rollext: very preliminary video emulation (nw)

This commit is contained in:
Ville Linde 2015-12-20 20:27:02 +02:00
parent e2e762b216
commit c01425566c

View File

@ -61,6 +61,8 @@
[0x00000320] 2000000-TCOUNT in XINT3 handler
[0x01010668] copied from (word)0xb0000004 in XINT3 handler
ROM [0xc0050000] 0x10000 floats copied to [0x40180000]
Texture ROM decode:
@ -71,6 +73,208 @@
#include "emu.h"
#include "cpu/tms32082/tms32082.h"
#include "video/poly.h"
struct rollext_polydata
{
UINT32 tex_bottom;
UINT32 tex_left;
UINT32 pal;
};
class rollext_renderer : public poly_manager<float, rollext_polydata, 4, 10000>
{
public:
rollext_renderer(screen_device &screen)
: poly_manager<float, rollext_polydata, 4, 10000>(screen)
{
m_fb = std::make_unique<bitmap_rgb32>(1024, 1024);
}
void render_texture_scan(INT32 scanline, const extent_t &extent, const rollext_polydata &extradata, int threadid);
void set_texture_ram(UINT8* texture_ram);
void set_palette_ram(UINT16* palette_ram);
void process_display_list(UINT32* dispram);
void clear_fb();
void display(bitmap_rgb32 *bitmap, const rectangle &cliprect);
private:
std::unique_ptr<bitmap_rgb32> m_fb;
UINT8 *m_texture_ram;
UINT16 *m_palette_ram;
};
void rollext_renderer::set_texture_ram(UINT8* texture_ram)
{
m_texture_ram = texture_ram;
}
void rollext_renderer::set_palette_ram(UINT16* palette_ram)
{
m_palette_ram = palette_ram;
}
void rollext_renderer::render_texture_scan(INT32 scanline, const extent_t &extent, const rollext_polydata &extradata, int threadid)
{
float u = extent.param[0].start;
float v = extent.param[1].start;
float du = extent.param[0].dpdx;
float dv = extent.param[1].dpdx;
UINT32 *fb = &m_fb->pix32(scanline);
UINT32 texbot = extradata.tex_bottom;
UINT32 texleft = extradata.tex_left;
int palnum = extradata.pal;
for (int x = extent.startx; x < extent.stopx; x++)
{
int iu = (int)(u * 29.0f);
int iv = (int)(v * 29.0f);
UINT8 p = m_texture_ram[((texbot - iv) * 2048) + texleft + iu];
UINT16 texel = m_palette_ram[(palnum * 256) + BYTE_XOR_BE(p)];
int r = ((texel >> 10) & 0x1f) << 3;
int g = ((texel >> 5) & 0x1f) << 3;
int b = (texel & 0x1f) << 3;
fb[x] = 0xff000000 | (r << 16) | (g << 8) | b;
u += du;
v += dv;
}
}
void rollext_renderer::process_display_list(UINT32* disp_ram)
{
const rectangle& visarea = screen().visible_area();
render_delegate rd = render_delegate(FUNC(rollext_renderer::render_texture_scan), this);
int num = disp_ram[0xffffc/4];
for (int i=0; i < num; i++)
{
int ii = i * 0x60;
vertex_t vert[4];
//int x[4];
//int y[4];
// Poly data:
// Word 0: xxxxxxxx -------- -------- -------- Command? 0xFC for quads
// -------- -------- xxxxxxxx -------- Palette?
// -------- -------- -------- xxxxxxxx Number of verts? (4 for quads)
// Word 1: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 1 X
// Word 2: xxxxxxxx xxxxx--- -------- -------- Texture Origin Bottom
// -------- -----xxx xxxxxxxx -------- Texture Origin Left
// Word 3: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 1 Y
// Word 4: -------- -------- xxxxxxxx xxxxxxxx ?
// Word 5: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 2 X
// Word 6: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Unknown float
// Word 7: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 2 Y
// Word 8: -------- -------- -------- -------- ?
// Word 9: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 3 X
// Word 10: -------- -------- -------- -------- ?
// Word 11: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 3 Y
// Word 12: -------- -------- -------- -------- ?
// Word 13: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 4 X
// Word 14: -------- -------- -------- -------- ?
// Word 15: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Vertex 4 Y
// Word 16: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Unknown float
// Word 17: -------- -------- -------- -------- ?
// Word 18: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Unknown float
// Word 19: -------- -------- -------- -------- ?
// Word 20: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Unknown float
// Word 21: -------- -------- -------- -------- ?
