mirror of
https://github.com/holub/mame
synced 2025-10-07 17:27:06 +03:00
New working machine added
------- Gakken Game Robot 9/Mego Fabulous Fred [hap, Sean Riddle]
This commit is contained in:
parent
06d0afbef9
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@ -19,14 +19,15 @@
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@CP0904A TMS0970 1977, Milton Bradley Comp IV
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@MP0905B TMS0970 1977, Parker Brothers Codename Sector
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*MP0057 TMS1000 1978, APH Student Speech+ (same ROM contents as TSI Speech+?)
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@MP0158 TMS1000 1979, Entex Soccer
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@MP0158 TMS1000 1979, Entex Soccer (6003)
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@MP0163 TMS1000 1979, A-One LSI Match Number/LJN Electronic Concentration
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*MP0168 TMS1000 1979, Conic Basketball/Tandy Sports Arena
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@MP0170 TMS1000 1979, Conic Football
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*MP0230 TMS1000? 1980, Entex Blast It
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*MP0230 TMS1000? 1980, Entex Blast It (6015)
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@MP0914 TMS1000 1979, Entex Baseball 1
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@MP0919 TMS1000 1979, Tiger Copy Cat (model 7-520)
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@MP0923 TMS1000 1979, Entex Baseball 2
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*MP0920 TMS1000 1979, Entex Space Battle (6004)
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@MP0923 TMS1000 1979, Entex Baseball 2 (6002)
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@MP1030 TMS1100 1980, APF Mathemagician
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@MP1133 TMS1470 1979, Kosmos Astro
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@MP1180 TMS1100 1980, Tomy Power House Pinball
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@ -35,17 +36,17 @@
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@MP1193 TMS1100 1980, Tandy Championship Football (model 60-2150)
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@MP1204 TMS1100 1980, Entex Baseball 3 (6007)
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*MP1209 TMS1100 1980, U.S. Games Space Cruiser/Strategy Football
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@MP1211 TMS1100 1980, Entex Space Invader
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@MP1211 TMS1100 1980, Entex Space Invader (6012)
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@MP1218 TMS1100 1980, Entex Basketball 2 (6010)
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@MP1219 TMS1100 1980, U.S. Games Super Sports-4
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@MP1221 TMS1100 1980, Entex Raise The Devil
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@MP1221 TMS1100 1980, Entex Raise The Devil (6011)
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*MP1296 TMS1100? 1982, Entex Black Knight
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@MP1312 TMS1100 1983, Gakken FX-Micom R-165/Tandy Radio Shack Science Fair Microcomputer Trainer
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*MP1359 TMS1100? 1985, Capsela CRC2000
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@MP1525 TMS1170 1980, Coleco Head to Head Baseball
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*MP1604 ? 1981, Hanzawa Twinvader III/Tandy Cosmic Fire Away 3000 (? note: VFD-capable)
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@MP1801 TMS1700 1981, Tiger Ditto/Tandy Pocket Repeat (model 60-2152)
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@MP2105 TMS1370 1979, Gakken/Entex Poker
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@MP2105 TMS1370 1979, Gakken/Entex Poker (6005)
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*MP2139 TMS1370? 1982, Gakken Galaxy Invader 1000
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@MP2726 TMS1040 1979, Tomy Break Up
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*MP2788 TMS1040? 1980, Bandai Flight Time (? note: VFD-capable)
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@ -96,7 +97,7 @@
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@MP7334 TMS1400 1981, Coleco Total Control 4
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@MP7351 TMS1400 1982, Parker Brothers Master Merlin
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@MP7551 TMS1670 1980, Entex Color Football 4 (6009)
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@MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (note: assume F to be a misprint)
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@MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (6008) (note: assume F to be a misprint)
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*MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable)
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inconsistent:
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@ -5995,12 +5996,17 @@ MACHINE_CONFIG_END
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* TMS1100 MCU, label CD7282SL
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* 12 lamps behind buttons, 1-bit sound
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This handheld contains 12 minigames. It looks and plays like "Fabulous Fred"
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by the Japanese company Mego Corp. in 1980, which in turn is a mix of Merlin
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and Simon. Unlike Merlin and Simon, spin-offs like these were not successful.
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There were releases with and without the prefix "Tandy-12", I don't know
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which name was more common. Also not worth noting is that it needed five
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batteries; 4 C-cells and a 9-volt.
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known releases:
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- World: Tandy-12: Computerized Arcade
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- Mexico: Fabuloso Fred, distributed by Ensueno Toys (also released as
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9-button version, a clone of Mego Fabulous Fred)
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This handheld contains 12 minigames. It looks and plays like Game Robot 9 by
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Gakken (aka Mego's Fabulous Fred) from 1980, which in turn is a mix of Merlin
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and Simon. Unlike Merlin and Simon, spin-offs were not as successful in the USA.
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There were releases with and without the prefix "Tandy-12", I don't know which
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name was more common. Also not worth noting is that it needed five batteries;
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four C-cells and a 9-volt.
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Some of the games require accessories included with the toy (eg. the Baseball
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game is played with a board representing the playing field). To start a game,
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@ -48,7 +48,7 @@
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@258 uPD553C 1984, Tomy Alien Chase (TN-16)
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*296 uPD553C 1984, Epoch Computer Beam Gun Professional
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*511 uPD557LC 1980, Gakken Game Robot 9/Mego Fabulous Fred
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@511 uPD557LC 1980, Gakken Game Robot 9/Mego Fabulous Fred
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@512 uPD557LC 1980, Castle Toy Tactix
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@060 uPD650C 1979, Mattel Computer Gin
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@ -70,6 +70,7 @@ TODO:
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// internal artwork
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#include "efball.lh"
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#include "grobot9.lh" // clickable
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#include "mcompgin.lh"
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#include "mvbfree.lh"
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#include "tactix.lh" // clickable
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@ -88,6 +89,7 @@ void hh_ucom4_state::machine_start()
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memset(m_display_segmask, 0, sizeof(m_display_segmask));
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memset(m_port, 0, sizeof(m_port));
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m_int = 0;
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m_inp_mux = 0;
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m_grid = 0;
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m_plate = 0;
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@ -103,6 +105,7 @@ void hh_ucom4_state::machine_start()
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save_item(NAME(m_display_segmask));
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save_item(NAME(m_port));
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save_item(NAME(m_int));
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save_item(NAME(m_inp_mux));
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save_item(NAME(m_grid));
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save_item(NAME(m_plate));
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@ -110,6 +113,7 @@ void hh_ucom4_state::machine_start()
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void hh_ucom4_state::machine_reset()
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{
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refresh_interrupts();
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}
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@ -222,6 +226,31 @@ UINT8 hh_ucom4_state::read_inputs(int columns)
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}
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// interrupt handling
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void hh_ucom4_state::refresh_interrupts()
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{
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m_maincpu->set_input_line(0, m_int ? ASSERT_LINE : CLEAR_LINE);
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}
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void hh_ucom4_state::set_interrupt(int state)
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{
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state = state ? 1 : 0;
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if (state != m_int)
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{
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if (machine().phase() >= MACHINE_PHASE_RESET)
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m_maincpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
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m_int = state;
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}
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}
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INPUT_CHANGED_MEMBER(hh_ucom4_state::single_interrupt_line)
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{
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set_interrupt(newval);
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}
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/***************************************************************************
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@ -1628,6 +1657,121 @@ MACHINE_CONFIG_END
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/***************************************************************************
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Gakken Game Robot 9
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* PCB label GAME ROBOT 7520
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* NEC uCOM-43 MCU, label TTGR-512 (die label NEC D557 511)
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* 9 lamps behind buttons
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known releases:
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- Japan: Game Robot 9 (Takatoku Toys?)
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- USA: Fabulous Fred - The Ultimate Electronic Game, distributed by Mego
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- Mexico: Fabuloso Fred, distributed by Ensueno Toys (also released as
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12-button version, a clone of Tandy-12)
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Accessories were included for some of the minigames.
