fill in another undocumented dipswitch..

btw does the double up game even work properly, I can't see the connection between the win/lose status and the card drawn.
This commit is contained in:
David Haywood 2016-10-07 17:54:28 +01:00
parent 2cfd3e1a5d
commit c26f4c04df

View File

@ -273,11 +273,13 @@ WRITE8_MEMBER(fun_tech_corp_state::funtech_lamps_w)
WRITE8_MEMBER(fun_tech_corp_state::funtech_coins_w)
{
if (data & 0x41) printf("funtech_coins_w %02x\n", data);
if (data & 0x01) printf("funtech_coins_w %02x\n", data);
// 80 = hopper motor?
m_hopper->write(space, 0, data & 0x80);
// 40 = ? sometimes
// 20 = coin 3 counter
machine().bookkeeping().coin_counter_w(2, data & 0x20 );
@ -398,9 +400,9 @@ static INPUT_PORTS_START( funtech )
PORT_DIPSETTING( 0x0b, "89" )
PORT_DIPSETTING( 0x07, "92" )
PORT_DIPSETTING( 0x0f, "95" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Double Up Game Enable" )
PORT_DIPSETTING( 0x00, "Disabled" )
PORT_DIPSETTING( 0x10, "Enabled" )
PORT_DIPNAME( 0x20, 0x20, "Double Up Percent" )
PORT_DIPSETTING( 0x00, "80" )
PORT_DIPSETTING( 0x20, "90" )