// Word 22: xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx Unknown float
// Word 23: -------- -------- -------- -------- ?
for (int j=0; j < 4; j++)
{
UINT32 ix = disp_ram[(ii + (j*0x10) + 0x4) / 4];
UINT32 iy = disp_ram[(ii + (j*0x10) + 0xc) / 4];
vert[j].x = (int)((u2f(ix) / 2.0f) + 256.0f);
vert[j].y = (int)((u2f(iy) / 2.0f) + 192.0f);
}
vert[0].p[0] = 0.0f; vert[0].p[1] = 1.0f;
vert[1].p[0] = 0.0f; vert[1].p[1] = 0.0f;
vert[2].p[0] = 1.0f; vert[2].p[1] = 0.0f;
vert[3].p[0] = 1.0f; vert[3].p[1] = 1.0f;
rollext_polydata &extra = object_data_alloc();
extra.tex_bottom = (disp_ram[(ii + 8) / 4] >> 19) & 0x1fff;
extra.tex_left = (disp_ram[(ii + 8) / 4] >> 8) & 0x7ff;
extra.pal = (disp_ram[(ii + 0) / 4] >> 8) & 0x1f;
#if 0
printf("P%d\n", i);
for (int j=0; j < 6; j++)
{
printf(" %08X %08X %08X %08X", disp_ram[(ii + (j*0x10) + 0) / 4], disp_ram[(ii + (j*0x10) + 4) / 4], disp_ram[(ii + (j*0x10) + 8) / 4], disp_ram[(ii + (j*0x10) + 12) / 4]);
printf(" %f %f %f %f\n", u2f(disp_ram[(ii + (j*0x10) + 0) / 4]), u2f(disp_ram[(ii + (j*0x10) + 4) / 4]), u2f(disp_ram[(ii + (j*0x10) + 8) / 4]), u2f(disp_ram[(ii + (j*0x10) + 12) / 4]));
}
#endif
render_triangle(visarea, rd, 4, vert[0], vert[1], vert[2]);
render_triangle(visarea, rd, 4, vert[0], vert[2], vert[3]);
}
wait();
}
void rollext_renderer::clear_fb()
{
rectangle visarea;
visarea.min_x = 0;
visarea.max_x = 511;
visarea.min_y = 0;
visarea.max_y = 383;
m_fb->fill(0xff000000, visarea);
}
void rollext_renderer::display(bitmap_rgb32 *bitmap, const rectangle &cliprect)
{
copybitmap_trans(*bitmap, *m_fb, 0, 0, 0, 0, cliprect, 0);
}
class rollext_state : public driver_device
{
@ -80,22 +284,25 @@ public:
m_maincpu(*this, "maincpu"),
m_palette_ram(*this, "palette_ram"),
m_texture_mask(*this, "texture_mask"),
m_disp_ram(*this, "disp_ram")
m_disp_ram(*this, "disp_ram"),
m_screen(*this, "screen")
{
}
required_device<cpu_device> m_maincpu;
required_device<tms32082_mp_device> m_maincpu;
required_shared_ptr<UINT32> m_palette_ram;
required_shared_ptr<UINT32> m_texture_mask;
required_shared_ptr<UINT32> m_disp_ram;
required_device<screen_device> m_screen;
DECLARE_READ32_MEMBER(a0000000_r);
DECLARE_WRITE32_MEMBER(a0000000_w);
DECLARE_READ32_MEMBER(b0000000_r);
std::unique_ptr<UINT8[]> m_texture;
DECLARE_WRITE32_MEMBER(cmd_callback);
void draw_line(bitmap_rgb32 &bitmap, const rectangle &visarea, int v1x, int v1y, int v2x, int v2y);
std::unique_ptr<UINT8[]> m_texture;
rollext_renderer* m_renderer;
INTERRUPT_GEN_MEMBER(vblank_interrupt);
DECLARE_DRIVER_INIT(rollext);
@ -106,8 +313,6 @@ public:
UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
};
void rollext_state::preprocess_texture_data()
{
UINT8 *rom = (UINT8*)memregion("texture")->base();
@ -128,65 +333,19 @@ void rollext_state::preprocess_texture_data()
}
}
void rollext_state::draw_line(bitmap_rgb32 &bitmap, const rectangle &visarea, int v1x, int v1y, int v2x, int v2y)
{
int dx = (v2x - v1x);
int dy = (v2y - v1y);
int x1 = v1x;
int y1 = v1y;
if (v1x < visarea.min_x || v1x > visarea.max_x ||
v1y < visarea.min_y || v1y > visarea.max_y ||
v2x < visarea.min_x || v2x > visarea.max_x ||
v2y < visarea.min_y || v2y > visarea.max_x)
return;
if (dx > dy)
{
int x = x1;
for (int i=0; i < abs(dx); i++)
{
int y = y1 + (dy * (float)(x - x1) / (float)(dx));
if (x >= 0 && x < 512 && y >= 0 && y < 384)
{
UINT32 *fb = &bitmap.pix32(y);
fb[x] = 0xffffffff;
}
x++;
}
}
else
{
int y = y1;
for (int i=0; i < abs(dy); i++)
{
int x = x1 + (dx * (float)(y - y1) / (float)(dy));
if (x >= 0 && x < 512 && y >= 0 && y < 384)
{
UINT32 *fb = &bitmap.pix32(y);
fb[x] = 0xffffffff;
