>
<text string="SMOKE SCREEN" state="1">
<color red="1.0" green="0.2" blue="0.8" />
</text>
</element>
<element name="lamp_gun" defstate="0">
<text string="MACHINE GUNS" state="0">
<color red="0.3" green="0.1" blue="0.0" />
</text>
<text string="MACHINE GUNS" state="1">
<color red="1.0" green="0.4" blue="0.2" />
</text>
</element>
<element name="shifter" defstate="0">
<rect>
<bounds left="0" right="32" top="0" bottom="64" />
<color red="0.85" green="0.4" blue="0.3" />
</rect>
<rect>
<bounds left="2" right="30" top="2" bottom="62" />
<color red="0.14" green="0.17" blue="0.2" />
</rect>
<rect>
<bounds left="14" right="18" top="15" bottom="49" />
<color red="0.44" green="0.47" blue="0.5" />
</rect>
<disk>
<bounds left="14" right="18" top="13" bottom="17" />
<color red="0.44" green="0.47" blue="0.5" />
</disk>
<disk>
<bounds left="14" right="18" top="47" bottom="51" />
<color red="0.44" green="0.47" blue="0.5" />
</disk>
<text string="LOW" state="0">
<bounds left="3" right="29" top="2" bottom="12" />
<color red="1.0" green="1.0" blue="0.4" />
</text>
<text string="LOW" state="1">
<bounds left="3" right="29" top="2" bottom="12" />
<color red="1.0" green="1.0" blue="1.0" />
</text>
<text string="HIGH" state="0">
<bounds left="3" right="29" top="52" bottom="62" />
<color red="1.0" green="1.0" blue="1.0" />
</text>
<text string="HIGH" state="1">
<bounds left="3" right="29" top="52" bottom="62" />
<color red="1.0" green="1.0" blue="0.4" />
</text>
<disk state="0">
<bounds left="9" right="23" top="14" bottom="28" />
<color red="0.85" green="0.4" blue="0.3" />
</disk>
<disk state="1">
<bounds left="9" right="23" top="36" bottom="50" />
<color red="0.85" green="0.4" blue="0.3" />
</disk>
</element>
<view name="Lamps + Shifter-R">
<screen index="0">
<bounds x="0" y="0" width="480" height="640" />
</screen>
<bezel name="lamp1" element="lamp_miss">
<bounds x="5" y="641" width="60" height="25" />
</bezel>
<bezel name="lamp0" element="lamp_oil">
<bounds x="72" y="641" width="59" height="25" />
</bezel>
<bezel name="lamp2" element="lamp_van">
<bounds x="172" y="641" width="85" height="25" />
</bezel>
<bezel name="lamp3" element="lamp_smoke">
<bounds x="295" y="641" width="93" height="25" />
</bezel>
<bezel name="lamp4" element="lamp_gun">
<bounds x="390" y="641" width="90" height="25" />
</bezel>
<bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
<bounds x="446" y="574" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
<view name="Lamps + Shifter-L">
<screen index="0">
<bounds x="0" y="0" width="480" height="640" />
</screen>
<bezel name="lamp1" element="lamp_miss">
<bounds x="5" y="641" width="60" height="25" />
</bezel>
<bezel name="lamp0" element="lamp_oil">
<bounds x="72" y="641" width="59" height="25" />
</bezel>
<bezel name="lamp2" element="lamp_van">
<bounds x="172" y="641" width="85" height="25" />
</bezel>
<bezel name="lamp3" element="lamp_smoke">
<bounds x="295" y="641" width="93" height="25" />
</bezel>
<bezel name="lamp4" element="lamp_gun">
<bounds x="390" y="641" width="90" height="25" />
</bezel>
<bezel element="shifter" inputtag="ssio:IP0" inputmask="0x10">
<bounds x="2" y="574" width="32" height="64" />
<color alpha="0.6" />
</bezel>
</view>
<view name="Lamps">
<screen index="0">
<bounds x="0" y="0" width="480" height="640" />
</screen>
<bezel name="lamp1" element="lamp_miss">
<bounds x="5" y="641" width="60" height="25" />
</bezel>
<bezel name="lamp0" element="lamp_oil">
<bounds x="72" y="641" width="59" height="25" />
</bezel>
<bezel name="lamp2" element="lamp_van">
<bounds x="172" y="641" width="85" height="25" />
</bezel>
<bezel name="lamp3" element="lamp_smoke">
<bounds x="295" y="641" width="93" height="25" />
</bezel>
<bezel name="lamp4" element="lamp_gun">
<bounds x="390" y="641" width="90" height="25" />
</bezel>
</view>
</mamelayout>

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@ -2110,7 +2110,8 @@ $(DRIVERS)/maygay1b.o: $(LAYOUT)/maygay1b.lh
$(DRIVERS)/mcr.o: $(LAYOUT)/dpoker.lh
$(DRIVERS)/mcr3.o: $(LAYOUT)/turbotag.lh
$(DRIVERS)/mcr3.o: $(LAYOUT)/spyhunt.lh \
$(LAYOUT)/turbotag.lh
$(DRIVERS)/mpoker.o: $(LAYOUT)/mpoker.lh