mirror of
https://github.com/holub/mame
synced 2025-04-18 22:49:58 +03:00
Add pillarboxing shaders and layout for bgfx, nw
This commit is contained in:
parent
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25
artwork/bgfx/border_blur/default.lay
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25
artwork/bgfx/border_blur/default.lay
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@ -0,0 +1,25 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<view name="Horizontal">
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<screen index="0">
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<bounds left="2" top="0" right="14" bottom="9" />
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</screen>
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<screen index="0">
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<bounds left="0" top="0" right="2" bottom="9" />
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</screen>
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<screen index="0">
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<bounds left="14" top="0" right="16" bottom="9" />
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</screen>
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</view>
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<view name="Vertical">
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<screen index="0">
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<bounds left="18.5" top="0" right="45.5" bottom="36" />
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</screen>
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<screen index="0">
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<bounds left="0" top="0" right="18.5" bottom="36" />
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</screen>
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<screen index="0">
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<bounds left="45.5" top="0" right="64" bottom="36" />
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</screen>
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</view>
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</mamelayout>
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103
bgfx/chains/pillarbox_left_horizontal.json
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103
bgfx/chains/pillarbox_left_horizontal.json
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// pillarbox_left_horizontal.json: Fills in the left
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// portion of a pillarbox when displaying 4:3 content
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// on a 16:9 screen.
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//
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//============================================================
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{
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"name": "Horizontal Pillarbox, Left",
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"author": "Ryan Holtz",
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"sliders": [
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{ "type": "float", "name": "saturation", "text": "Saturation", "default": 25, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" }
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],
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"targets": [
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{
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"name": "guest",
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"mode": "guest",
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"bilinear": true,
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"doublebuffer": true
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},
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{
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"name": "internal",
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"mode": "native",
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"bilinear": true,
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"doublebuffer": true
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}
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],
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"passes": [
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{ "effect": "pillarbox_left_horizontal/blit",
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"name": "Blit to scalable target",
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"input": [
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{ "sampler": "s_tex", "target": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "pillarbox_left_horizontal/gaussian",
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"name": "Gaussian Blur 1, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "guest" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_horizontal/gaussian",
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"name": "Gaussian Blur 1, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{
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"effect": "pillarbox_left_horizontal/saturation",
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"name": "Saturation Pass",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "name": "saturation", "value": 100 }
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],
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"uniforms": [
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{ "uniform": "u_saturation", "slider": "saturation" }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_horizontal/gaussian",
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"name": "Gaussian Blur 2, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_horizontal/gaussian",
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"name": "Gaussian Blur 2, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_horizontal/blit",
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"name": "Final Blit",
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "output"
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}
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]
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}
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103
bgfx/chains/pillarbox_left_vertical.json
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103
bgfx/chains/pillarbox_left_vertical.json
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@ -0,0 +1,103 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// pillarbox_left_vertical.json: Fills in the left
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// portion of a pillarbox when displaying 4:3 content
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// on a 16:9 screen.
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//
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//============================================================
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{
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"name": "Vertical Pillarbox, Left",
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"author": "Ryan Holtz",
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"sliders": [
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{ "type": "float", "name": "saturation", "text": "Saturation", "default": 25, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" }
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],
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"targets": [
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{
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"name": "guest",
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"mode": "guest",
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"bilinear": true,
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"doublebuffer": true
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},
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{
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"name": "internal",
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"mode": "native",
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"bilinear": true,
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"doublebuffer": true
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}
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],
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"passes": [
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{ "effect": "pillarbox_left_vertical/blit",
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"name": "Blit to scalable target",
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"input": [
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{ "sampler": "s_tex", "target": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "pillarbox_left_vertical/gaussian",
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"name": "Gaussian Blur 1, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "guest" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_vertical/gaussian",
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"name": "Gaussian Blur 1, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{
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"effect": "pillarbox_left_vertical/saturation",
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"name": "Saturation Pass",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "name": "saturation", "value": 100 }
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],
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"uniforms": [
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{ "uniform": "u_saturation", "slider": "saturation" }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_vertical/gaussian",
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"name": "Gaussian Blur 2, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_vertical/gaussian",
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"name": "Gaussian Blur 2, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_left_vertical/blit",
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"name": "Final Blit",
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "output"
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}
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]
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}
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103
bgfx/chains/pillarbox_right_horizontal.json
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103
bgfx/chains/pillarbox_right_horizontal.json
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// pillarbox_right_horizontal.json: Fills in the right
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// portion of a pillarbox when displaying 4:3 content
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// on a 16:9 screen.
