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https://github.com/holub/mame
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ok, added harddriv note
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@ -613,7 +613,7 @@ static DRIVER_INIT( dynduke )
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/* Game Drivers */
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GAME( 1989, dynduke, 0, dynduke, dynduke, dynduke, ROT0, "Seibu Kaihatsu", "Dynamite Duke (Europe set 1)", 0 )
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GAME( 1989, dynduke2, dynduke, dynduke, dynduke, dynduke, ROT0, "Seibu Kaihatsu", "Dynamite Duke (Europe set 2)", 0 )
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GAME( 1989, dyndukea, dynduke, dynduke, dynduke, dynduke, ROT0, "Seibu Kaihatsu", "Dynamite Duke (Europe set 2)", 0 )
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GAME( 1989, dyndukej, dynduke, dynduke, dynduke, dynduke, ROT0, "Seibu Kaihatsu", "Dynamite Duke (Japan)", 0 )
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GAME( 1989, dyndukeu, dynduke, dynduke, dynduke, dynduke, ROT0, "Seibu Kaihatsu (Fabtek license)", "Dynamite Duke (US)", 0 )
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GAME( 1989, dbldynj, dynduke, dbldyn, dynduke, dynduke, ROT0, "Seibu Kaihatsu", "The Double Dynamites (Japan)", 0 )
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@ -316,6 +316,24 @@ Notes:
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68010 clock input - 8.000MHz [32/4]
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34010 clock input - 48.000MHz
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****************************************************************************
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Emulation notes
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---------------
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harddriv1:
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In the debugger, right after the game is loaded, type the following :
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maincpu.mb@2c99e=1
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The game boots and seems playable.
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Put a bp at 0x0164f8 and compare execution with 'harddriv2' (bp at same address) which skips some parts of the code.
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1st problem at 0x0164fc : jumps to 0x016526 instead of 0x016508.
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2nd problem at 0x016542 : jumps to 0x01654c instead of 0x016552. Game resets if you attemp to step over code at 0x01654c.
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****************************************************************************/
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@ -7722,7 +7722,7 @@ deadang // (c) 1988 Seibu Kaihatsu
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leadang // (c) 1988 Seibu Kaihatsu
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ghunter // (c) 1988 Seibu Kaihatsu + Segasa/Sonic license
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dynduke // (c) 1989 Seibu Kaihatsu
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dynduke2 // (c) 1989 Seibu Kaihatsu
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dyndukea // (c) 1989 Seibu Kaihatsu
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dyndukej // (c) 1989 Seibu Kaihatsu
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dyndukeu // (c) 1989 Seibu Kaihatsu + Fabtek license
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dbldynj // (c) 1989 Seibu Kaihatsu
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