mirror of
https://github.com/holub/mame
synced 2025-05-19 12:18:56 +03:00
igs/igs_m027.cpp: Added internal layout for ccly and fixed some inputs.
Not promoting to working as I think sound may still be bad.
This commit is contained in:
parent
f0e38cbe5b
commit
c062435000
@ -104,6 +104,7 @@
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#include <algorithm>
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#include <algorithm>
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#include "ccly.lh"
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#include "jking02.lh"
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#include "jking02.lh"
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#include "oceanpar.lh"
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#include "oceanpar.lh"
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#include "tripslot.lh"
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#include "tripslot.lh"
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@ -1453,7 +1454,7 @@ INPUT_PORTS_START( ccly )
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PORT_START("PORTB")
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PORT_START("PORTB")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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@ -1479,16 +1480,16 @@ INPUT_PORTS_START( ccly )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Start / Take Score")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Start / Take Score")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_READ_LINE_DEVICE_MEMBER("hopper", FUNC(hopper_device::line_r))
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_READ_LINE_DEVICE_MEMBER("hopper", FUNC(hopper_device::line_r))
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PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x60, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_START("PLAYER")
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PORT_START("PLAYER")
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PORT_BIT( 0x00001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00001, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00002, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00002, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00004, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00004, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00038, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00038, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x01)
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PORT_BIT( 0x00001, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00001, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00002, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00002, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00004, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00004, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00008, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Small / Half Gamble / Show Odds")
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PORT_BIT( 0x00008, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00) PORT_NAME("Small / Half Gamble / Show Odds")
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PORT_BIT( 0x00010, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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PORT_BIT( 0x00010, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_CONDITION("DSW2", 0x01, EQUALS, 0x00)
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@ -3826,7 +3827,7 @@ GAME( 2005, cjddzlf, 0, cjddz, cjddz, igs_m027_stat
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GAME( 2005, cjtljp, 0, xypdk, lhzb4, igs_m027_state, init_cjtljp, ROT0, "IGS", "Chaoji Tuolaji Jiaqiang Ban (V206CN)", 0 ) // 2005 date in internal ROM
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GAME( 2005, cjtljp, 0, xypdk, lhzb4, igs_m027_state, init_cjtljp, ROT0, "IGS", "Chaoji Tuolaji Jiaqiang Ban (V206CN)", 0 ) // 2005 date in internal ROM
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GAME( 2005, xypdk, 0, xypdk, lhzb4, igs_m027_state, init_xypdk, ROT0, "IGS", "Xingyun Pao De Kuai (V106CN)", 0 )
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GAME( 2005, xypdk, 0, xypdk, lhzb4, igs_m027_state, init_xypdk, ROT0, "IGS", "Xingyun Pao De Kuai (V106CN)", 0 )
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GAMEL( 2007, tripslot, 0, tripslot, tripslot, igs_m027_state, init_tripslot, ROT0, "IGS", "Triple Slot (V200VE)", 0, layout_tripslot ) // 2007 date in internal ROM at least, could be later, default settings password is all 'start 1'
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GAMEL( 2007, tripslot, 0, tripslot, tripslot, igs_m027_state, init_tripslot, ROT0, "IGS", "Triple Slot (V200VE)", 0, layout_tripslot ) // 2007 date in internal ROM at least, could be later, default settings password is all 'start 1'
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GAME( 2005, ccly, crzybugs, ccly, ccly, igs_m027_state, init_ccly, ROT0, "IGS", "Chong Chong Leyuan (V100CN)", MACHINE_NOT_WORKING )
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GAMEL( 2005, ccly, crzybugs, ccly, ccly, igs_m027_state, init_ccly, ROT0, "IGS", "Chong Chong Leyuan (V100CN)", MACHINE_NOT_WORKING, layout_ccly )
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// this has a 2nd 8255
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// this has a 2nd 8255
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GAME( 2001, extradrw, 0, extradrw, base, igs_m027_state, init_extradrw, ROT0, "IGS", "Extra Draw (V100VE)", MACHINE_NOT_WORKING )
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GAME( 2001, extradrw, 0, extradrw, base, igs_m027_state, init_extradrw, ROT0, "IGS", "Extra Draw (V100VE)", MACHINE_NOT_WORKING )
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// these have an IGS025 protection device instead of the 8255
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// these have an IGS025 protection device instead of the 8255
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415
src/mame/layout/ccly.lay
Normal file
415
src/mame/layout/ccly.lay
Normal file
@ -0,0 +1,415 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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copyright-holders:Vas Crabb
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Chong Chong Leyuan control panel
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May or may not match arrangement/colour of real control panel
