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Some cleanups, defined clocks, and promoted to working...
New games added or promoted from NOT_WORKING status --------------------------------------------------- Number One [Roberto Fresca, David Haywood, Any, The Dumping Union]
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@ -1,10 +1,10 @@
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/******************************************************************************
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Number One
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8bit gambling hardware.
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Number One.
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San Remo Games.
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8bit amusement/gambling hardware.
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Driver by Roberto Fresca.
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@ -34,8 +34,8 @@
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- 1x trimmer (volume) [P1]
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Graphics seems to have the insanely amount of 32 banks of 256 tiles, but with
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some scrambled logic (maybe driven through PLDs)...
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Graphics seems to have the insanely amount of 32 banks of 256 tiles each,
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driven by a 5-bit register/selector.
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*******************************************************************************
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@ -44,7 +44,8 @@
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----------
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You can switch the game to use numbers or cards through the Test Mode.
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To enter the Test Mode, just turn the DIP switch 7 ON.
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To enter the Test Mode, just turn the DIP switch 7 ON. No credits should be
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in the machine to get it working...
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*******************************************************************************
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@ -70,12 +71,18 @@
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- Added Button-Lamps layout.
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- Complete lamps support.
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- NVRAM support.
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- Correct GFX banking.
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[2012/02/03]
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- Fixed graphics issues:
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Latched the bank bits and stored them when the tiles are written.
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- Hooked up intensity layer.
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- Removed the imperfect gfx and game not working flags.
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TODO:
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- Fix GFX banking.
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- Hook the intensity layer.
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- Figure out activity in some output ports.
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@ -84,6 +91,10 @@
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#define MASTER_CLOCK XTAL_18MHz
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#define CPU_CLOCK MASTER_CLOCK/3
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#define SND_CLOCK MASTER_CLOCK/12
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#define CRTC_CLOCK MASTER_CLOCK/12
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "video/mc6845.h"
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@ -194,8 +205,6 @@ WRITE8_MEMBER(sanremo_state::banksel_w)
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xxx- ---- unknown
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*/
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banksel = data & 0x1f;
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// printf("BANKSEL %02x\n", data);
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}
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@ -311,14 +320,12 @@ static const gfx_layout tilelayout =
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};
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/**************************************************
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* Graphics Decode Information *
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**************************************************/
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static GFXDECODE_START( sanremo )
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GFXDECODE_ENTRY( "gfx", 0, tilelayout, 0, 1 ) // ok
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GFXDECODE_ENTRY( "gfx", 0, tilelayout, 0, 1 )
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GFXDECODE_END
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@ -326,6 +333,7 @@ GFXDECODE_END
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* CRTC Interface *
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********************************************/
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static const mc6845_interface mc6845_intf =
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/*
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*** MC6845 init ***
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@ -371,7 +379,7 @@ static const ay8910_interface ay8910_config =
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static MACHINE_CONFIG_START( sanremo, sanremo_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK/3)
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MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
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MCFG_CPU_PROGRAM_MAP(sanremo_map)
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MCFG_CPU_IO_MAP(sanremo_portmap)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", sanremo_state, irq0_line_hold)
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@ -386,14 +394,14 @@ static MACHINE_CONFIG_START( sanremo, sanremo_state )
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MCFG_SCREEN_VISIBLE_AREA(0, 48*8-1, 0, 38*8-1)
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MCFG_SCREEN_UPDATE_DRIVER(sanremo_state, screen_update_sanremo)
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MCFG_MC6845_ADD("crtc", MC6845, MASTER_CLOCK/12, mc6845_intf)
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MCFG_MC6845_ADD("crtc", MC6845, CRTC_CLOCK, mc6845_intf)
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MCFG_GFXDECODE(sanremo)
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MCFG_PALETTE_LENGTH(0x10)
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("ay8910", AY8910, MASTER_CLOCK/12)
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MCFG_SOUND_ADD("ay8910", AY8910, SND_CLOCK)
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MCFG_SOUND_CONFIG(ay8910_config)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
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MACHINE_CONFIG_END
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@ -408,10 +416,10 @@ ROM_START( number1 )
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ROM_LOAD( "no_g0.ic26", 0x0000, 0x8000, CRC(2d83646f) SHA1(d1fafcce44ed3ec3dd53d84338c42244ebfca820) )
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ROM_REGION( 0x40000, "gfx", 0 )
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ROM_LOAD( "no_i4.ic30", 0x00000, 0x10000, CRC(55b351a4) SHA1(b0c8a30dde076520234281da051f21f1b7cb3166) ) // i
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ROM_LOAD( "no_b4.ic27", 0x10000, 0x10000, CRC(e48b1c8a) SHA1(88f60268fd43c06e146d936a1bdc078c44e2a213) ) // b
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ROM_LOAD( "no_g4.ic28", 0x20000, 0x10000, CRC(4eea9a9b) SHA1(c86c083ccf08c3c310028920f9a0fe809fd7ccbe) ) // g
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ROM_LOAD( "no_r4.ic29", 0x30000, 0x10000, CRC(ab08cdaf) SHA1(e0518403039b6bada79ffe4c6bc22fbb64d16e43) ) // r
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ROM_LOAD( "no_i4.ic30", 0x00000, 0x10000, CRC(55b351a4) SHA1(b0c8a30dde076520234281da051f21f1b7cb3166) ) // I
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ROM_LOAD( "no_b4.ic27", 0x10000, 0x10000, CRC(e48b1c8a) SHA1(88f60268fd43c06e146d936a1bdc078c44e2a213) ) // B
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ROM_LOAD( "no_g4.ic28", 0x20000, 0x10000, CRC(4eea9a9b) SHA1(c86c083ccf08c3c310028920f9a0fe809fd7ccbe) ) // G
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ROM_LOAD( "no_r4.ic29", 0x30000, 0x10000, CRC(ab08cdaf) SHA1(e0518403039b6bada79ffe4c6bc22fbb64d16e43) ) // R
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ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
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ROM_LOAD( "number1_nvram.bin", 0x0000, 0x0800, CRC(4ece7b39) SHA1(49815571d75a39ab67d26691f902dfbd4e05feb4) )
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@ -427,5 +435,5 @@ ROM_END
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* Game Drivers *
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*********************************************/
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */
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GAMEL( 1996, number1, 0, sanremo, number1, driver_device, 0, ROT0, "San Remo Games", "Number One", GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING, layout_sanremo )
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1996, number1, 0, sanremo, number1, driver_device, 0, ROT0, "San Remo Games", "Number One", 0, layout_sanremo )
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