mirror of
https://github.com/holub/mame
synced 2025-05-23 06:08:48 +03:00
fuukifg2.c: Added notes about the difference of dipswitch settings as reported by Service Mode and actual effect for Go Go! Mile Smile. Corrected a couple of dipswitches and added dipswitch locations to Go Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]
This commit is contained in:
parent
453bcc8e73
commit
bf9f395b42
@ -19,6 +19,17 @@ Year + Game
|
||||
96 Gyakuten!! Puzzle Bancho
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Do NOT trust the Service Mode for dipswitch settings for Go Go! Mile Smile:
|
||||
Service Mode shows Coin A as SW2:3-5 & Coin B as SW2:6-8, but the game ignores the
|
||||
setting of Coin B and only uses the settings for Coin A, except for Coin B "Free Play"
|
||||
The game says Press 1 or 2, and will start the game, but jumps right to the Game Over
|
||||
and "Continue" countdown.
|
||||
The Service Mode is WAY off on effects of dipswitches for the Japanese set!!! It reports
|
||||
the effects of MAME's SW1:3-8 have been moved to SW1:2-7 and Demo Sound has moved to
|
||||
SW2:7. What MAME shows as settings are according to actual game effect and reflect what
|
||||
the manual states.
|
||||
|
||||
|
||||
To Do:
|
||||
|
||||
- Raster effects (level 5 interrupt is used for that). In pbancho
|
||||
@ -182,31 +193,31 @@ static INPUT_PORTS_START( gogomile )
|
||||
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
|
||||
PORT_START("DSW") // $880000.w
|
||||
PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
|
||||
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
|
||||
PORT_SERVICE_DIPLOC( 0x0001, IP_ACTIVE_LOW, "SW1:1" )
|
||||
PORT_DIPNAME( 0x0002, 0x0002, "Demo Music" ) PORT_DIPLOCATION("SW1:2") /* Game play sounds still play, only effects Music */
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
|
||||
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
|
||||
PORT_DIPSETTING( 0x0004, DEF_STR( Very_Hard ) )
|
||||
PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) /* Default Language: English */
|
||||
PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: English */
|
||||
PORT_DIPSETTING( 0x0010, "Chinese" )
|
||||
PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
|
||||
PORT_DIPSETTING( 0x0000, "Korean" )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
|
||||
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) )
|
||||
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:7,8")
|
||||
PORT_DIPSETTING( 0x0000, "2" )
|
||||
PORT_DIPSETTING( 0x00c0, "3" )
|
||||
PORT_DIPSETTING( 0x0080, "4" )
|
||||
PORT_DIPSETTING( 0x0040, "5" )
|
||||
|
||||
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPUNUSED( 0x0200, 0x0200 ) /* Manual states this dip is "Unused" */
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW2:2" ) /* Manual states this dip is "Unused" */
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) )
|
||||
@ -215,7 +226,11 @@ static INPUT_PORTS_START( gogomile )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x2000, 0x2000, "SW2:6" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW2:8" )
|
||||
/*
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( 2C_1C ) )
|
||||
@ -224,6 +239,7 @@ static INPUT_PORTS_START( gogomile )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
|
||||
*/
|
||||
INPUT_PORTS_END
|
||||
|
||||
/* Same as gogomile, but the default country is different and the coinage settings too. */
|
||||
@ -231,13 +247,13 @@ static INPUT_PORTS_START( gogomilej )
|
||||
PORT_INCLUDE( gogomile )
|
||||
|
||||
PORT_MODIFY("DSW") // $880000.w
|
||||
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) /* Default Language: Japanese */
|
||||
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:5,6") /* Default Language: Japanese */
|
||||
PORT_DIPSETTING( 0x0010, "Chinese" )
|
||||
PORT_DIPSETTING( 0x0030, DEF_STR( Japanese ) ) /* Only setting to give a "For use only in...." Copyright Notice */
|
||||
PORT_DIPSETTING( 0x0000, "Korean" )
|
||||
PORT_DIPSETTING( 0x0020, DEF_STR( English ) )
|
||||
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) )
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x1800, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
|
||||
@ -246,7 +262,8 @@ static INPUT_PORTS_START( gogomilej )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) /* Manual states these dips (6-8) are "Unused" */
|
||||
/*
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
|
||||
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
|
||||
@ -255,6 +272,7 @@ static INPUT_PORTS_START( gogomilej )
|
||||
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
|
||||
*/
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( pbancho )
|
||||
@ -265,7 +283,7 @@ static INPUT_PORTS_START( pbancho )
|
||||
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
||||
|
||||
PORT_MODIFY("DSW") // $880000.w
|
||||
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) )
|
||||
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5")
|
||||
PORT_DIPSETTING( 0x0008, DEF_STR( Easiest ) ) // 1
|
||||
PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) ) // 2
|
||||
PORT_DIPSETTING( 0x001c, DEF_STR( Normal ) ) // 3
|
||||
@ -274,22 +292,22 @@ static INPUT_PORTS_START( pbancho )
|
||||
// PORT_DIPSETTING( 0x0000, DEF_STR( Normal ) ) // 3
|
||||
// PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) // 3
|
||||
// PORT_DIPSETTING( 0x0014, DEF_STR( Normal ) ) // 3
|
||||
PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" )
|
||||
PORT_DIPNAME( 0x0060, 0x0060, "Lives (Vs Mode)" ) PORT_DIPLOCATION("SW1:6,7")
|
||||
PORT_DIPSETTING( 0x0000, "1" ) // 1 1
|
||||
PORT_DIPSETTING( 0x0060, "2" ) // 2 3
|
||||
// PORT_DIPSETTING( 0x0020, "2" ) // 2 3
|
||||
PORT_DIPSETTING( 0x0040, "3" ) // 3 5
|
||||
PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" )
|
||||
PORT_DIPNAME( 0x0080, 0x0080, "? Senin Mode ?" ) PORT_DIPLOCATION("SW1:8")
|
||||
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
|
||||
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
|
||||
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
|
||||
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x0200, 0x0200, "Allow Game Selection" ) // "unused" in the manual?
|
||||
PORT_DIPNAME( 0x0200, 0x0200, "Allow Game Selection" ) PORT_DIPLOCATION("SW2:2") // "unused" in the manual?
|
||||
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
|
||||
// PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) // Why cripple the game!?
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) )
|
||||
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
|
||||
PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0x1400, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x0400, DEF_STR( 2C_1C ) )
|
||||
@ -298,7 +316,7 @@ static INPUT_PORTS_START( pbancho )
|
||||
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_3C ) )
|
||||
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) )
|
||||
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
|
||||
PORT_DIPSETTING( 0x6000, DEF_STR( 4C_1C ) )
|
||||
PORT_DIPSETTING( 0xa000, DEF_STR( 3C_1C ) )
|
||||
PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
|
||||
|
Loading…
Reference in New Issue
Block a user