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***************************************************************************/
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class grobot9_state : public hh_ucom4_state
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{
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public:
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grobot9_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_ucom4_state(mconfig, type, tag)
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{ }
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DECLARE_WRITE8_MEMBER(lamps_w);
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DECLARE_WRITE8_MEMBER(speaker_w);
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DECLARE_WRITE8_MEMBER(input_w);
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DECLARE_READ8_MEMBER(input_r);
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};
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// handlers
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WRITE8_MEMBER(grobot9_state::lamps_w)
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{
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if (offset == NEC_UCOM4_PORTE)
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{
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// E1: speaker out
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m_speaker->level_w(data >> 1 & 1);
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// E3: input mux high bit
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m_inp_mux = (m_inp_mux & 7) | (data & 8);
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}
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// D,F,E0: lamps
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m_port[offset] = data;
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display_matrix(9, 1, m_port[NEC_UCOM4_PORTD] | m_port[NEC_UCOM4_PORTF] << 4 | m_port[NEC_UCOM4_PORTE] << 8, 1);
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}
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WRITE8_MEMBER(grobot9_state::input_w)
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{
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// C012: input mux low
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m_inp_mux = (m_inp_mux & 8) | (data & 7);
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}
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READ8_MEMBER(grobot9_state::input_r)
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{
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// A: multiplexed inputs
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return read_inputs(5);
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}
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// config
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static INPUT_PORTS_START( grobot9 )
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PORT_START("IN.0") // C0 port A
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 1")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_W) PORT_NAME("Button 2")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_E) PORT_NAME("Button 3")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_D) PORT_NAME("Button 4")
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PORT_START("IN.1") // C1 port A
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_C) PORT_NAME("Button 5")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_X) PORT_NAME("Button 6")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 7")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_A) PORT_NAME("Button 8")
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PORT_START("IN.2") // C2 port A
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_S) PORT_NAME("Button 9")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Rest")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Eighth Note")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.3") // E3 port A
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Select")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Hit")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat")
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PORT_START("IN.4") // INT
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_ucom4_state, single_interrupt_line, nullptr) PORT_NAME("Start-Pitch")
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INPUT_PORTS_END
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static MACHINE_CONFIG_START( grobot9, grobot9_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", NEC_D557L, 160000) // approximation
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MCFG_UCOM4_READ_A_CB(READ8(grobot9_state, input_r))
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MCFG_UCOM4_WRITE_C_CB(WRITE8(grobot9_state, input_w))
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MCFG_UCOM4_WRITE_D_CB(WRITE8(grobot9_state, lamps_w))
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MCFG_UCOM4_WRITE_E_CB(WRITE8(grobot9_state, lamps_w))
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MCFG_UCOM4_WRITE_F_CB(WRITE8(grobot9_state, lamps_w))
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_ucom4_state, display_decay_tick, attotime::from_msec(1))
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MCFG_DEFAULT_LAYOUT(layout_grobot9)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
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MACHINE_CONFIG_END
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/***************************************************************************
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Mattel Computer Gin
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@ -2624,6 +2768,12 @@ ROM_START( edracula )
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ROM_END
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ROM_START( grobot9 )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_LOAD( "ttgr-511", 0x0000, 0x0800, CRC(1f25b2bb) SHA1(55ae7e23f6dd46cc6e1a65839327726678410c3a) )
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ROM_END
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ROM_START( mcompgin )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_LOAD( "d650c-060", 0x0000, 0x0800, BAD_DUMP CRC(92a4d8be) SHA1(d67f14a2eb53b79a7d9eb08103325299bc643781) ) // d5 stuck: xx1x xxxx
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@ -2709,6 +2859,8 @@ CONS( 1981, galaxy2b, galaxy2, 0, galaxy2b, galaxy2, driver_device, 0, "Epoch"
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CONS( 1982, astrocmd, 0, 0, astrocmd, astrocmd, driver_device, 0, "Epoch", "Astro Command", MACHINE_SUPPORTS_SAVE )
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CONS( 1982, edracula, 0, 0, edracula, edracula, driver_device, 0, "Epoch", "Dracula (Epoch)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, grobot9, 0, 0, grobot9, grobot9, driver_device, 0, "Gakken", "Game Robot 9", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // some of the minigames: ***
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CONS( 1979, mcompgin, 0, 0, mcompgin, mcompgin, driver_device, 0, "Mattel", "Computer Gin", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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CONS( 1979, mvbfree, 0, 0, mvbfree, mvbfree, driver_device, 0, "Mego", "Mini-Vid Break Free", MACHINE_SUPPORTS_SAVE )
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@ -2719,3 +2871,6 @@ CONS( 1982, tmpacman, 0, 0, tmpacman, tmpacman, driver_device, 0, "Tomy",
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CONS( 1982, tmscramb, 0, 0, tmscramb, tmscramb, driver_device, 0, "Tomy", "Scramble (Tomy)", MACHINE_SUPPORTS_SAVE )
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CONS( 1982, tcaveman, 0, 0, tcaveman, tcaveman, driver_device, 0, "Tomy", "Caveman (Tomy)", MACHINE_SUPPORTS_SAVE )
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CONS( 1984, alnchase, 0, 0, alnchase, alnchase, driver_device, 0, "Tomy", "Alien Chase", MACHINE_SUPPORTS_SAVE )
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// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction
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// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.
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@ -36,9 +36,13 @@ public:
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// misc common
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UINT8 m_port[9]; // MCU port A-I write data (optional)
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UINT8 m_int; // MCU INT pin state
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UINT16 m_inp_mux; // multiplexed inputs mask
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UINT8 read_inputs(int columns);
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void refresh_interrupts(void);
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void set_interrupt(int state);
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DECLARE_INPUT_CHANGED_MEMBER(single_interrupt_line);
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// display common
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int m_display_wait; // led/lamp off-delay in microseconds (default 33ms)
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314
src/mame/layout/grobot9.lay
Normal file
314
src/mame/layout/grobot9.lay
Normal file
@ -0,0 +1,314 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!-- define elements -->
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<element name="static_white"><rect><color red="0.8" green="0.8" blue="0.8" /></rect></element>
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<element name="static_yellow"><rect><color red="0.8" green="0.8" blue="0.35" /></rect></element>
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<element name="maskd" defstate="0">
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<text string=" ">
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<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
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<color red="0.0" green="0.0" blue="0.0" />
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</text>
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<disk state="1">
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<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
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<color red="0" green="0" blue="0" />
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</disk>
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</element>
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<element name="mask1" defstate="0">
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<rect state="0"><color red="0" green="0" blue="0" /></rect>
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<rect state="1"><color red="1.0" green="1.0" blue="1.0" /></rect>
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</element>
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<element name="mask2" defstate="0">
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<rect state="0">
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<color red="0" green="0" blue="0" />
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<bounds x="0.94" y="0.0" width="0.06" height="1.0" />
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</rect>
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<rect state="0">
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<color red="0" green="0" blue="0" />
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<bounds x="0.0" y="0.94" width="1.0" height="0.06" />
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</rect>
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</element>
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<element name="mask3" defstate="0">
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<rect state="0">
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<color red="0" green="0" blue="0" />
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<bounds x="0.94" y="0.0" width="0.06" height="0.06" />
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</rect>
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<rect state="0">
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<color red="0" green="0" blue="0" />
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<bounds x="0.0" y="0.94" width="0.06" height="0.06" />
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</rect>
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</element>
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<element name="mask4" defstate="0">
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<rect state="1">
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<color red="0" green="0" blue="0" />
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<bounds x="0.0" y="0.0" width="0.06" height="1.0" />
|
||||
</rect>
|
||||
<rect state="1">
|
||||
<color red="0" green="0" blue="0" />
|
||||
<bounds x="0.0" y="0.0" width="1.0" height="0.06" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="button1"><rect state="0"><color red="1.0" green="0.23" blue="0.25" /></rect></element>
|
||||
<element name="button2"><rect state="0"><color red="0.9" green="0.9" blue="0.2" /></rect></element>
|
||||
<element name="button3"><rect state="0"><color red="1.0" green="0.42" blue="0.2" /></rect></element>