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//
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//============================================================
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{
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"name": "Horizontal Pillarbox, Right",
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"author": "Ryan Holtz",
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"sliders": [
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{ "type": "float", "name": "saturation", "text": "Saturation", "default": 25, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" }
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],
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"targets": [
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{
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"name": "guest",
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"mode": "guest",
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"bilinear": true,
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"doublebuffer": true
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},
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{
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"name": "internal",
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"mode": "native",
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"bilinear": true,
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"doublebuffer": true
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}
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],
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"passes": [
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{ "effect": "pillarbox_right_horizontal/blit",
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"name": "Blit to scalable target",
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"input": [
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{ "sampler": "s_tex", "target": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "pillarbox_right_horizontal/gaussian",
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"name": "Gaussian Blur 1, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "guest" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_horizontal/gaussian",
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"name": "Gaussian Blur 1, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{
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"effect": "pillarbox_right_horizontal/saturation",
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"name": "Saturation Pass",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "name": "saturation", "value": 100 }
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],
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"uniforms": [
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{ "uniform": "u_saturation", "slider": "saturation" }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_horizontal/gaussian",
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"name": "Gaussian Blur 2, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_horizontal/gaussian",
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"name": "Gaussian Blur 2, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_horizontal/blit",
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"name": "Final Blit",
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "output"
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}
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]
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}
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103
bgfx/chains/pillarbox_right_vertical.json
Normal file
103
bgfx/chains/pillarbox_right_vertical.json
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@ -0,0 +1,103 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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//============================================================
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//
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// pillarbox_right_vertical.json: Fills in the right
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// portion of a pillarbox when displaying 4:3 content
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// on a 16:9 screen.
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//
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//============================================================
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{
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"name": "Vertical Pillarbox, Right",
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"author": "Ryan Holtz",
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"sliders": [
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{ "type": "float", "name": "saturation", "text": "Saturation", "default": 25, "max": 100, "min": 0, "step": 1, "scale": 0.01, "format": "%1.2f", "screen": "raster" }
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],
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"targets": [
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{
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"name": "guest",
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"mode": "guest",
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"bilinear": true,
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"doublebuffer": true
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},
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{
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"name": "internal",
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"mode": "native",
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"bilinear": true,
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"doublebuffer": true
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}
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],
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"passes": [
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{ "effect": "pillarbox_right_vertical/blit",
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"name": "Blit to scalable target",
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"input": [
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{ "sampler": "s_tex", "target": "screen" }
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],
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"output": "guest"
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},
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{ "effect": "pillarbox_right_vertical/gaussian",
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"name": "Gaussian Blur 1, Horizontal",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "guest" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_vertical/gaussian",
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"name": "Gaussian Blur 1, Vertical",
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"uniforms": [
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{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{
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"effect": "pillarbox_right_vertical/saturation",
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"name": "Saturation Pass",
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"disablewhen": [
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{ "type": "slider", "condition": "equal", "name": "saturation", "value": 100 }
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],
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"uniforms": [
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{ "uniform": "u_saturation", "slider": "saturation" }
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],
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_vertical/gaussian",
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"name": "Gaussian Blur 2, Horizontal",
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"uniforms": [
|
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{ "uniform": "u_dimension", "value": [ 1.0, 0.0 ] }
|
||||
],
|
||||
"input": [
|
||||
{ "sampler": "s_tex", "target": "internal" }
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],
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||||
"output": "internal"
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||||
},
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||||
{ "effect": "pillarbox_right_vertical/gaussian",
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||||
"name": "Gaussian Blur 2, Vertical",
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||||
"uniforms": [
|
||||
{ "uniform": "u_dimension", "value": [ 0.0, 1.0 ] }
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||||
],
|
||||
"input": [
|
||||
{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "internal"
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},
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{ "effect": "pillarbox_right_vertical/blit",
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"name": "Final Blit",
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"input": [
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{ "sampler": "s_tex", "target": "internal" }
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],
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"output": "output"
|
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}
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]
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}
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121
bgfx/effects/pillarbox_left_horizontal/blit.json
Normal file
121
bgfx/effects/pillarbox_left_horizontal/blit.json
Normal file
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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||||
//============================================================
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//
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// blit.json: A simple texture-to-target copy.
