fuukifg2.c: Added notes about the difference of dipswitch settings as reported by Service Mode and actual effect for Go Go! Mile Smile. Corrected a couple of dipswitches and added dipswitch locations to Go Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]

This commit is contained in:
Brian Troha 2011-08-09 23:27:01 +00:00
parent 453bcc8e73
commit bf9f395b42

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@ -19,6 +19,17 @@ Year + Game
96 Gyakuten!! Puzzle Bancho 96 Gyakuten!! Puzzle Bancho
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile:
Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the
setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play"
The game says Press 1 or 2, and will start the game, but jumps right to the Game Over
and "Continue" countdown.
The Service Mode is WAY off on effects of dipswitches for the Japanese set!!! It reports
the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to
SW2:7. What MAME shows as settings are according to actual game effect and reflect what
the manual states.
To Do: To Do:
- Raster effects (level 5 interrupt is used for that). In pbancho - Raster effects (level 5 interrupt is used for that). In pbancho
@ -182,31 +193,31 @@ static INPUT_PORTS_START( gogomile )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") // $880000.w PORT_START("DSW") // $880000.w
PORT_SERVICE( 0x0001, IP_ACTIVE_LOW ) PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) ) PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) ) PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) ) PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) /* Default Language: English */ PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: English */
PORT_DIPSETTING( 0x0010, "Chinese" ) PORT_DIPSETTING( 0x0010, "Chinese" )
PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
PORT_DIPSETTING( 0x0000, "Korean" ) PORT_DIPSETTING( 0x0000, "Korean" )
PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x0000, "2" ) PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x00c0, "3" ) PORT_DIPSETTING( 0x00c0, "3" )
PORT_DIPSETTING( 0x0080, "4" ) PORT_DIPSETTING( 0x0080, "4" )
PORT_DIPSETTING( 0x0040, "5" ) PORT_DIPSETTING( 0x0040, "5" )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED( 0x0200, 0x0200 ) /* Manual states this dip is "Unused" */ PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5")
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) )
@ -215,7 +226,11 @@ static INPUT_PORTS_START( gogomile )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" )
/*
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) )
@ -224,6 +239,7 @@ static INPUT_PORTS_START( gogomile )
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
*/
INPUT_PORTS_END INPUT_PORTS_END
/* Same as gogomile, but the default country is different and the coinage settings too. */ /* Same as gogomile, but the default country is different and the coinage settings too. */
@ -231,13 +247,13 @@ static INPUT_PORTS_START( gogomilej )
PORT_INCLUDE( gogomile ) PORT_INCLUDE( gogomile )
PORT_MODIFY("DSW") // $880000.w PORT_MODIFY("DSW") // $880000.w
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) /* Default Language: Japanese */ PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: Japanese */
PORT_DIPSETTING( 0x0010, "Chinese" ) PORT_DIPSETTING( 0x0010, "Chinese" )
PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */ PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
PORT_DIPSETTING( 0x0000, "Korean" ) PORT_DIPSETTING( 0x0000, "Korean" )
PORT_DIPSETTING( 0x0020, DEF_STR( English ) ) PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
@ -246,7 +262,8 @@ static INPUT_PORTS_START( gogomilej )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) /* Manual states these dips (6-8) are "Unused" */ /*
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
@ -255,6 +272,7 @@ static INPUT_PORTS_START( gogomilej )
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
*/
INPUT_PORTS_END INPUT_PORTS_END
static INPUT_PORTS_START( pbancho ) static INPUT_PORTS_START( pbancho )
@ -265,7 +283,7 @@ static INPUT_PORTS_START( pbancho )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_MODIFY("DSW") // $880000.w PORT_MODIFY("DSW") // $880000.w
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1 PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1
PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2 PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2
PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3 PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3
@ -274,22 +292,22 @@ static INPUT_PORTS_START( pbancho )
// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3 // PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3
// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3 // PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3
// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3 // PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3
PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x0000, "1" ) // 1 1 PORT_DIPSETTING( 0x0000, "1" ) // 1 1
PORT_DIPSETTING( 0x0060, "2" ) // 2 3 PORT_DIPSETTING( 0x0060, "2" ) // 2 3
// PORT_DIPSETTING( 0x0020, "2" ) // 2 3 // PORT_DIPSETTING( 0x0020, "2" ) // 2 3
PORT_DIPSETTING( 0x0040, "3" ) // 3 5 PORT_DIPSETTING( 0x0040, "3" ) // 3 5
PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) ) PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "Allow Game Selection" ) // "unused" in the manual? PORT_DIPNAME( 0x0200, 0x0200, "Allow Game Selection" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual?
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) ) PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
// PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // Why cripple the game!? // PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // Why cripple the game!?
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) )
@ -298,7 +316,7 @@ static INPUT_PORTS_START( pbancho )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) ) PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) ) PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) ) PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) ) PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) ) PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )