mirror of
https://github.com/holub/mame
synced 2025-07-04 17:38:08 +03:00
Interflip electromechanical slots improvements:
- New reels for Toledo sets with 83 & 79%. - Created new layout for Sevilla sets with with 83 & 79%. - Derived new machine config to cover specific sets.
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src/mame/layout/toledo_83.lay
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src/mame/layout/toledo_83.lay
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<?xml version="1.0"?>
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<!--
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license:CC0
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copyright-holders: Roberto Fresca, Grull Osgo
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************************************************************
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Interflip Toledo (83%).
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Internal layout artwork by Roberto Fresca & Grull Osgo.
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This internal layout was designed to show all the Output
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lines activity, besides a working playfield / game.
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Just for educational purposes.
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Use our external artwork for a realistic experience.
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************************************************************
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-->
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|
||||||
|
</rect>
|
||||||
|
<text string="RL: Reels">
|
||||||
|
<color red="0.0" green="0.0" blue="0.0" />
|
||||||
|
<bounds x="0" y="0.1" width="1" height="0.8" />
|
||||||
|
</text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="IRQ" defstate="1">
|
||||||
|
<rect state="1">
|
||||||
|
<color red="0.0" green="1.0" blue="0.0" />
|
||||||
|
</rect>
|
||||||
|
<rect state="0">
|
||||||
|
<color red="1.0" green="0.0" blue="1.0" />
|
||||||
|
</rect>
|
||||||
|
<text string="IRQ Enable">
|
||||||
|
<color red="0.0" green="0.0" blue="0.0" />
|
||||||
|
<bounds x="0" y="0.1" width="1" height="0.8" />
|
||||||
|
</text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="rect_white">
|
||||||
|
<rect>
|
||||||
|
<color red="1.0" green="1.0" blue="1.0"/>
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="rect_black">
|
||||||
|
<rect>
|
||||||
|
<color red="0.0" green="0.0" blue="0.0"/>
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="rect_red">
|
||||||
|
<rect>
|
||||||
|
<color red="1.0" green="0.0" blue="0.0"/>
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="rect_gray">
|
||||||
|
<rect>
|
||||||
|
<color red="0.1" green="0.1" blue="0.1"/>
|
||||||
|
</rect>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="debug_stepper_value" defstate="0">
|
||||||
|
<simplecounter maxstate="3999" digits="4">
|
||||||
|
<color red="1.0" green="1.0" blue="1.0"/>
|
||||||
|
</simplecounter>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Coin -->
|
||||||
|
|
||||||
|
<element name="coin" defstate="1">
|
||||||
|
<disk state="0">
|
||||||
|
<color red="0.58" green="0.53" blue="0.33" />
|
||||||
|
<bounds x="0" y="0" width="1" height="1" />
|
||||||
|
</disk>
|
||||||
|
<disk state="0">
|
||||||
|
<color red="0.66" green="0.61" blue="0.41" />
|
||||||
|
<bounds x="0.1" y="0.1" width="0.8" height="0.8" />
|
||||||
|
</disk>
|
||||||
|
<text string="$" state="0">
|
||||||
|
<color red="0.58" green="0.53" blue="0.33" />
|
||||||
|
<bounds x="0.16" y="0.12" width="0.7" height="0.7" />
|
||||||
|
</text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Toledo Game Reels -->
|
||||||
|
|
||||||
|
<element name="Reel 1">
|
||||||
|