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//
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||||
//============================================================
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||||
{
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// blend (required): The blend state for this effect.
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"blend": {
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||||
// equation (optional): What equation to perform on the source and destination blend values.
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||||
// values: "add", "sub", "revSub", "min", "max"
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// default: "add"
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//
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// "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub"
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||||
"equation": "add",
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||||
// blend function parameters (optional): What factors to use in the blend function when calculating the final pixel.
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// values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha"
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// defaults (srcColor, srcAlpha): "1"
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||||
// defaults (dstColor, dstAlpha): "0"
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//
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||||
// "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha"
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"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
|
||||
// depth (required): The depth state for this effect.
|
||||
"depth": {
|
||||
// function (optional): The depth function to use when drawing.
|
||||
// values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always"
|
||||
// default: "always"
|
||||
"function": "always",
|
||||
|
||||
// writeenable (optional): Whether to store Z-buffer data.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"writeenable": false
|
||||
},
|
||||
|
||||
// cull (required): The cull mode for this effect.
|
||||
"cull": {
|
||||
// mode (optional): What winding, if any, to cull.
|
||||
// values: "none", "cw", "ccw"
|
||||
// default: "ccw"
|
||||
//
|
||||
// "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw"
|
||||
"mode": "none"
|
||||
},
|
||||
|
||||
// write (required): Write enable for color and alpha channels.
|
||||
"write": {
|
||||
// rgb (optional): Whether to store color data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"rgb": true,
|
||||
|
||||
// alpha (optional): Whether to store alpha data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"alpha": true
|
||||
},
|
||||
|
||||
// vertex (required): The vertex shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"vertex": "chains/pillarbox_left_horizontal/vs_blit",
|
||||
|
||||
// pixel/fragment (required): The pixel or fragment shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"fragment": "chains/pillarbox_left_horizontal/fs_blit",
|
||||
|
||||
// uniforms (required): The list of uniforms for this effect. Can be empty, but must exist.
|
||||
"uniforms": [
|
||||
{
|
||||
// name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader.
|
||||
// value: A string containing the name of the uniform as described above.
|
||||
//
|
||||
// NOTE: Some names correspond to special values that will be automatically filled by the BGFX
|
||||
// code if they are used by the shader. These names are:
|
||||
// "u_screen_dims"
|
||||
// The dimensions of the first texture input if present, otherwise the dimensions of the output window.
|
||||
// Valid values: xy
|
||||
// "u_inv_screen_dims"
|
||||
// The reciprocal of u_screen_dims.
|
||||
// Valid values: xy
|
||||
// "u_source_dims"
|
||||
// The size, in pixels, of the screen texture incoming to the chain.
|
||||
// Valid values: xy
|
||||
// "u_rotation_type"
|
||||
// This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270.
|
||||
// Valid values: x
|
||||
// "u_swap_xy"
|
||||
// Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false.
|
||||
// Valid values: x
|
||||
// "u_quad_dims"
|
||||
// The dimensions, in pixels, occupied by this one screen primitive itself in the output window.
|
||||
// Valid values: xy
|
||||
// "u_tex_sizeN"
|
||||
// The dimensions, in pixels, of the texture in input pair N. Starts at 0.
|
||||
// valid values: xy
|
||||
"name": "s_tex",
|
||||
|
||||
// type (required): The type of the uniform.
|
||||
// values: "int", "vec4", "mat3", "mat4"
|
||||
//
|
||||
// Note: "int" should only be used for samplers.
|
||||
"type": "int",
|
||||
|
||||
// values (required): The array of numbers with which to initialize the uniform.
|
||||
// value: A JSON array containin the correct amount of numbers to initialize a uniform of the
|
||||
// above-specified type. The following size rules should be followed:
|
||||
// "int": 1 float
|
||||
// "vec4": 4 floats
|
||||
// "mat3": 9 floats
|
||||
// "mat4": 16 floats
|
||||
"values": [ 1.0 ]
|
||||
}
|
||||
]
|
||||
}
|
32
bgfx/effects/pillarbox_left_horizontal/gaussian.json
Normal file
32
bgfx/effects/pillarbox_left_horizontal/gaussian.json
Normal file
@ -0,0 +1,32 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// gaussian.json: Separable gaussian blur.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_left_horizontal/vs_gaussian",
|
||||
"fragment": "chains/pillarbox_left_horizontal/fs_gaussian",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_dimension", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_radius", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
30
bgfx/effects/pillarbox_left_horizontal/saturation.json
Normal file
30
bgfx/effects/pillarbox_left_horizontal/saturation.json
Normal file
@ -0,0 +1,30 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// saturation.json: Applies saturation to an image.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_left_horizontal/vs_saturation",
|
||||
"fragment": "chains/pillarbox_left_horizontal/fs_saturation",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_saturation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
121
bgfx/effects/pillarbox_left_vertical/blit.json
Normal file
121
bgfx/effects/pillarbox_left_vertical/blit.json
Normal file
@ -0,0 +1,121 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// blit.json: A simple texture-to-target copy.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
// blend (required): The blend state for this effect.
|
||||
"blend": {
|
||||
// equation (optional): What equation to perform on the source and destination blend values.
|
||||
// values: "add", "sub", "revSub", "min", "max"
|
||||
// default: "add"
|
||||
//
|
||||
// "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub"
|
||||
"equation": "add",
|
||||
|
||||
// blend function parameters (optional): What factors to use in the blend function when calculating the final pixel.
|
||||
// values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha"
|
||||
// defaults (srcColor, srcAlpha): "1"
|
||||
// defaults (dstColor, dstAlpha): "0"
|
||||
//
|
||||
// "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha"
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
|
||||
// depth (required): The depth state for this effect.
|
||||
"depth": {
|
||||
// function (optional): The depth function to use when drawing.
|
||||
// values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always"
|
||||
// default: "always"
|
||||
"function": "always",
|
||||
|
||||
// writeenable (optional): Whether to store Z-buffer data.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"writeenable": false
|
||||
},
|
||||
|
||||
// cull (required): The cull mode for this effect.
|
||||
"cull": {
|
||||
// mode (optional): What winding, if any, to cull.
|
||||
// values: "none", "cw", "ccw"
|
||||
// default: "ccw"
|
||||
//
|
||||
// "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw"
|
||||
"mode": "none"
|
||||
},
|
||||
|
||||
// write (required): Write enable for color and alpha channels.
|
||||
"write": {
|
||||
// rgb (optional): Whether to store color data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"rgb": true,
|
||||
|
||||
// alpha (optional): Whether to store alpha data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"alpha": true
|
||||
},
|
||||
|
||||
// vertex (required): The vertex shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"vertex": "chains/pillarbox_left_vertical/vs_blit",
|
||||
|
||||
// pixel/fragment (required): The pixel or fragment shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"fragment": "chains/pillarbox_left_vertical/fs_blit",
|
||||
|
||||
// uniforms (required): The list of uniforms for this effect. Can be empty, but must exist.
|
||||
"uniforms": [
|
||||
{
|
||||
// name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader.
|
||||
// value: A string containing the name of the uniform as described above.
|
||||
//
|
||||
// NOTE: Some names correspond to special values that will be automatically filled by the BGFX
|
||||
// code if they are used by the shader. These names are:
|
||||
// "u_screen_dims"
|
||||
// The dimensions of the first texture input if present, otherwise the dimensions of the output window.
|
||||
// Valid values: xy
|
||||
// "u_inv_screen_dims"
|
||||
// The reciprocal of u_screen_dims.
|
||||
// Valid values: xy
|
||||
// "u_source_dims"
|
||||
// The size, in pixels, of the screen texture incoming to the chain.
|
||||
// Valid values: xy
|
||||
// "u_rotation_type"
|
||||
// This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270.
|
||||
// Valid values: x
|
||||
// "u_swap_xy"
|
||||
// Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false.
|
||||
// Valid values: x
|
||||
// "u_quad_dims"
|
||||
// The dimensions, in pixels, occupied by this one screen primitive itself in the output window.
|
||||
// Valid values: xy
|
||||
// "u_tex_sizeN"
|
||||
// The dimensions, in pixels, of the texture in input pair N. Starts at 0.
|
||||
// valid values: xy
|
||||
"name": "s_tex",
|
||||
|
||||
// type (required): The type of the uniform.
|
||||
// values: "int", "vec4", "mat3", "mat4"
|
||||
//
|
||||
// Note: "int" should only be used for samplers.
|
||||
"type": "int",
|
||||
|
||||
// values (required): The array of numbers with which to initialize the uniform.
|
||||
// value: A JSON array containin the correct amount of numbers to initialize a uniform of the
|
||||
// above-specified type. The following size rules should be followed:
|
||||
// "int": 1 float
|
||||
// "vec4": 4 floats
|
||||
// "mat3": 9 floats
|
||||
// "mat4": 16 floats
|
||||
"values": [ 1.0 ]
|
||||
}
|
||||
]
|
||||
}
|
32
bgfx/effects/pillarbox_left_vertical/gaussian.json
Normal file
32
bgfx/effects/pillarbox_left_vertical/gaussian.json
Normal file
@ -0,0 +1,32 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// gaussian.json: Separable gaussian blur.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_left_vertical/vs_gaussian",
|
||||
"fragment": "chains/pillarbox_left_vertical/fs_gaussian",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_dimension", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_radius", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
30
bgfx/effects/pillarbox_left_vertical/saturation.json
Normal file
30
bgfx/effects/pillarbox_left_vertical/saturation.json
Normal file
@ -0,0 +1,30 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// saturation.json: Applies saturation to an image.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_left_vertical/vs_saturation",
|
||||
"fragment": "chains/pillarbox_left_vertical/fs_saturation",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_saturation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
121
bgfx/effects/pillarbox_right_horizontal/blit.json
Normal file
121
bgfx/effects/pillarbox_right_horizontal/blit.json
Normal file
@ -0,0 +1,121 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// blit.json: A simple texture-to-target copy.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
// blend (required): The blend state for this effect.
|
||||
"blend": {
|
||||
// equation (optional): What equation to perform on the source and destination blend values.
|
||||
// values: "add", "sub", "revSub", "min", "max"
|
||||
// default: "add"
|
||||
//
|
||||
// "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub"
|
||||
"equation": "add",
|
||||
|
||||
// blend function parameters (optional): What factors to use in the blend function when calculating the final pixel.
|
||||
// values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha"
|
||||
// defaults (srcColor, srcAlpha): "1"
|
||||
// defaults (dstColor, dstAlpha): "0"
|
||||
//
|
||||
// "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha"
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
|
||||
// depth (required): The depth state for this effect.
|
||||
"depth": {
|
||||
// function (optional): The depth function to use when drawing.
|
||||
// values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always"
|
||||
// default: "always"
|
||||
"function": "always",
|
||||
|
||||
// writeenable (optional): Whether to store Z-buffer data.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"writeenable": false
|
||||
},
|
||||
|
||||
// cull (required): The cull mode for this effect.
|
||||
"cull": {
|
||||
// mode (optional): What winding, if any, to cull.
|
||||
// values: "none", "cw", "ccw"
|
||||
// default: "ccw"
|
||||
//
|
||||
// "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw"
|
||||
"mode": "none"
|
||||
},
|
||||
|
||||
// write (required): Write enable for color and alpha channels.
|
||||
"write": {
|
||||
// rgb (optional): Whether to store color data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"rgb": true,
|
||||
|
||||
// alpha (optional): Whether to store alpha data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"alpha": true
|
||||
},
|
||||
|
||||
// vertex (required): The vertex shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"vertex": "chains/pillarbox_right_horizontal/vs_blit",
|
||||
|
||||
// pixel/fragment (required): The pixel or fragment shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"fragment": "chains/pillarbox_right_horizontal/fs_blit",
|
||||
|
||||
// uniforms (required): The list of uniforms for this effect. Can be empty, but must exist.
|
||||
"uniforms": [
|
||||
{
|
||||
// name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader.
|
||||
// value: A string containing the name of the uniform as described above.
|
||||
//
|
||||
// NOTE: Some names correspond to special values that will be automatically filled by the BGFX
|
||||
// code if they are used by the shader. These names are:
|
||||
// "u_screen_dims"
|
||||
// The dimensions of the first texture input if present, otherwise the dimensions of the output window.
|
||||
// Valid values: xy
|
||||
// "u_inv_screen_dims"
|
||||
// The reciprocal of u_screen_dims.
|
||||
// Valid values: xy
|
||||
// "u_source_dims"
|
||||
// The size, in pixels, of the screen texture incoming to the chain.
|
||||
// Valid values: xy
|
||||
// "u_rotation_type"
|
||||
// This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270.
|
||||
// Valid values: x
|
||||
// "u_swap_xy"
|
||||
// Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false.
|
||||
// Valid values: x
|
||||
// "u_quad_dims"
|
||||
// The dimensions, in pixels, occupied by this one screen primitive itself in the output window.
|
||||
// Valid values: xy
|
||||
// "u_tex_sizeN"
|
||||
// The dimensions, in pixels, of the texture in input pair N. Starts at 0.
|
||||
// valid values: xy
|
||||
"name": "s_tex",
|
||||
|
||||
// type (required): The type of the uniform.
|
||||
// values: "int", "vec4", "mat3", "mat4"
|
||||
//
|
||||
// Note: "int" should only be used for samplers.
|
||||
"type": "int",
|
||||
|
||||
// values (required): The array of numbers with which to initialize the uniform.
|
||||
// value: A JSON array containin the correct amount of numbers to initialize a uniform of the
|
||||
// above-specified type. The following size rules should be followed:
|
||||
// "int": 1 float
|
||||
// "vec4": 4 floats
|
||||
// "mat3": 9 floats
|
||||
// "mat4": 16 floats
|
||||
"values": [ 1.0 ]
|
||||
}
|
||||
]
|
||||
}
|
32
bgfx/effects/pillarbox_right_horizontal/gaussian.json
Normal file
32
bgfx/effects/pillarbox_right_horizontal/gaussian.json
Normal file
@ -0,0 +1,32 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// gaussian.json: Separable gaussian blur.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_right_horizontal/vs_gaussian",
|
||||
"fragment": "chains/pillarbox_right_horizontal/fs_gaussian",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_dimension", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_radius", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
30
bgfx/effects/pillarbox_right_horizontal/saturation.json
Normal file
30
bgfx/effects/pillarbox_right_horizontal/saturation.json
Normal file
@ -0,0 +1,30 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// saturation.json: Applies saturation to an image.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_right_horizontal/vs_saturation",
|
||||
"fragment": "chains/pillarbox_right_horizontal/fs_saturation",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_saturation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
121
bgfx/effects/pillarbox_right_vertical/blit.json
Normal file
121
bgfx/effects/pillarbox_right_vertical/blit.json
Normal file
@ -0,0 +1,121 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// blit.json: A simple texture-to-target copy.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
// blend (required): The blend state for this effect.
|
||||
"blend": {
|
||||
// equation (optional): What equation to perform on the source and destination blend values.
|
||||
// values: "add", "sub", "revSub", "min", "max"
|
||||
// default: "add"
|
||||
//
|
||||
// "subtract" and "revSubtract" are provided as aliases for "sub" and "revSub"
|
||||
"equation": "add",
|
||||
|
||||
// blend function parameters (optional): What factors to use in the blend function when calculating the final pixel.
|
||||
// values: "0", "1", "srccolor", "1-srccolor", "dstcolor", "1-dstcolor", "srcalpha", "1-srcalpha", "dstalpha", "1-dstalpha"
|
||||
// defaults (srcColor, srcAlpha): "1"
|
||||
// defaults (dstColor, dstAlpha): "0"
|
||||
//
|
||||
// "zero", "one", "invsrccolor", "invdstcolor", "invsrcalpha", and "invdstalpha" are provided as aliases for "0", "1", "1-srccolor", "1-dstcolor", "1-srcalpha", and "1-dstalpha"
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
|
||||
// depth (required): The depth state for this effect.
|
||||
"depth": {
|
||||
// function (optional): The depth function to use when drawing.
|
||||
// values: "never", "less", "equal", "lequal", "greater", "notequal", "gequal", "always"
|
||||
// default: "always"
|
||||
"function": "always",
|
||||
|
||||
// writeenable (optional): Whether to store Z-buffer data.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"writeenable": false
|
||||
},
|
||||
|
||||
// cull (required): The cull mode for this effect.
|
||||
"cull": {
|
||||
// mode (optional): What winding, if any, to cull.
|
||||
// values: "none", "cw", "ccw"
|
||||
// default: "ccw"
|
||||
//
|
||||
// "clockwise" and "counterclockwise" are provided as aliases for "cw" and "ccw"
|
||||
"mode": "none"
|
||||
},
|
||||
|
||||
// write (required): Write enable for color and alpha channels.
|
||||
"write": {
|
||||
// rgb (optional): Whether to store color data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"rgb": true,
|
||||
|
||||
// alpha (optional): Whether to store alpha data when drawing.
|
||||
// values: true, false
|
||||
// default: false
|
||||
"alpha": true
|
||||
},
|
||||
|
||||
// vertex (required): The vertex shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"vertex": "chains/pillarbox_right_vertical/vs_blit",
|
||||
|
||||
// pixel/fragment (required): The pixel or fragment shader to use when drawing.
|
||||
// value: A string containing the path and name of a shader file to use, minus the extension.
|
||||
"fragment": "chains/pillarbox_right_vertical/fs_blit",
|
||||
|
||||
// uniforms (required): The list of uniforms for this effect. Can be empty, but must exist.
|
||||
"uniforms": [
|
||||
{
|
||||
// name (required): The name of the uniform, as used in either the vertex or pixel/fragment shader.
|
||||
// value: A string containing the name of the uniform as described above.
|
||||
//
|
||||
// NOTE: Some names correspond to special values that will be automatically filled by the BGFX
|
||||
// code if they are used by the shader. These names are:
|
||||
// "u_screen_dims"
|
||||
// The dimensions of the first texture input if present, otherwise the dimensions of the output window.
|
||||
// Valid values: xy
|
||||
// "u_inv_screen_dims"
|
||||
// The reciprocal of u_screen_dims.
|
||||
// Valid values: xy
|
||||
// "u_source_dims"
|
||||
// The size, in pixels, of the screen texture incoming to the chain.
|
||||
// Valid values: xy
|
||||
// "u_rotation_type"
|
||||
// This screen's rotation type. 0 if ROT0, 1 if ROT90, 2 if ROT180, 3 of ROT270.
|
||||
// Valid values: x
|
||||
// "u_swap_xy"
|
||||
// Whether this screen is swapped on the X and Y axes. 1 if true, 0 if false.
|
||||
// Valid values: x
|
||||
// "u_quad_dims"
|
||||
// The dimensions, in pixels, occupied by this one screen primitive itself in the output window.
|
||||
// Valid values: xy
|
||||
// "u_tex_sizeN"
|
||||
// The dimensions, in pixels, of the texture in input pair N. Starts at 0.
|
||||
// valid values: xy
|
||||
"name": "s_tex",
|
||||
|
||||
// type (required): The type of the uniform.
|
||||
// values: "int", "vec4", "mat3", "mat4"
|
||||
//
|
||||
// Note: "int" should only be used for samplers.
|
||||
"type": "int",
|
||||
|
||||
// values (required): The array of numbers with which to initialize the uniform.