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-->
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<mamelayout version="2">
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<element name="blank">
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<rect />
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</element>
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<element name="warning">
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<rect>
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<color red="0" green="0" blue="0" />
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</rect>
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<text string="Please set the view to match the Operation Mode DIP switch setting">
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<bounds x="0.01" y="0.05" width="0.98" height="0.9" />
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</text>
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</element>
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<element name="bet" defstate="0">
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<rect state="1">
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<color red="0.0" green="1.0" blue="1.0" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.15" blue="0.15" />
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</rect>
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<text string="BET">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="bet_dup">
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<rect>
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<color red="0.0" green="1.0" blue="1.0" />
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</rect>
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<text string="BET">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="DOUBLE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="start" defstate="0">
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<rect state="1">
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<color red="0.0" green="1.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.15" blue="0.0" />
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</rect>
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<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="TAKE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="start_take">
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<rect>
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<color red="0.0" green="1.0" blue="0.0" />
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</rect>
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<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="TAKE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="dup" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.075" blue="0.0" />
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</rect>
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<text string="DOUBLE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="take" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.075" blue="0.0" />
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</rect>
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<text string="TAKE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="big" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.075" blue="0.0" />
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</rect>
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<text string="BIG">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="DOUBLE×2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="bigb">
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<rect>
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<text string="BIG">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="DOUBLE×2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="small" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.075" blue="0.0" />
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</rect>
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<text string="SMALL">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="DOUBLE×½">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="smallb">
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<rect>
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<color red="1.0" green="0.5" blue="0.0" />
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</rect>
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<text string="SMALL">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="DOUBLE×½">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="stop1">
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<rect>
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="stop2">
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<rect>
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="stop3">
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<rect>
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="bet_b" defstate="0">
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<rect state="1">
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||||||
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<color red="0.0" green="0.7" blue="0.7" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.1" blue="0.1" />
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</rect>
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</element>
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<element name="bet_dup_b">
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<rect>
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||||||
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<color red="0.0" green="0.7" blue="0.7" />
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||||||
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</rect>
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</element>
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||||||
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||||||
|
<element name="start_b" defstate="0">
|
||||||
|
<rect state="1">
|
||||||
|
<color red="0.0" green="0.7" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
<rect state="0">
|
||||||
|
<color red="0.0" green="0.1" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="start_take_b">
|
||||||
|
<rect>
|
||||||
|
<color red="0.0" green="0.7" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="dup_b" defstate="0">
|
||||||
|
<rect state="1">
|
||||||
|
