From bef70746af4168c68e05ba2fbb3922bd14dfbcaa Mon Sep 17 00:00:00 2001 From: ImJezze Date: Thu, 5 May 2016 22:46:56 +0200 Subject: [PATCH] Fixed half texel offset of 'source' shadow mask tile mode --- hlsl/post.fx | 4 +++- ini/presets/gameboy.ini | 4 ++-- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/hlsl/post.fx b/hlsl/post.fx index dc7c4bd8322..eddc4bb8da5 100644 --- a/hlsl/post.fx +++ b/hlsl/post.fx @@ -194,7 +194,9 @@ float2 GetShadowCoord(float2 QuadCoord, float2 SourceCoord) : shadowFrac.xy; float2 shadowCoord = (shadowFrac * shadowUV); - shadowCoord += 0.5f / shadowDims; // fix half texel offset (DX9) + shadowCoord += ShadowTileMode == 0 + ? 0.5f / shadowDims // fix half texel offset (DX9) + : 0.0f; return shadowCoord; } diff --git a/ini/presets/gameboy.ini b/ini/presets/gameboy.ini index f24453232ce..088af358ee1 100644 --- a/ini/presets/gameboy.ini +++ b/ini/presets/gameboy.ini @@ -8,8 +8,8 @@ shadow_mask_x_count 2 shadow_mask_y_count 2 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 -shadow_mask_uoffset 0.0 -shadow_mask_voffset 0.0 +shadow_mask_uoffset 0.05 +shadow_mask_voffset 0.05 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0