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="I F"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="2-BAR"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="1-BAR"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="Reel 2">
|
||||||
|
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||||
|
<text string="BELL"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="I F"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="2-BAR"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="1-BAR"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="Reel 3">
|
||||||
|
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="1-BAR"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="I F"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="2-BAR"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="Reel 4">
|
||||||
|
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="I F"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="2-BAR"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="CHERRY"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="1-BAR"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="PLUM"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="ORANGE"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
<text string="BELL"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
|
||||||
|
<!-- View Field... -->
|
||||||
|
|
||||||
|
<view name="Internal Layout">
|
||||||
|
|
||||||
|
<bounds left="0" top="0" right="640" bottom="480" />
|
||||||
|
|
||||||
|
<!-- Coin Lamps -->
|
||||||
|
|
||||||
|
<element name="outbit0" ref="CL1">
|
||||||
|
<bounds x="10" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit1" ref="CL2">
|
||||||
|
<bounds x="45" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit2" ref="CL3">
|
||||||
|
<bounds x="80" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit3" ref="CL4">
|
||||||
|
<bounds x="115" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit4" ref="CL5">
|
||||||
|
<bounds x="150" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit5" ref="CL6">
|
||||||
|
<bounds x="185" y="120" width="30" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Game Lamps -->
|
||||||
|
|
||||||
|
<element name="outbit6" ref="L3">
|
||||||
|
<bounds x="220" y="120" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit7" ref="L4">
|
||||||
|
<bounds x="290" y="120" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit8" ref="L5">
|
||||||
|
<bounds x="360" y="120" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit28" ref="L6">
|
||||||
|
<bounds x="430" y="120" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- E.M. Counters -->
|
||||||
|
|
||||||
|
<element name="outbit20" ref="EM1">
|
||||||
|
<bounds x="10" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit21" ref="EM2">
|
||||||
|
<bounds x="80" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit22" ref="EM3">
|
||||||
|
<bounds x="150" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit23" ref="EM4">
|
||||||
|
<bounds x="220" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Relays (Motors)-->
|
||||||
|
|
||||||
|
<element name="outbit24" ref="RL1">
|
||||||
|
<bounds x="290" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit25" ref="RL2">
|
||||||
|
<bounds x="360" y="150" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Reel Unlock Coils -->
|
||||||
|
|
||||||
|
<element name="outbit10" ref="C1">
|
||||||
|
<bounds x="10" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit11" ref="C2">
|
||||||
|
<bounds x="80" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit12" ref="C3">
|
||||||
|
<bounds x="150" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit13" ref="C4">
|
||||||
|
<bounds x="220" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Coin lock, diverter and lever coils -->
|
||||||
|
|
||||||
|
<element name="outbit14" ref="C5">
|
||||||
|
<bounds x="290" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit15" ref="C6">
|
||||||
|
<bounds x="360" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element name="outbit16" ref="C7">