<color red="0.7" green="0.35" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
<rect state="0">
|
||||||
|
<color red="0.1" green="0.05" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="big_b">
|
||||||
|
<rect>
|
||||||
|
<color red="0.7" green="0.35" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="stop_b">
|
||||||
|
<rect>
|
||||||
|
<color red="0.7" green="0.0" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<group name="cpanel">
|
||||||
|
<screen index="0">
|
||||||
|
<bounds left="0" top="0" right="4" bottom="3" />
|
||||||
|
</screen>
|
||||||
|
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3" bottom="3.40" />
|
||||||
|
<color red="0.0" green="0.0" blue="0.0" />
|
||||||
|
</element>
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3.01" bottom="3.39" />
|
||||||
|
<color red="0.20" green="0.20" blue="0.20" />
|
||||||
|
</element>
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3.02" bottom="3.38" />
|
||||||
|
<color red="0.15" green="0.15" blue="0.15" />
|
||||||
|
</element>
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3.03" bottom="3.37" />
|
||||||
|
<color red="0.10" green="0.10" blue="0.10" />
|
||||||
|
</element>
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3.04" bottom="3.36" />
|
||||||
|
<color red="0.05" green="0.05" blue="0.05" />
|
||||||
|
</element>
|
||||||
|
<element ref="blank">
|
||||||
|
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||||
|
<color red="0.0" green="0.0" blue="0.0" />
|
||||||
|
</element>
|
||||||
|
</group>
|
||||||
|
|
||||||
|
<view name="Amusement">
|
||||||
|
<group ref="cpanel" />
|
||||||
|
|
||||||
|
<element ref="bet_dup_b" inputtag="PORTC" inputmask="0x04">
|
||||||
|
<bounds x="0.025" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="bet_dup" inputtag="PORTC" inputmask="0x04">
|
||||||
|
<bounds x="0.045" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PLAYER" inputmask="0x00004">
|
||||||
|
<bounds x="0.625" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop1" inputtag="PLAYER" inputmask="0x00004">
|
||||||
|
<bounds x="0.645" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PORTB" inputmask="0x02">
|
||||||
|
<bounds x="1.175" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop2" inputtag="PORTB" inputmask="0x02">
|
||||||
|
<bounds x="1.195" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PLAYER" inputmask="0x00002">
|
||||||
|
<bounds x="1.725" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop3" inputtag="PLAYER" inputmask="0x00002">
|
||||||
|
<bounds x="1.745" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="big_b" inputtag="PORTC" inputmask="0x08">
|
||||||
|
<bounds x="2.325" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="bigb" inputtag="PORTC" inputmask="0x08">
|
||||||
|
<bounds x="2.345" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="big_b" inputtag="PORTB" inputmask="0x80">
|
||||||
|
<bounds x="2.875" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="smallb" inputtag="PORTB" inputmask="0x80">
|
||||||
|
<bounds x="2.895" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="start_take_b" inputtag="PORTC" inputmask="0x10">
|
||||||
|
<bounds x="3.475" y="3.08" width="0.50" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="start_take" inputtag="PORTC" inputmask="0x10">
|
||||||
|
<bounds x="3.495" y="3.10" width="0.46" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="warning">
|
||||||
|
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||||
|
<animate inputtag="DSW2" mask="0x01" />
|
||||||
|
<color state="0" alpha="1" />
|
||||||
|
<color state="1" alpha="0" />
|
||||||
|
</element>
|
||||||
|
</view>
|
||||||
|
|
||||||
|
<view name="Fruit Machine">
|
||||||
|
<group ref="cpanel" />
|
||||||
|
|
||||||
|
<element ref="bet_b" name="lamp3" inputtag="PORTB" inputmask="0x02">
|
||||||
|
<bounds x="0.00" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="bet" name="lamp3" inputtag="PORTB" inputmask="0x02">
|
||||||
|
<bounds x="0.02" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PLAYER" inputmask="0x00001">
|
||||||
|
<bounds x="0.45" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop1" inputtag="PLAYER" inputmask="0x00001">
|
||||||
|
<bounds x="0.47" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PLAYER" inputmask="0x00002">
|
||||||
|
<bounds x="0.90" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop2" inputtag="PLAYER" inputmask="0x00002">
|
||||||
|
<bounds x="0.92" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="stop_b" inputtag="PLAYER" inputmask="0x00004">
|
||||||
|
<bounds x="1.35" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="stop3" inputtag="PLAYER" inputmask="0x00004">
|
||||||
|
<bounds x="1.37" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="dup_b" name="lamp5" inputtag="PLAYER" inputmask="0x00020">
|
||||||
|
<bounds x="1.80" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="dup" name="lamp5" inputtag="PLAYER" inputmask="0x00020">
|
||||||
|
<bounds x="1.82" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="dup_b" name="lamp4" inputtag="PLAYER" inputmask="0x00010">
|
||||||
|
<bounds x="2.25" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="take" name="lamp4" inputtag="PLAYER" inputmask="0x00010">
|
||||||
|
<bounds x="2.27" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="dup_b" name="lamp6" inputtag="PORTB" inputmask="0x80">
|
||||||
|
<bounds x="2.70" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="big" name="lamp6" inputtag="PORTB" inputmask="0x80">
|
||||||
|
<bounds x="2.72" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="dup_b" name="lamp2" inputtag="PLAYER" inputmask="0x00008">
|
||||||
|
<bounds x="3.15" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="small" name="lamp2" inputtag="PLAYER" inputmask="0x00008">
|
||||||
|
<bounds x="3.17" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="start_b" name="lamp1" inputtag="PORTC" inputmask="0x04">
|
||||||
|
<bounds x="3.60" y="3.08" width="0.40" height="0.24" />
|
||||||
|
</element>
|
||||||
|
<element ref="start" name="lamp1" inputtag="PORTC" inputmask="0x04">
|
||||||
|
<bounds x="3.62" y="3.10" width="0.36" height="0.20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="warning">
|
||||||
|
<bounds left="0" right="4" top="3.05" bottom="3.35" />
|
||||||
|
<animate inputtag="DSW2" mask="0x01" />
|
||||||
|
<color state="0" alpha="0" />
|
||||||
|
<color state="1" alpha="1" />
|
||||||
|
</element>
|
||||||
|
</view>
|
||||||
|
</mamelayout>
|
Loading…
Reference in New Issue
Block a user