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-bgfx: Fixed opengl backend, nw
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@ -8,6 +8,8 @@ $input v_color0, v_texcoord0
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// Samplers
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SAMPLER2D(s_tex, 0);
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#define round(X) floor((X)+0.5)
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vec4 u_tex_size0;
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vec4 u_inv_tex_size0;
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