|
||||
<element name="button4"><rect state="0"><color red="0.1" green="0.7" blue="0.1" /></rect></element>
|
||||
<element name="button5"><rect state="0"><color red="0.25" green="0.25" blue="1.0" /></rect></element>
|
||||
<element name="button6"><rect state="0"><color red="0.2" green="0.9" blue="1.0" /></rect></element>
|
||||
<element name="button7"><rect state="0"><color red="0.5" green="0.1" blue="1.0" /></rect></element>
|
||||
<element name="button8"><rect state="0"><color red="0.53" green="1.0" blue="0.5" /></rect></element>
|
||||
<element name="button9"><rect state="0"><color red="1.0" green="0.2" blue="0.8" /></rect></element>
|
||||
|
||||
<element name="text_1"><text string="1"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_2"><text string="2"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_3"><text string="3"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_4"><text string="4"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_5"><text string="5"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_6"><text string="6"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_7"><text string="7"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_8"><text string="8"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_9"><text string="9"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
|
||||
<element name="text_u1"><text string="[1] ELECTRONIC ORGAN [2] MUSIC MACHINE [2A] WHAT'S THAT"><color red="0.84" green="0.84" blue="0.64" /></text></element>
|
||||
<element name="text_u2"><text string="SONG? [3] THE MEMORY GAME [4] MINDBENDER [5] SPACE ATTACK"><color red="0.84" green="0.84" blue="0.64" /></text></element>
|
||||
<element name="text_u3"><text string="[6] SUBMARINE HUNT [7] CATCH THE COMET [8] BASEBALL [9] ROULETTE"><color red="0.84" green="0.84" blue="0.64" /></text></element>
|
||||
|
||||
<element name="text_r1"><text string="REPEAT"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_r2"><text string="REST"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_r3"><text string="8TH NOTE"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
|
||||
<element name="text_d1"><text string="START"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_d2"><text string="SELECT"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
<element name="text_d3"><text string="HIT"><color red="0.94" green="0.94" blue="0.74" /></text></element>
|
||||
|
||||
|
||||
|
||||
<!-- build screen -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
<bounds left="1" right="50" top="2.5" bottom="63.4" />
|
||||
|
||||
<bezel element="text_u1"><bounds x="0" y="3.5" width="52" height="1.5" /></bezel>
|
||||
<bezel element="text_u2"><bounds x="0" y="5.0" width="52" height="1.5" /></bezel>
|
||||
<bezel element="text_u3"><bounds x="0" y="6.5" width="52" height="1.5" /></bezel>
|
||||
|
||||
<!-- misc buttons -->
|
||||
|
||||
<bezel element="static_yellow"><bounds x="43" y="16" width="5" height="5" /></bezel>
|
||||
<bezel element="static_yellow"><bounds x="43" y="31" width="5" height="5" /></bezel>
|
||||
<bezel element="static_yellow"><bounds x="43" y="46" width="5" height="5" /></bezel>
|
||||
|
||||
<bezel element="maskd" inputtag="IN.3" inputmask="0x08"><bounds x="43" y="16" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="maskd" inputtag="IN.2" inputmask="0x02"><bounds x="43" y="31" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="maskd" inputtag="IN.2" inputmask="0x04"><bounds x="43" y="46" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
|
||||
<bezel element="text_r1"><bounds x="39" y="21.4" width="13" height="2" /></bezel>
|
||||
<bezel element="text_r2"><bounds x="39" y="36.4" width="13" height="2" /></bezel>
|
||||
<bezel element="text_r3"><bounds x="39" y="51.4" width="13" height="2" /></bezel>
|
||||
|
||||
|
||||
<bezel element="static_white"><bounds x="18" y="55" width="5" height="5" /></bezel>
|
||||
<bezel element="static_white"><bounds x="26" y="55" width="5" height="5" /></bezel>
|
||||
<bezel element="static_white"><bounds x="34" y="55" width="5" height="5" /></bezel>
|
||||
|
||||
<bezel element="maskd" inputtag="IN.4" inputmask="0x01"><bounds x="18" y="55" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="maskd" inputtag="IN.3" inputmask="0x01"><bounds x="26" y="55" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
<bezel element="maskd" inputtag="IN.3" inputmask="0x04"><bounds x="34" y="55" width="5" height="5" /><color alpha="0.2" /></bezel>
|
||||
|
||||
<bezel element="text_d1"><bounds x="16" y="60.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_d2"><bounds x="24" y="60.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_d3"><bounds x="32" y="60.4" width="9" height="2" /></bezel>
|
||||
|
||||
|
||||
<!-- coloured lighted buttons -->
|
||||
<!-- row 1 2 3 -->
|
||||
|
||||
<bezel element="button1">
|
||||
<bounds x="3" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp0" element="mask1">
|
||||
<bounds x="3" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.0" inputmask="0x01">
|
||||
<bounds x="3" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.0" inputmask="0x01">
|
||||
<bounds x="3" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.0" inputmask="0x01">
