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Merge pull request #3980 from DavidHaywood/090918
restore thunderlbl (bootleg) set to previous working state (nw)
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commit
c2372967b1
@ -2955,7 +2955,7 @@ void seta_state::thunderlbl_map(address_map &map)
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map(0xb00000, 0xb00001).portr("P1"); // P1
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map(0xb00002, 0xb00003).portr("P2"); // P2
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map(0xb00004, 0xb00005).portr("COINS"); // Coins
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// map(0xb0000c, 0xb0000d).r(FUNC(seta_state::thunderl_protection_r)); // Protection (not in wits)
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map(0xb0000c, 0xb0000d).w(m_seta001, FUNC(seta001_device::spritectrl_w8)).umask16(0xff00); // the bootleg is modified to write the first byte of spritectrl here, rather than the usual address
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map(0xb00008, 0xb00009).portr("P3"); // P3 (wits)
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map(0xb00008, 0xb00008).w("soundlatch1", FUNC(generic_latch_8_device::write));
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map(0xb0000a, 0xb0000b).portr("P4"); // P4 (wits)
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@ -6069,17 +6069,6 @@ static INPUT_PORTS_START( thunderl )
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PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( thunderlbl )
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PORT_INCLUDE(thunderl)
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PORT_MODIFY("DSW")
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PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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INPUT_PORTS_END
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/***************************************************************************
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Thundercade (US)
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***************************************************************************/
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@ -12131,7 +12120,7 @@ GAME( 1989, drgnunit, 0, drgnunit, drgnunit, seta_state, empty_ini
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GAME( 1989, wits, 0, wits, wits, seta_state, empty_init, ROT0, "Athena (Visco license)", "Wit's (Japan)" , 0) // Country/License: DSW
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GAME( 1990, thunderl, 0, thunderl, thunderl, seta_state, empty_init, ROT270, "Seta", "Thunder & Lightning" , 0) // Country/License: DSW
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GAME( 1990, thunderlbl,thunderl, thunderlbl,thunderlbl,seta_state, empty_init, ROT90, "bootleg", "Thunder & Lightning (bootleg with Tetris sound)", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL ) // Country/License: DSW
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GAME( 1990, thunderlbl,thunderl, thunderlbl,thunderl, seta_state, empty_init, ROT270, "bootleg (Hyogo)", "Thunder & Lightning (bootleg with Tetris sound)", MACHINE_IMPERFECT_SOUND | MACHINE_NO_COCKTAIL ) // Country/License: DSW
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GAME( 1994, wiggie, 0, wiggie, thunderl, seta_state, init_wiggie, ROT270, "Promat", "Wiggie Waggie", MACHINE_IMPERFECT_GRAPHICS ) // hack of Thunder & Lightning
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GAME( 1994, superbar, wiggie, superbar, thunderl, seta_state, init_wiggie, ROT270, "Promat", "Super Bar", MACHINE_IMPERFECT_GRAPHICS ) // hack of Thunder & Lightning
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@ -12171,9 +12160,9 @@ GAME( 1993, daiohc, daioh, wrofaero, daioh, seta_state, empty_ini
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GAME( 1993, jjsquawk, 0, jjsquawk, jjsquawk, seta_state, empty_init, ROT0, "Athena / Able", "J. J. Squawkers", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawko, jjsquawk, jjsquawk, jjsquawk, seta_state, empty_init, ROT0, "Athena / Able", "J. J. Squawkers (older)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawkb, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "J. J. Squawkers (bootleg)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, jjsquawkb2,jjsquawk, jjsquawk, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "J. J. Squawkers (bootleg, Blandia Conversion)", MACHINE_IMPERFECT_SOUND )
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GAME( 2003, simpsonjr, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "Simpson Junior (bootleg of J. J. Squawkers)", MACHINE_IMPERFECT_SOUND )
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GAME( 1999, jjsquawkb, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "J. J. Squawkers (bootleg)", MACHINE_IMPERFECT_SOUND )
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GAME( 1999, jjsquawkb2,jjsquawk, jjsquawk, jjsquawk, seta_state, empty_init, ROT0, "bootleg", "J. J. Squawkers (bootleg, Blandia Conversion)", MACHINE_IMPERFECT_SOUND )
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GAME( 2003, simpsonjr, jjsquawk, jjsquawb, jjsquawk, seta_state, empty_init, ROT0, "bootleg (Daigom Games)", "Simpson Junior (bootleg of J. J. Squawkers)", MACHINE_IMPERFECT_SOUND )
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GAME( 1993, kamenrid, 0, kamenrid, kamenrid, seta_state, empty_init, ROT0, "Banpresto / Toei", "Masked Riders Club Battle Race", 0 )
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