|
||||||
|
<bounds x="430" y="180" width="60" height="20" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Optos A/B Readout -->
|
||||||
|
|
||||||
|
<repeat count="4">
|
||||||
|
<param name="i" start="30" increment="1" />
|
||||||
|
<param name="x" start="20" increment="70" />
|
||||||
|
<element name="outbit~i~" ref="stat">
|
||||||
|
<bounds x="~x~" y="215" width="14" height="15" />
|
||||||
|
</element>
|
||||||
|
</repeat>
|
||||||
|
|
||||||
|
<repeat count="4">
|
||||||
|
<param name="i" start="34" increment="1" />
|
||||||
|
<param name="x" start="41" increment="70" />
|
||||||
|
<element name="outbit~i~" ref="stat">
|
||||||
|
<bounds x="~x~" y="215" width="14" height="15" />
|
||||||
|
</element>
|
||||||
|
</repeat>
|
||||||
|
|
||||||
|
<!-- Int Enable Led -->
|
||||||
|
|
||||||
|
<element name="outbit44" ref="IRQ">
|
||||||
|
<bounds x="430" y="150" width="60" height="20"/>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Seven Segment Displays -->
|
||||||
|
|
||||||
|
<element ref="rect_gray">
|
||||||
|
<bounds x="10" y="10" width="590" height="95" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<element ref="rect_black">
|
||||||
|
<bounds x="15" y="15" width="580" height="85" />
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Jackpot Display -->
|
||||||
|
|
||||||
|
<repeat count="6">
|
||||||
|
<param name="i" start="4" increment="1" />
|
||||||
|
<param name="x" start="40" increment="40" />
|
||||||
|
<element name="outbyte~i~" ref="digit">
|
||||||
|
<bounds x="~x~" y="35" width="40" height="50" />
|
||||||
|
</element>
|
||||||
|
</repeat>
|
||||||
|
|
||||||
|
<!-- Door Display -->
|
||||||
|
|
||||||
|
<repeat count="4">
|
||||||
|
<param name="i" start="0" increment="1" />
|
||||||
|
<param name="x" start="400" increment="40" />
|
||||||
|
<element name="outbyte~i~" ref="digit">
|
||||||
|
<bounds x="~x~" y="35" width="40" height="50" />
|
||||||
|
</element>
|
||||||
|
</repeat>
|
||||||
|
|
||||||
|
<!-- Reels control -->
|
||||||
|
|
||||||
|
<repeat count="4">
|
||||||
|
<param name="i" start="1" increment="1" />
|
||||||
|
<param name="r" start="40" increment="1" />
|
||||||
|
<param name="x" start="15" increment="70" />
|
||||||
|
<param name="ca" start="16" increment="1" />
|
||||||
|
<element ref="rect_white">
|
||||||
|
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||||
|
</element>
|
||||||
|
<element ref="Reel ~i~" state="0">
|
||||||
|
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||||
|
<yscroll name="outbit~r~" size="0.15" wrap="yes" min="2340" max="1140"/>
|
||||||
|
</element>
|
||||||
|
<element name="emreel~i~" ref="debug_stepper_value">
|
||||||
|
<bounds x="~x~" y="425" width="50" height="20"/>
|
||||||
|
</element>
|
||||||
|
<element name="outbit~r~" ref="debug_stepper_value">
|
||||||
|
<bounds x="~x~" y="450" width="50" height="20"/>
|
||||||
|
</element>
|
||||||
|
</repeat>
|
||||||
|
|
||||||
|
<element ref="rect_red">
|
||||||
|
<bounds x="10" y="330" width="270" height="2"/>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
<!-- Coin -->
|
||||||
|
|
||||||
|
<element name="outbit14" ref="coin" inputtag="IN0" inputmask="0x80">
|
||||||
|
<bounds x="600" y="440" width="30" height="30"/>
|
||||||
|
</element>
|
||||||
|
|
||||||
|
</view>
|
||||||
|
</mamelayout>
|
@ -5,7 +5,7 @@ copyright-holders: Roberto Fresca, Grull Osgo
|
|||||||
|
|
||||||
************************************************************
|
************************************************************
|
||||||
|
|
||||||
Interflip Toledo.
|
Interflip Toledo (87%).
|
||||||
|
|
||||||
Internal layout artwork by Roberto Fresca & Grull Osgo.
|
Internal layout artwork by Roberto Fresca & Grull Osgo.
|
||||||
|
|
@ -183,7 +183,7 @@
|
|||||||
|
|
||||||
TODO:
|
TODO:
|
||||||
|
|
||||||
- Create proper layout with reels for Sevilla 77% sets.
|
- Set a common sampleset for all games and clones.