|
||||
<bounds x="3" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button2">
|
||||
<bounds x="16" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp1" element="mask1">
|
||||
<bounds x="16" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.0" inputmask="0x02">
|
||||
<bounds x="16" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.0" inputmask="0x02">
|
||||
<bounds x="16" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.0" inputmask="0x02">
|
||||
<bounds x="16" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button3">
|
||||
<bounds x="29" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp2" element="mask1">
|
||||
<bounds x="29" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.0" inputmask="0x04">
|
||||
<bounds x="29" y="9" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.0" inputmask="0x04">
|
||||
<bounds x="29" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.0" inputmask="0x04">
|
||||
<bounds x="29" y="9" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<!-- row 8 9 4 -->
|
||||
|
||||
<bezel element="button8">
|
||||
<bounds x="3" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp7" element="mask1">
|
||||
<bounds x="3" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.1" inputmask="0x08">
|
||||
<bounds x="3" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.1" inputmask="0x08">
|
||||
<bounds x="3" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.1" inputmask="0x08">
|
||||
<bounds x="3" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button9">
|
||||
<bounds x="16" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp8" element="mask1">
|
||||
<bounds x="16" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.2" inputmask="0x01">
|
||||
<bounds x="16" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.2" inputmask="0x01">
|
||||
<bounds x="16" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.2" inputmask="0x01">
|
||||
<bounds x="16" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button4">
|
||||
<bounds x="29" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="mask1">
|
||||
<bounds x="29" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.0" inputmask="0x08">
|
||||
<bounds x="29" y="24" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.0" inputmask="0x08">
|
||||
<bounds x="29" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.0" inputmask="0x08">
|
||||
<bounds x="29" y="24" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<!-- row 7 6 5 -->
|
||||
|
||||
<bezel element="button7">
|
||||
<bounds x="3" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp6" element="mask1">
|
||||
<bounds x="3" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.1" inputmask="0x04">
|
||||
<bounds x="3" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.1" inputmask="0x04">
|
||||
<bounds x="3" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.1" inputmask="0x04">
|
||||
<bounds x="3" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button6">
|
||||
<bounds x="16" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp5" element="mask1">
|
||||
<bounds x="16" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.1" inputmask="0x02">
|
||||
<bounds x="16" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.1" inputmask="0x02">
|
||||
<bounds x="16" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.1" inputmask="0x02">
|
||||
<bounds x="16" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<bezel element="button5">
|
||||
<bounds x="29" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel name="lamp4" element="mask1">
|
||||
<bounds x="29" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask2" inputtag="IN.1" inputmask="0x01">
|
||||
<bounds x="29" y="39" width="10" height="12" />
|
||||
<color alpha="0.4" />
|
||||
</bezel>
|
||||
<bezel element="mask3" inputtag="IN.1" inputmask="0x01">
|
||||
<bounds x="29" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
<bezel element="mask4" inputtag="IN.1" inputmask="0x01">
|
||||
<bounds x="29" y="39" width="10" height="12" />
|
||||
</bezel>
|
||||
|
||||
<!-- number labels -->
|
||||
|
||||
<bezel element="text_1"><bounds x="3" y="21.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_2"><bounds x="16" y="21.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_3"><bounds x="29" y="21.4" width="9" height="2" /></bezel>
|
||||
|
||||
<bezel element="text_8"><bounds x="3" y="36.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_9"><bounds x="16" y="36.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_4"><bounds x="29" y="36.4" width="9" height="2" /></bezel>
|
||||
|
||||
<bezel element="text_7"><bounds x="3" y="51.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_6"><bounds x="16" y="51.4" width="9" height="2" /></bezel>
|
||||
<bezel element="text_5"><bounds x="29" y="51.4" width="9" height="2" /></bezel>
|
||||
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -14235,6 +14235,7 @@ edracula // Epoch
|
||||
efball // Epoch
|
||||
galaxy2 // Epoch
|
||||
galaxy2b // Epoch
|
||||
grobot9 // Gakken
|
||||
invspace // Epoch
|
||||
mcompgin // Mattel
|
||||
mvbfree // Mego
|
||||
|
Loading…
Reference in New Issue
Block a user