}
y++;
}
}
}
void rollext_state::video_start()
{
m_texture = std::make_unique<UINT8[]>(0x2000000);
preprocess_texture_data();
m_renderer = auto_alloc(machine(), rollext_renderer(*m_screen));
m_renderer->set_texture_ram(m_texture.get());
m_renderer->set_palette_ram((UINT16*)&m_palette_ram[0]);
}
UINT32 rollext_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0xff000000, cliprect);
#if 0
UINT16 *pal = (UINT16*)&m_palette_ram[0];
@ -212,34 +371,12 @@ UINT32 rollext_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap,
ii += 1536;
}
#endif
m_renderer->display(&bitmap, cliprect);
int num = m_disp_ram[0xffffc/4];
//m_renderer->clear_fb();
for (int i=0; i < num; i++)
{
int ii = i * 0x60;
int x[4];
int y[4];
for (int j=0; j < 4; j++)
{
UINT32 ix = m_disp_ram[(ii + (j*0x10) + 0x4) / 4];
UINT32 iy = m_disp_ram[(ii + (j*0x10) + 0xc) / 4];
x[j] = (int)((u2f(ix) / 2.0f) + 256.0f);
y[j] = (int)((u2f(iy) / 2.0f) + 192.0f);
}
draw_line(bitmap, cliprect, x[0], y[0], x[1], y[1]);
draw_line(bitmap, cliprect, x[1], y[1], x[2], y[2]);
draw_line(bitmap, cliprect, x[3], y[3], x[2], y[2]);
draw_line(bitmap, cliprect, x[0], y[0], x[3], y[3]);
}
m_disp_ram[0xffffc/4] = 0;
//m_disp_ram[0xffffc/4] = 0;
return 0;
@ -277,7 +414,7 @@ READ32_MEMBER(rollext_state::b0000000_r)
switch (offset)
{
case 0: // ??
return 0xffff;
return 0x0000ffff;
case 1: // ??
return 0;
}
@ -285,6 +422,89 @@ READ32_MEMBER(rollext_state::b0000000_r)
return 0;
}
WRITE32_MEMBER(rollext_state::cmd_callback)
{
UINT32 command = data;
// PP0
if (command & 1)
{
if (command & 0x00004000)
{
// simulate PP behavior for now...
space.write_dword(0x00000084, 3);
UINT32 num = space.read_dword(0x90);
int consume_num = num;
if (consume_num > 32)
consume_num = 32;
printf("PP num %d\n", num);
printf("0x00000084 = %08X\n", space.read_dword(0x84));
UINT32 ra = 0x1000280;
/*
printf("FIFO push:\n");
for (int i=0; i < consume_num; i++)
{
printf("Entry %d:\n", i);
for (int k=0; k < 6; k++)
{
for (int l=0; l < 4; l++)
{
UINT32 dd = m_program->read_dword(ra);
ra += 4;
printf("%08X(%f) ", dd, u2f(dd));
}
printf("\n");
}
printf("\n");
}
*/
ra = 0x1000280;
int oldnum = space.read_dword(0x600ffffc);
UINT32 rb = 0x60000000 + (oldnum * 0x60);
for (int i=0; i < consume_num; i++)
{
for (int k=0; k < 24; k++)
{
UINT32 dd = space.read_dword(ra);
ra += 4;
space.write_dword(rb, dd);
rb += 4;
}
}
space.write_dword(0x600ffffc, oldnum+consume_num);
m_renderer->process_display_list(m_disp_ram);
space.write_dword(0x600ffffc, 0);
space.write_dword(0x00000090, 0);
space.write_dword(0x00000094, 0);
}
}
// PP1
if (command & 2)
{
if (command & 0x00004000)
{
// simulate PP behavior for now...
space.write_dword(0x00001014, 3);
}
}
}
// Master Processor memory map
static ADDRESS_MAP_START(memmap, AS_PROGRAM, 32, rollext_state)
@ -320,8 +540,9 @@ void rollext_state::machine_start()
static MACHINE_CONFIG_START(rollext, rollext_state)
MCFG_CPU_ADD("maincpu", TMS32082_MP, 60000000)
MCFG_CPU_PROGRAM_MAP(memmap)
MCFG_CPU_VBLANK_INT_DRIVER("screen", rollext_state, vblank_interrupt)
MCFG_CPU_PERIODIC_INT_DRIVER(rollext_state, irq3_line_assert, 60)
//MCFG_CPU_VBLANK_INT_DRIVER("screen", rollext_state, vblank_interrupt)
MCFG_CPU_PERIODIC_INT_DRIVER(rollext_state, irq1_line_assert, 60)
//MCFG_CPU_PERIODIC_INT_DRIVER(rollext_state, irq3_line_assert, 500)
MCFG_CPU_ADD("pp0", TMS32082_PP, 60000000)
MCFG_CPU_PROGRAM_MAP(memmap);
@ -344,6 +565,7 @@ INTERRUPT_GEN_MEMBER(rollext_state::vblank_interrupt)
DRIVER_INIT_MEMBER(rollext_state, rollext)
{
m_maincpu->set_command_callback(write32_delegate(FUNC(rollext_state::cmd_callback),this));
}