speedatk.cpp : Fixed tilemap wrong bit assignment (#6001)

By this bonus rate are displayed correctly.
This commit is contained in:
sasuke-arcade 2019-12-02 19:21:47 +09:00 committed by Angelo Salese
parent 8af1257413
commit c1a3350e99

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@ -87,9 +87,9 @@ uint32_t speedatk_state::screen_update(screen_device &screen, bitmap_rgb32 &bitm
{
for(x=0;x<m_crtc_vreg[1];x++)
{
tile = m_videoram[count] + ((m_colorram[count] & 0xe0) << 3);
tile = m_videoram[count] + ((m_colorram[count] & 0x60) << 3);
color = m_colorram[count] & 0x1f;
region = (m_colorram[count] & 0x10) >> 4;
region = (m_colorram[count] & 0x80) >> 7;
m_gfxdecode->gfx(region)->opaque(bitmap,cliprect,tile,color,m_flip_scr,m_flip_scr,x*8,y*8);