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https://github.com/holub/mame
synced 2025-04-21 16:01:56 +03:00
By request, nw
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@ -597,7 +597,10 @@ TIMER_CALLBACK_MEMBER(konamigx_state::dmaend_callback)
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void konamigx_state::dmastart_callback(int data)
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{
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int sprite_timing;
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// raise the DMA busy flag
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// TODO: is it supposed to raise even if DMA is disabled?
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m_gx_rdport1_3 |= 2;
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// begin transfer if DMAEN(bit4 of OBJSET1) is set (see p.48)
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@ -608,7 +611,12 @@ void konamigx_state::dmastart_callback(int data)
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}
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// simulate DMA delay
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m_dmadelay_timer->adjust(attotime::from_usec(m_gx_wrport2 & 1 ? (256+32) : (342+42)));
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// TODO: Rushing Heroes doesn't like reported sprite timings, probably due of sprite protection being issued istantly or requires the double buffering ...
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if(m_gx_rushingheroes_hack == 1)
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sprite_timing = 64;
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else
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sprite_timing = m_gx_wrport2 & 1 ? (256+32) : (342+42);
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m_dmadelay_timer->adjust(attotime::from_usec(sprite_timing));
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}
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@ -874,10 +882,10 @@ WRITE32_MEMBER(konamigx_state::type4_prot_w)
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known commands:
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rng2 rushhero vsnet winspike what
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------------------------------------------------------------------------------
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0a56 0d96 0d14 0d1c memcpy from c01000 to c01400 for 0x400 bytes
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0a56 0d96 0d14 0d1c memcpy from c01000 to c01400 for 0x400 bytes
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0b16 generate sprite list at c01000 or c08400 (not sure entirely, see routine at 209922 in rungun2)
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0d97 0515 parse big DMA list at c10200
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57a copy 4 bytes from c00f10 to c10f00 and 4 bytes from c00f30 to c0fe00
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0d97 0515 parse big DMA list at c10200
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057a copy 4 bytes from c00f10 to c10f00 and 4 bytes from c00f30 to c0fe00
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*/
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if ((m_last_prot_op == 0xa56) || (m_last_prot_op == 0xd96) || (m_last_prot_op == 0xd14) || (m_last_prot_op == 0xd1c))
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{
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