|
||||
// value: A JSON array containin the correct amount of numbers to initialize a uniform of the
|
||||
// above-specified type. The following size rules should be followed:
|
||||
// "int": 1 float
|
||||
// "vec4": 4 floats
|
||||
// "mat3": 9 floats
|
||||
// "mat4": 16 floats
|
||||
"values": [ 1.0 ]
|
||||
}
|
||||
]
|
||||
}
|
32
bgfx/effects/pillarbox_right_vertical/gaussian.json
Normal file
32
bgfx/effects/pillarbox_right_vertical/gaussian.json
Normal file
@ -0,0 +1,32 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// gaussian.json: Separable gaussian blur.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_right_vertical/vs_gaussian",
|
||||
"fragment": "chains/pillarbox_right_vertical/fs_gaussian",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_tex_size0", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_dimension", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] },
|
||||
{ "name": "u_radius", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
30
bgfx/effects/pillarbox_right_vertical/saturation.json
Normal file
30
bgfx/effects/pillarbox_right_vertical/saturation.json
Normal file
@ -0,0 +1,30 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
//============================================================
|
||||
//
|
||||
// saturation.json: Applies saturation to an image.
|
||||
//
|
||||
//============================================================
|
||||
{
|
||||
"blend": {
|
||||
"equation": "add",
|
||||
"srcColor": "srcalpha",
|
||||
"dstColor": "1-srcalpha",
|
||||
"srcAlpha": "srcalpha",
|
||||
"dstAlpha": "1-srcalpha"
|
||||
},
|
||||
"depth": {
|
||||
"function": "always"
|
||||
},
|
||||
"cull": { "mode": "none" },
|
||||
"write": {
|
||||
"rgb": true,
|
||||
"alpha": true
|
||||
},
|
||||
"vertex": "chains/pillarbox_right_vertical/vs_saturation",
|
||||
"fragment": "chains/pillarbox_right_vertical/fs_saturation",
|
||||
"uniforms": [
|
||||
{ "name": "s_tex", "type": "int", "values": [ 1.0 ] },
|
||||
{ "name": "u_saturation", "type": "vec4", "values": [ 1.0, 0.0, 0.0, 0.0 ] }
|
||||
]
|
||||
}
|
25
bgfx/layouts/sample/horizontal/default.lay
Normal file
25
bgfx/layouts/sample/horizontal/default.lay
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
<view name="Horizontal">
|
||||
<screen index="0">
|
||||
<bounds left="2" top="0" right="14" bottom="9" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="2" bottom="9" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="14" top="0" right="16" bottom="9" />
|
||||
</screen>
|
||||
</view>
|
||||
<view name="Vertical">
|
||||
<screen index="0">
|
||||
<bounds left="18.5" top="0" right="45.5" bottom="36" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="18.5" bottom="36" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="45.5" top="0" right="64" bottom="36" />
|
||||
</screen>
|
||||
</view>
|
||||
</mamelayout>
|
25
bgfx/layouts/sample/vertical/default.lay
Normal file
25
bgfx/layouts/sample/vertical/default.lay
Normal file
@ -0,0 +1,25 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
<view name="Horizontal">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="2" bottom="9" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="14" top="0" right="16" bottom="9" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="2" top="0" right="14" bottom="9" />
|
||||
</screen>
|
||||
</view>
|
||||
<view name="Vertical">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="18.5" bottom="36" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="45.5" top="0" right="64" bottom="36" />
|
||||
</screen>
|
||||
<screen index="0">
|
||||
<bounds left="18.5" top="0" right="45.5" bottom="36" />
|
||||
</screen>
|
||||
</view>
|
||||
</mamelayout>
|
BIN
bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx11/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/fs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_gaussian.bin
Normal file
BIN
bgfx/shaders/dx9/chains/pillarbox_right_vertical/vs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/vs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_left_vertical/vs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_right_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_right_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_right_vertical/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/gles/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
BIN
bgfx/shaders/gles/chains/pillarbox_right_vertical/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/glsl/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
BIN
bgfx/shaders/glsl/chains/pillarbox_left_horizontal/fs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/glsl/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
BIN
bgfx/shaders/glsl/chains/pillarbox_left_horizontal/vs_blit.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bgfx/shaders/glsl/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
BIN
bgfx/shaders/glsl/chains/pillarbox_left_vertical/fs_blit.bin
Normal file
Binary file not shown.
BIN
bgfx/shaders/glsl/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
BIN
bgfx/shaders/glsl/chains/pillarbox_left_vertical/fs_gaussian.bin
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user