memory: Add another missing 32->64 bits conversion when building the invsubmask (nw)
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@ -4429,7 +4429,7 @@ void handler_entry::clear_conflicting_subunits(UINT64 handlermask)
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// compute the inverse mask
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m_invsubmask = 0;
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for (int i = 0; i < m_subunits; i++)
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m_invsubmask |= m_subunit_infos[i].m_mask << m_subunit_infos[i].m_shift;
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m_invsubmask |= UINT64(m_subunit_infos[i].m_mask) << m_subunit_infos[i].m_shift;
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m_invsubmask = ~m_invsubmask;
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}
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