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gba: remove deprecated direct update handler. [R. Belmont]
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@ -1141,8 +1141,10 @@ READ32_MEMBER(gba_state::gba_bios_r)
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return 0;
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}
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if (m_bios_protected != 0)
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offset = (m_bios_last_address + 8) / 4;
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if (m_maincpu->state_int(ARM7_PC) >= 0x4000)
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{
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return 0;
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}
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return rom[offset & 0x3fff];
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}
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@ -1252,8 +1254,6 @@ void gba_state::machine_reset()
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RCNT_SET(0x8000);
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JOYSTAT_SET(0x0002);
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m_bios_protected = 0;
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m_dma_timer[0]->adjust(attotime::never);
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m_dma_timer[1]->adjust(attotime::never, 1);
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m_dma_timer[2]->adjust(attotime::never, 2);
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@ -1371,8 +1371,6 @@ void gba_state::machine_start()
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save_item(NAME(m_fifo_b_in));
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save_item(NAME(m_fifo_a));
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save_item(NAME(m_fifo_b));
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save_item(NAME(m_bios_last_address));
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save_item(NAME(m_bios_protected));
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}
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@ -1433,28 +1431,5 @@ ROM_START( gba )
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ROM_END
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// this emulates the GBA's hardware protection: the BIOS returns only zeros when the PC is not in it,
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// and some games verify that as a protection check (notably Metroid Fusion)
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DIRECT_UPDATE_MEMBER(gba_state::gba_direct)
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{
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if (address > 0x4000)
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{
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m_bios_protected = 1;
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}
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else
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{
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m_bios_protected = 0;
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m_bios_last_address = address;
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}
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return address;
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}
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DRIVER_INIT_MEMBER(gba_state,gbadv)
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{
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m_maincpu->space(AS_PROGRAM).set_direct_update_handler(direct_update_delegate(&gba_state::gba_direct, this));
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}
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/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY FULLNAME */
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CONS(2001, gba, 0, 0, gbadv, gbadv, gba_state, gbadv, "Nintendo", "Game Boy Advance", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND)
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CONS(2001, gba, 0, 0, gbadv, gbadv, driver_device, 0, "Nintendo", "Game Boy Advance", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND)
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@ -62,10 +62,6 @@ public:
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uint8_t m_fifo_a[20];
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uint8_t m_fifo_b[20];
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uint32_t m_bios_last_address;
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int m_bios_protected;
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DIRECT_UPDATE_MEMBER(gba_direct);
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DECLARE_READ32_MEMBER(gba_io_r);
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DECLARE_WRITE32_MEMBER(gba_io_w);
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DECLARE_READ32_MEMBER(gba_bios_r);
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