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document system12 c352 clock, but like with system11 the pitch is about 5MHz off (perceived from pcb/cab)
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@ -996,9 +996,8 @@ static MACHINE_CONFIG_START( coh100, namcos11_state )
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MCFG_PSXGPU_ADD( "maincpu", "gpu", CXD8538Q, 0x200000, XTAL_53_693175MHz )
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MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
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// note: C352 internal divider is currently set to 288, but that sounds wrong with an input clock of 20MHz.
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// 228.0 here is a guess, estimated from PCB recordings sound/music pitch.
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MCFG_C352_ADD("c352", 20000000 / (228.0/288.0))
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MCFG_C352_ADD("c352", 16934400*1.5) // measured at 20MHz, but that's too lowpitched
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MCFG_SOUND_ROUTE(0, "rspeaker", 1.00)
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MCFG_SOUND_ROUTE(1, "lspeaker", 1.00)
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MCFG_SOUND_ROUTE(2, "rspeaker", 1.00)
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@ -201,13 +201,13 @@ Notes:
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6734 : MAX734 +12V 120mA Flash Memory Programming Supply Switching Regulator (SOIC8)
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3414A : NJM3414A 70mA Dual Op Amp (SOIC8)
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LC78832M : Sanyo LM78832M 2-Channel 16-Bit D/A Converter LSI with 2 On-Chip Digital Filters (SOIC20)
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2061ASC-1 : IC Designs 2061ASC-1 Programmable Clock Generator (SOIC16)
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2061ASC-1 : IC Designs 2061ASC-1 Programmable Clock Generator (SOIC16), master input of 14.7456MHz
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R4543 : EPSON Real Time Clock Module (SOIC14)
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DSW(2) : 2-Position DIP Switch (All OFF)
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N341256 : NKK N341256 32k x8 SRAM (x2, SOJ28)
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H8/3002 : Sound CPU, Hitachi H8/3002 HD6413002F17 (QFP100), clocked at 16.737MHz
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C416 : Namco custom C416 (QFP176)
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C352 : Namco custom C352 PCM sound chip (QFP100)
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C352 : Namco custom C352 PCM sound chip (QFP100), clocked at 29.168MHz, from 2061 pin 9
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MOT1 : PALCE 22V10H (PLCC28, labelled 'S12MOT1A')
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*Replaced by PALCE 22V10H (PLCC28, labelled 'S12MOT1C') on MOTHER (C) PCB
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MOT2 : PALCE 22V10H (PLCC28, labelled 'S12MOT2A')
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@ -1672,7 +1672,7 @@ static MACHINE_CONFIG_START( coh700, namcos12_state )
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
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MCFG_C352_ADD("c352", 16737350*1.5 ) // ?
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MCFG_C352_ADD("c352", 16737350*1.5 ) // measured at 29.168MHz, but that's too highpitched
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MCFG_SOUND_ROUTE(0, "rspeaker", 1.00)
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MCFG_SOUND_ROUTE(1, "lspeaker", 1.00)
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MCFG_SOUND_ROUTE(2, "rspeaker", 1.00)
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