|
||||||
|
|
||||||
|
|
||||||
*******************************************************************************************************************************************************
|
*******************************************************************************************************************************************************
|
||||||
@ -478,7 +478,8 @@
|
|||||||
#include "cbrava_77.lh"
|
#include "cbrava_77.lh"
|
||||||
#include "sevilla_81.lh"
|
#include "sevilla_81.lh"
|
||||||
#include "sevilla_77.lh"
|
#include "sevilla_77.lh"
|
||||||
#include "toledo.lh"
|
#include "toledo_87.lh"
|
||||||
|
#include "toledo_83.lh"
|
||||||
#include "ifslots.lh"
|
#include "ifslots.lh"
|
||||||
|
|
||||||
|
|
||||||
@ -510,7 +511,8 @@ public:
|
|||||||
void cbr_77_cnf(machine_config &config);
|
void cbr_77_cnf(machine_config &config);
|
||||||
void sev_81_cnf(machine_config &config);
|
void sev_81_cnf(machine_config &config);
|
||||||
void sev_77_cnf(machine_config &config);
|
void sev_77_cnf(machine_config &config);
|
||||||
void tol_cnf(machine_config &config);
|
void tol_87_cnf(machine_config &config);
|
||||||
|
void tol_83_cnf(machine_config &config);
|
||||||
void jkp_cnf(machine_config &config);
|
void jkp_cnf(machine_config &config);
|
||||||
|
|
||||||
template <unsigned Reel> int symbol_opto_r();
|
template <unsigned Reel> int symbol_opto_r();
|
||||||
@ -1292,14 +1294,24 @@ void interflip8035_state::sev_77_cnf(machine_config &config)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void interflip8035_state::tol_cnf(machine_config &config)
|
void interflip8035_state::tol_87_cnf(machine_config &config)
|
||||||
{
|
{
|
||||||
interflip(config);
|
interflip(config);
|
||||||
|
|
||||||
m_maincpu->p1_out_cb().set(FUNC(interflip8035_state::main_p1_enc_data_w)); // encoded coin lamps
|
m_maincpu->p1_out_cb().set(FUNC(interflip8035_state::main_p1_enc_data_w)); // encoded coin lamps
|
||||||
|
|
||||||
// video layout
|
// video layout
|
||||||
config.set_default_layout(layout_toledo);
|
config.set_default_layout(layout_toledo_87);
|
||||||
|
}
|
||||||
|
|
||||||
|
void interflip8035_state::tol_83_cnf(machine_config &config)
|
||||||
|
{
|
||||||
|
interflip(config);
|
||||||
|
|
||||||
|
m_maincpu->p1_out_cb().set(FUNC(interflip8035_state::main_p1_enc_data_w)); // encoded coin lamps
|
||||||
|
|
||||||
|
// video layout
|
||||||
|
config.set_default_layout(layout_toledo_83);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -1460,9 +1472,9 @@ GAME( 1982, sevillab, sevilla, sev_77_cnf, interflip, interflip8035_state, empty
|
|||||||
GAME( 1982, sevillac, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (4 jackpot points, 77%)", MACHINE_MECHANICAL )
|
GAME( 1982, sevillac, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (4 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||||
GAME( 1982, sevillad, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (8 jackpot points, 77%)", MACHINE_MECHANICAL )
|
GAME( 1982, sevillad, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (8 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||||
|
|
||||||
GAME( 1982, toledo, 0, tol_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 87%)", MACHINE_MECHANICAL )
|
GAME( 1982, toledo, 0, tol_87_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 87%)", MACHINE_MECHANICAL )
|
||||||
GAME( 1982, toledoa, toledo, tol_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 83%)", MACHINE_MECHANICAL )
|
GAME( 1982, toledoa, toledo, tol_83_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 83%)", MACHINE_MECHANICAL )
|
||||||
GAME( 1982, toledob, toledo, tol_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (1 jackpot point, 79%)", MACHINE_MECHANICAL )
|
GAME( 1982, toledob, toledo, tol_83_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (1 jackpot point, 79%)", MACHINE_MECHANICAL ) // same as 83%
|
||||||
|
|
||||||
// jackpot settings program
|
// jackpot settings program
|
||||||
GAME( 1982, jackuse, 0, jkp_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Jack Use (Jackpot settings for Interflip slots machines)", MACHINE_MECHANICAL )
|
GAME( 1982, jackuse, 0, jkp_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Jack Use (Jackpot settings for Interflip slots machines)", MACHINE_MECHANICAL )
|
||||||
|
Loading…
Reference in New Issue
Block a user