Some cleanups, defined clocks, and promoted to working...

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Number One [Roberto Fresca, David Haywood, Any, The Dumping Union]
This commit is contained in:
Roberto Fresca 2013-02-04 00:03:37 +00:00
parent 8efd96ddb7
commit c069f1bdc4

View File

@ -1,10 +1,10 @@
/******************************************************************************
Number One
8bit gambling hardware.
Number One.
San Remo Games.
8bit amusement/gambling hardware.
Driver by Roberto Fresca.
@ -34,8 +34,8 @@
- 1x trimmer (volume) [P1]
Graphics seems to have the insanely amount of 32 banks of 256 tiles, but with
some scrambled logic (maybe driven through PLDs)...
Graphics seems to have the insanely amount of 32 banks of 256 tiles each,
driven by a 5-bit register/selector.
*******************************************************************************
@ -44,7 +44,8 @@
----------
You can switch the game to use numbers or cards through the Test Mode.
To enter the Test Mode, just turn the DIP switch 7 ON.
To enter the Test Mode, just turn the DIP switch 7 ON. No credits should be
in the machine to get it working...
*******************************************************************************
@ -70,12 +71,18 @@
- Added Button-Lamps layout.
- Complete lamps support.
- NVRAM support.
- Correct GFX banking.
[2012/02/03]
- Fixed graphics issues:
Latched the bank bits and stored them when the tiles are written.
- Hooked up intensity layer.
- Removed the imperfect gfx and game not working flags.
TODO:
- Fix GFX banking.
- Hook the intensity layer.
- Figure out activity in some output ports.
@ -84,6 +91,10 @@
#define MASTER_CLOCK XTAL_18MHz
#define CPU_CLOCK MASTER_CLOCK/3
#define SND_CLOCK MASTER_CLOCK/12
#define CRTC_CLOCK MASTER_CLOCK/12
#include "emu.h"
#include "cpu/z80/z80.h"
#include "video/mc6845.h"
@ -194,8 +205,6 @@ WRITE8_MEMBER(sanremo_state::banksel_w)
xxx- ---- unknown
*/
banksel = data & 0x1f;
// printf("BANKSEL %02x\n", data);
}
@ -311,14 +320,12 @@ static const gfx_layout tilelayout =
};
/**************************************************
* Graphics Decode Information *
**************************************************/
static GFXDECODE_START( sanremo )
GFXDECODE_ENTRY( "gfx", 0, tilelayout, 0, 1 ) // ok
GFXDECODE_ENTRY( "gfx", 0, tilelayout, 0, 1 )
GFXDECODE_END
@ -326,6 +333,7 @@ GFXDECODE_END
* CRTC Interface *
********************************************/
static const mc6845_interface mc6845_intf =
/*
*** MC6845 init ***
@ -371,7 +379,7 @@ static const ay8910_interface ay8910_config =
static MACHINE_CONFIG_START( sanremo, sanremo_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK/3)
MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
MCFG_CPU_PROGRAM_MAP(sanremo_map)
MCFG_CPU_IO_MAP(sanremo_portmap)
MCFG_CPU_VBLANK_INT_DRIVER("screen", sanremo_state, irq0_line_hold)
@ -386,14 +394,14 @@ static MACHINE_CONFIG_START( sanremo, sanremo_state )
MCFG_SCREEN_VISIBLE_AREA(0, 48*8-1, 0, 38*8-1)
MCFG_SCREEN_UPDATE_DRIVER(sanremo_state, screen_update_sanremo)
MCFG_MC6845_ADD("crtc", MC6845, MASTER_CLOCK/12, mc6845_intf)
MCFG_MC6845_ADD("crtc", MC6845, CRTC_CLOCK, mc6845_intf)
MCFG_GFXDECODE(sanremo)
MCFG_PALETTE_LENGTH(0x10)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ay8910", AY8910, MASTER_CLOCK/12)
MCFG_SOUND_ADD("ay8910", AY8910, SND_CLOCK)
MCFG_SOUND_CONFIG(ay8910_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.00)
MACHINE_CONFIG_END
@ -408,10 +416,10 @@ ROM_START( number1 )
ROM_LOAD( "no_g0.ic26", 0x0000, 0x8000, CRC(2d83646f) SHA1(d1fafcce44ed3ec3dd53d84338c42244ebfca820) )
ROM_REGION( 0x40000, "gfx", 0 )
ROM_LOAD( "no_i4.ic30", 0x00000, 0x10000, CRC(55b351a4) SHA1(b0c8a30dde076520234281da051f21f1b7cb3166) ) // i
ROM_LOAD( "no_b4.ic27", 0x10000, 0x10000, CRC(e48b1c8a) SHA1(88f60268fd43c06e146d936a1bdc078c44e2a213) ) // b
ROM_LOAD( "no_g4.ic28", 0x20000, 0x10000, CRC(4eea9a9b) SHA1(c86c083ccf08c3c310028920f9a0fe809fd7ccbe) ) // g
ROM_LOAD( "no_r4.ic29", 0x30000, 0x10000, CRC(ab08cdaf) SHA1(e0518403039b6bada79ffe4c6bc22fbb64d16e43) ) // r
ROM_LOAD( "no_i4.ic30", 0x00000, 0x10000, CRC(55b351a4) SHA1(b0c8a30dde076520234281da051f21f1b7cb3166) ) // I
ROM_LOAD( "no_b4.ic27", 0x10000, 0x10000, CRC(e48b1c8a) SHA1(88f60268fd43c06e146d936a1bdc078c44e2a213) ) // B
ROM_LOAD( "no_g4.ic28", 0x20000, 0x10000, CRC(4eea9a9b) SHA1(c86c083ccf08c3c310028920f9a0fe809fd7ccbe) ) // G
ROM_LOAD( "no_r4.ic29", 0x30000, 0x10000, CRC(ab08cdaf) SHA1(e0518403039b6bada79ffe4c6bc22fbb64d16e43) ) // R
ROM_REGION( 0x0800, "nvram", 0 ) /* default NVRAM */
ROM_LOAD( "number1_nvram.bin", 0x0000, 0x0800, CRC(4ece7b39) SHA1(49815571d75a39ab67d26691f902dfbd4e05feb4) )
@ -427,5 +435,5 @@ ROM_END
* Game Drivers *
*********************************************/
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */
GAMEL( 1996, number1, 0, sanremo, number1, driver_device, 0, ROT0, "San Remo Games", "Number One", GAME_IMPERFECT_GRAPHICS | GAME_NOT_WORKING, layout_sanremo )
/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
GAMEL( 1996, number1, 0, sanremo, number1, driver_device, 0, ROT0, "San Remo Games", "Number One", 0, layout_sanremo )