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https://github.com/holub/mame
synced 2025-07-01 16:19:38 +03:00
fill in another undocumented dipswitch..
btw does the double up game even work properly, I can't see the connection between the win/lose status and the card drawn.
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@ -273,11 +273,13 @@ WRITE8_MEMBER(fun_tech_corp_state::funtech_lamps_w)
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WRITE8_MEMBER(fun_tech_corp_state::funtech_coins_w)
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{
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if (data & 0x41) printf("funtech_coins_w %02x\n", data);
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if (data & 0x01) printf("funtech_coins_w %02x\n", data);
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// 80 = hopper motor?
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m_hopper->write(space, 0, data & 0x80);
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// 40 = ? sometimes
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// 20 = coin 3 counter
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machine().bookkeeping().coin_counter_w(2, data & 0x20 );
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@ -398,9 +400,9 @@ static INPUT_PORTS_START( funtech )
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PORT_DIPSETTING( 0x0b, "89" )
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PORT_DIPSETTING( 0x07, "92" )
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PORT_DIPSETTING( 0x0f, "95" )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) // unused?
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Double Up Game Enable" )
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PORT_DIPSETTING( 0x00, "Disabled" )
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PORT_DIPSETTING( 0x10, "Enabled" )
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PORT_DIPNAME( 0x20, 0x20, "Double Up Percent" )
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PORT_DIPSETTING( 0x00, "80" )
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PORT_DIPSETTING( 0x20, "90" )
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